Editing Cubes Yap Notes
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
in the layout.txt of a texts.szs file for a cave unit is the gen and inside this file it has the gen from everything from enemy placment to the location of plants and cave holes/geysers and we also have the angle parameter which is the angle of the way the object spawns.we also have the differnt types of spawn in a number list from 0-8 as show here. | in the layout.txt of a texts.szs file for a cave unit is the gen and inside this file it has the gen from everything from enemy placment to the location of plants and cave holes/geysers and we also have the angle parameter which is the angle of the way the object spawns.we also have the differnt types of spawn in a number list from 0-8 as show here. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | |0 | + | |0 Weak Enemy |
|- | |- | ||
− | | | + | |"Map Name" *(Cave001_F02,Cave004_F00,ECT) |
|- | |- | ||
− | | | + | |"MusicName" *(Common,Boss,ECT) |
|- | |- | ||
− | | | + | |"LevelType" *(Outdoors/None) |
|- | |- | ||
− | | | + | |"SpawnOnBeginLevelActors" *(Usually Contains Ambient Sound Types) |
|- | |- | ||
− | | | + | |"AuxBus" *(??) |
|- | |- | ||
− | | | + | |"UnknownImport" "-7034077682652743402" *(??) |
|- | |- | ||
− | | | + | |"bIsSingletonReverb" |
|- | |- | ||
− | | | + | |"bIsZeroResetCaveBossDistances" |
− | + | |- | |
+ | |"AudioEventDataTables" | ||
+ | |- | ||
+ | |"AudioFlagDataTables" | ||
+ | |- | ||
+ | |"AudioStateDataTables" | ||
+ | |- | ||
+ | |"TalkVoiceSetting" | ||
+ | |- | ||
+ | |"UseModelList" | ||
+ | |- | ||
+ | |"bUseAllModel" | ||
|} | |} |