Editing Hey! Pikmin directory tree

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{DISPLAYTITLE:''Hey! Pikmin'' directory tree}}
 
{{DISPLAYTITLE:''Hey! Pikmin'' directory tree}}
 
This article lists all folders and noteworthy files in ''Hey! Pikmin''. Yellow rows are folders, and blue rows are files.
 
This article lists all folders and noteworthy files in ''Hey! Pikmin''. Yellow rows are folders, and blue rows are files.
 
In general, the <code>.z</code> files in the root folder are miscellaneous data, but usually models and textures.
 
  
 
{{todo|Figure all of these out and link them to the relevant pages.}}
 
{{todo|Figure all of these out and link them to the relevant pages.}}
Line 11: Line 9:
 
{{dt|d||event|{{unsure|Unknown, possibly cutscenes.}}}}
 
{{dt|d||event|{{unsure|Unknown, possibly cutscenes.}}}}
 
{{dt|d||font|Fonts.}}
 
{{dt|d||font|Fonts.}}
{{dt|d||icon|Application icon and metadata.}}
+
{{dt|d||icon|{{unsure|Application icon and metadata.}}}}
 
{{dt|d||message|Strings.}}
 
{{dt|d||message|Strings.}}
 
{{dt|f|message|*/help.msbt|S.S. Dolphin II messages (but not all of them).}}
 
{{dt|f|message|*/help.msbt|S.S. Dolphin II messages (but not all of them).}}
Line 19: Line 17:
 
{{dt|d||park|{{unsure|Pikmin Park parameters.}}}}
 
{{dt|d||park|{{unsure|Pikmin Park parameters.}}}}
 
{{dt|d||radar|Radar scale and translation parameters.}}
 
{{dt|d||radar|Radar scale and translation parameters.}}
{{dt|d||shaders|Shaders.}}
+
{{dt|d||shader|Shaders.}}
 
{{dt|d||sound|Audio data.}}
 
{{dt|d||sound|Audio data.}}
 
{{dt|d|sound|stream|Streamed music.}}
 
{{dt|d|sound|stream|Streamed music.}}
Line 26: Line 24:
 
{{dt|d||stage|Area paths, collisions, and other metadata.}}
 
{{dt|d||stage|Area paths, collisions, and other metadata.}}
 
{{dt|d||viewer|{{unsure|Logs model viewer parameters?}}}}
 
{{dt|d||viewer|{{unsure|Logs model viewer parameters?}}}}
 +
{{dt|f||*.z|Miscellaneous data, like models and textures.}}
 
{{dt|f||00_chara_*.z|Enemy models and animations.}}
 
{{dt|f||00_chara_*.z|Enemy models and animations.}}
 
{{dt|f||00_opening_*.z|Opening cutscene models and animations.}}
 
{{dt|f||00_opening_*.z|Opening cutscene models and animations.}}

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: