GameobjectParam

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List of Pikmin 3' generator objects that have special parameters that can be edited per instance, such as health or drops.


Basic Info

Terminology

Generator name = Name used by the generator to spawn objects into the map. Used in /romfs/CMCmn/generator/(MapName)


The following example is a single Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. While it is currently unknown what order the parameters have to be in, as the saying goes "If it ain't broke, don't fix it",

"Kochappy"

"0005"

"" "" "" {"mPos"<0.00000000> <0.00000000> <0.00000000>}

{"mBaseScale"<1.00000000>}

{"mPosture"<0.00000000> <0.00000000> <0.00000000>}

{"mNum"<1>}

{"mEmitRadius" {<0.00000000>}

{"mDrop"{<4> <1> <4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }}

{"mMaxLife"<200.00000000>}

Enemies

  • [1] - Enemies by Generator name.
  • [2] - Enemies by Picture/In game name.
Location Readable name Generator name Notes
"mDrop"+1 Health "mMaxLife" { <Number> } For reference Bulborbs have 1000 health, and dirt walls have 6000.

Objects

In game name Generator Name Notes
NA NA NA