Editing Cave spawning
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 97: | Line 97: | ||
## Spawn one object of that entry on that spawn point. | ## Spawn one object of that entry on that spawn point. | ||
## Mark that spawn point as used. | ## Mark that spawn point as used. | ||
+ | |||
+ | === Spawn regular dead end algorithm === | ||
+ | This algorithm spawns regular "dead end" category objects. This means all objects that are not set to fall from the sky, as well as all Candypop Buds. | ||
+ | |||
+ | # Repeat for every dead end cave unit placed in the sublevel, in order. | ||
+ | ## If this dead end's spawn point has been used, skip to the next. | ||
+ | ## Run the [[#Dead end entry picking algorithm|dead end picking algorithm]] with the regular "dead end" category entries. | ||
+ | ## If there is anything to spawn, then spawn either one or two. | ||
+ | ## Mark that spawn point as used for "regular usage". | ||
=== Spawn regular dead end algorithm === | === Spawn regular dead end algorithm === |