Editing Cubes Yap Notes

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
 
in the layout.txt of a texts.szs file for a cave unit is the gen and inside this file it has the gen from everything from enemy placment to the location of plants and cave holes/geysers and we also have the angle parameter which is the angle of the way the object spawns.we also have the differnt types of spawn in a number list from 0-8 as show here.
 
in the layout.txt of a texts.szs file for a cave unit is the gen and inside this file it has the gen from everything from enemy placment to the location of plants and cave holes/geysers and we also have the angle parameter which is the angle of the way the object spawns.we also have the differnt types of spawn in a number list from 0-8 as show here.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|0 - Weak Enemy
+
|0 Weak Enemy
 
|-
 
|-
|1 - Strong Enemy
+
|"Map Name" *(Cave001_F02,Cave004_F00,ECT)
 
|-
 
|-
|2 - Treasure
+
|"MusicName" *(Common,Boss,ECT)
 
|-
 
|-
|3 - Does Nothing
+
|"LevelType" *(Outdoors/None)
 
|-
 
|-
|4 - Geysers/Cave Hole
+
|"SpawnOnBeginLevelActors" *(Usually Contains Ambient Sound Types)
 
|-
 
|-
|5 - Spawn In-between Rooms/Where They Connect
+
|"AuxBus" *(??)
 
|-
 
|-
|6 - Plant Spawn
+
|"UnknownImport" "-7034077682652743402" *(??)
 
|-
 
|-
|7 - Ship Spawn
+
|"bIsSingletonReverb"
 
|-
 
|-
|8 - Special Enemy
+
|"bIsZeroResetCaveBossDistances"
 
+
|-
 +
|"AudioEventDataTables"
 +
|-
 +
|"AudioFlagDataTables"
 +
|-
 +
|"AudioStateDataTables"
 +
|-
 +
|"TalkVoiceSetting"
 +
|-
 +
|"UseModelList"
 +
|-
 +
|"bUseAllModel"
 
|}
 
|}

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)