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==PPC ASM==
 
==PPC ASM==
 
Since we don't have access to the source of pikmin2 we mostly have to deal with the custom asm from the ppc geko processer of the gamecube with dolphin debugger for the most part BUT there are some options like for example ckit which allows u to hook into addresses and append c code to the dol of a game allows for some pretty cool stuff. and there also is the fan project pikmin2 decomp which is a fan devoted project where fans of the game try to rebulid the soucre from scratch is also a option and is currently at 40% completion as of 1/25/2024.
 
Since we don't have access to the source of pikmin2 we mostly have to deal with the custom asm from the ppc geko processer of the gamecube with dolphin debugger for the most part BUT there are some options like for example ckit which allows u to hook into addresses and append c code to the dol of a game allows for some pretty cool stuff. and there also is the fan project pikmin2 decomp which is a fan devoted project where fans of the game try to rebulid the soucre from scratch is also a option and is currently at 40% completion as of 1/25/2024.
 
==Jsystem==
 
During The GameCube/Wii Era Nintendo First Party Games Used A Lib Called Jsystem for development Which consisted of many different libs, and some examples  of these libs within the jsystem were jstudio,j3d,j2d,jaudio,jmessage, and jutility.
 
 
==STB Findings==
 
Wip
 
  
 
==Cave Gen==
 
==Cave Gen==

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