Editing Custom sequenced Pikmin music

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# After that, in a hex editor, open <code>pikiseq.arc</code> and your custom <code>.jam</code> file. Copy your <code>.jam</code> file and paste it at the end of <code>pikiseq.arc</code>.  
 
# After that, in a hex editor, open <code>pikiseq.arc</code> and your custom <code>.jam</code> file. Copy your <code>.jam</code> file and paste it at the end of <code>pikiseq.arc</code>.  
 
# After you have copied and pasted your <code>.jam</code> file into <code>pikiseq.arc</code>, open <code>pikiseq.hed</code> or search for the string <code>BARC</code> in the <code>main.dol</code> in your hex editor.
 
# After you have copied and pasted your <code>.jam</code> file into <code>pikiseq.arc</code>, open <code>pikiseq.hed</code> or search for the string <code>BARC</code> in the <code>main.dol</code> in your hex editor.
# Underneath the jam file you want to replace, there will be two hex strings you need to replace. Replace the first string with<code>0x00035900</code>. This is the offset of the location of the <code>.jam</code> file in <code>pikiseq.arc</code>.  The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.
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# Underneath the jam file you want to replace, there will be two strings you need to replace. In the first string, replace it with <code>0x00035900</code>. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.
  
After that, your custom music should play correctly!  
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After that, your custom music should play correctly! Please note that some instruments may not play.
  
 
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}
 
{{credits|[[User:TurtleTrademark|TurtleTrademark]]}}

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