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<code>/dataDir/SndData/Seqs/pikiseq.arc</code> is a [[paired ARC+DIR file]] with a catch: it has no DIR partner!  Instead, a file called <code>pikiseq.hed</code> can be found embedded in the DOL header that serves the same purpose.
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<code>dataDir\SndData\Seqs\pikiseq.arc</code> is a [[Paired ARC+DIR file]] with a catch: it has no DIR partner!  Instead, a file called <code>pikiseq.hed</code> can be found embedded in the DOL header that serves the same purpose.
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__TOC__
 
__TOC__
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==Archived files==
 
==Archived files==
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! Offset || Size || Filename || Song
 
! Offset || Size || Filename || Song
 
|-
 
|-
| <code>0x00000</code> || <code>0x2C40</code> || <code>pikise.jam</code> || {{unsure|Global SFX}}
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| <code>0x00000</code> || <code>0x2C40</code> || pikise.jam || {{unsure|Global SFX}}
 
|-
 
|-
| <code>0x02C40</code> || <code>0x1520</code> || <code>sysevent.jam</code> || Startup jingle
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| <code>0x02C40</code> || <code>0x1520</code> || sysevent.jam || Startup Jingle
 
|-
 
|-
| <code>0x00000</code> || <code>0x0000</code> || <code>dummy</code> ||
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| <code>0x00000</code> || <code>0x0000</code> || dummy ||
 
|-
 
|-
| <code>0x00000</code> || <code>0x0000</code> || <code>dummy</code> ||
+
| <code>0x00000</code> || <code>0x0000</code> || dummy ||
 
|-
 
|-
| <code>0x04160</code> || <code>0x6380</code> || <code>tutorial.jam</code> || The Impact Site
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| <code>0x04160</code> || <code>0x6380</code> || tutorial.jam || The Impact Site
 
|-
 
|-
| <code>0x0A4E0</code> || <code>0x4260</code> || <code>play3.jam</code> || The Forest of Hope
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| <code>0x0A4E0</code> || <code>0x4260</code> || play3.jam || The Forest of Hope
 
|-
 
|-
| <code>0x0E740</code> || <code>0x2820</code> || <code>d_end2.jam</code> || Today's Results
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| <code>0x0E740</code> || <code>0x2820</code> || d_end2.jam || Today's Results
 
|-
 
|-
| <code>0x10F60</code> || <code>0x3680</code> || <code>jungle.jam</code> || Title Screen
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| <code>0x10F60</code> || <code>0x3680</code> || jungle.jam || Title Screen
 
|-
 
|-
| <code>0x00000</code> || <code>0x0000</code> || <code>dummy</code> ||
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| <code>0x00000</code> || <code>0x0000</code> || dummy ||
 
|-
 
|-
| <code>0x145E0</code> || <code>0x3D00</code> || <code>yaku.jam</code> || The Distant Spring
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| <code>0x145E0</code> || <code>0x3D00</code> || yaku.jam || The Distant Spring
 
|-
 
|-
| <code>0x182E0</code> || <code>0x56A0</code> || <code>cave.jam</code> || The Forest Navel
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| <code>0x182E0</code> || <code>0x56A0</code> || cave.jam || The Forest Navel
 
|-
 
|-
| <code>0x1D980</code> || <code>0x2300</code> || <code>boss2.jam</code> || Beady Long Legs
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| <code>0x1D980</code> || <code>0x2300</code> || boss2.jam || Beady Long Legs
 
|-
 
|-
| <code>0x1FC80</code> || <code>0x3020</code> || <code>map.jam</code> || Area select
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| <code>0x1FC80</code> || <code>0x3020</code> || map.jam || Map Select
 
|-
 
|-
| <code>0x22CA0</code> || <code>0x7400</code> || <code>demobgm.jam</code> || {{unsure|Cutscene SFX}}
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| <code>0x22CA0</code> || <code>0x7400</code> || demobgm.jam || {{unsure|Cutscene SFX}}
 
|-
 
|-
| <code>0x00000</code> || <code>0x0000</code> || <code>dummy</code> ||
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| <code>0x00000</code> || <code>0x0000</code> || dummy ||
 
|-
 
|-
| <code>0x00000</code> || <code>0x0000</code> || <code>dummy</code> ||
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| <code>0x00000</code> || <code>0x0000</code> || dummy ||
 
|-
 
|-
| <code>0x2A0A0</code> || <code>0x25A0</code> || <code>boss3.jam</code> || Emperor Bulblax
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| <code>0x2A0A0</code> || <code>0x25A0</code> || boss3.jam || Emperor Bulblax
 
|-
 
|-
| <code>0x2C640</code> || <code>0x4660</code> || <code>flow.jam</code> || The Final Trial
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| <code>0x2C640</code> || <code>0x4660</code> || flow.jam || The Final Trial
 
|-
 
|-
| <code>0x30CA0</code> || <code>0x0460</code> || <code>select.jam</code> || File select
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| <code>0x30CA0</code> || <code>0x0460</code> || select.jam || File Select
 
|-
 
|-
| <code>0x31100</code> || <code>0x15C0</code> || <code>char.jam</code> || Challenge Mode select
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| <code>0x31100</code> || <code>0x15C0</code> || char.jam || Challenge Mode select
 
|-
 
|-
| <code>0x326C0</code> || <code>0x21C0</code> || <code>cresult.jam</code> || Challenge Mode final results
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| <code>0x326C0</code> || <code>0x21C0</code> || cresult.jam || Challenge Mode final results
 
|-
 
|-
| <code>0x34880</code> || <code>0x1080</code> || <code>fresult.jam</code> || Story Mode final results
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| <code>0x34880</code> || <code>0x1080</code> || fresult.jam || Story Mode final results
 
|-
 
|-
 
|}
 
|}
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==Notes==
 
==Notes==
Strangely, changing the names of the [[JAM file]]s in <code>pikiseq.hed</code> does not affect the file's ability to be loaded.  It can be assumed, then, that files are loaded by their position in <code>pikiseq.hed</code>, not filename.
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Strangely, changing the names of the [[JAM file|JAM files]] in <code>pikiseq.hed</code> does not effect the file's ability to be loaded.  It can be assumed, then, that files are loaded by their position in <code>pikiseq.hed</code>, not filename.
  
Swapping the offsets and sizes of [[JAM file]]s in <code>pikiseq.hed</code> can allow for successful melody-swaps.  Instrumentation is controlled by a third party.
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Swapping the offsets and sizes of [[JAM file|JAM files]] in <code>pikiseq.hed</code> can allow for successful medly-swaps.  Instrumentation is controlled by a third party.
  
The value <code>0x00000016</code> in the header of <code>pikiseq.hed</code> dictates how many [[JAM file]]s are defined within it.  Strangely, there can be no less than 2 defined JAM files.
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The value <code>0x00000016</code> in the header of <code>pikiseq.hed</code> dictates how many [[JAM file|JAM files]] are defined within it.  Strangely, there can be no less than 2 defined [[JAM file|JAM files]].

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