Editing Cave spawning
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 159: | Line 159: | ||
=== Notes === | === Notes === | ||
+ | {{todo|Confirm that 0-radius claim.}} | ||
* If a spawn coordinate has a radius of 0, all objects to spawn will be placed in the same spot, and will physically push each other apart. Otherwise, the objects will be forced to maintain a fixed minimum distance from one another, even if that distance will push them beyond the spawn coordinate's radius. | * If a spawn coordinate has a radius of 0, all objects to spawn will be placed in the same spot, and will physically push each other apart. Otherwise, the objects will be forced to maintain a fixed minimum distance from one another, even if that distance will push them beyond the spawn coordinate's radius. | ||
* If an object would spawn out of bounds, it will fail to spawn. This can happen if its spawn point is out of bounds, if it got pushed out of bounds due to the [[#Spawn type 0 algorithm|spawn type 0 algorithm]], etc. | * If an object would spawn out of bounds, it will fail to spawn. This can happen if its spawn point is out of bounds, if it got pushed out of bounds due to the [[#Spawn type 0 algorithm|spawn type 0 algorithm]], etc. |