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− | <code> | + | <code>dataDir\SndData\Seqs\pikiseq.arc</code> is a [[Paired ARC+DIR file]] with a catch: it has no DIR partner! Instead, a file called <code>pikiseq.hed</code> can be found embedded in the DOL header that serves the same purpose. |
+ | |||
__TOC__ | __TOC__ | ||
+ | |||
==Archived files== | ==Archived files== | ||
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! Offset || Size || Filename || Song | ! Offset || Size || Filename || Song | ||
|- | |- | ||
− | | <code>0x00000</code> || <code>0x2C40</code> || | + | | <code>0x00000</code> || <code>0x2C40</code> || pikise.jam || {{unsure|Global SFX}} |
|- | |- | ||
− | | <code>0x02C40</code> || <code>0x1520</code> || | + | | <code>0x02C40</code> || <code>0x1520</code> || sysevent.jam || Startup Jingle |
|- | |- | ||
− | | <code>0x00000</code> || <code>0x0000</code> || | + | | <code>0x00000</code> || <code>0x0000</code> || dummy || |
|- | |- | ||
− | | <code>0x00000</code> || <code>0x0000</code> || | + | | <code>0x00000</code> || <code>0x0000</code> || dummy || |
|- | |- | ||
− | | <code>0x04160</code> || <code>0x6380</code> || | + | | <code>0x04160</code> || <code>0x6380</code> || tutorial.jam || The Impact Site |
|- | |- | ||
− | | <code>0x0A4E0</code> || <code>0x4260</code> || | + | | <code>0x0A4E0</code> || <code>0x4260</code> || play3.jam || The Forest of Hope |
|- | |- | ||
− | | <code>0x0E740</code> || <code>0x2820</code> || | + | | <code>0x0E740</code> || <code>0x2820</code> || d_end2.jam || Today's Results |
|- | |- | ||
− | | <code>0x10F60</code> || <code>0x3680</code> || | + | | <code>0x10F60</code> || <code>0x3680</code> || jungle.jam || Title Screen |
|- | |- | ||
− | | <code>0x00000</code> || <code>0x0000</code> || | + | | <code>0x00000</code> || <code>0x0000</code> || dummy || |
|- | |- | ||
− | | <code>0x145E0</code> || <code>0x3D00</code> || | + | | <code>0x145E0</code> || <code>0x3D00</code> || yaku.jam || The Distant Spring |
|- | |- | ||
− | | <code>0x182E0</code> || <code>0x56A0</code> || | + | | <code>0x182E0</code> || <code>0x56A0</code> || cave.jam || The Forest Navel |
|- | |- | ||
− | | <code>0x1D980</code> || <code>0x2300</code> || | + | | <code>0x1D980</code> || <code>0x2300</code> || boss2.jam || Beady Long Legs |
|- | |- | ||
− | | <code>0x1FC80</code> || <code>0x3020</code> || | + | | <code>0x1FC80</code> || <code>0x3020</code> || map.jam || Map Select |
|- | |- | ||
− | | <code>0x22CA0</code> || <code>0x7400</code> || | + | | <code>0x22CA0</code> || <code>0x7400</code> || demobgm.jam || {{unsure|Cutscene SFX}} |
|- | |- | ||
− | | <code>0x00000</code> || <code>0x0000</code> || | + | | <code>0x00000</code> || <code>0x0000</code> || dummy || |
|- | |- | ||
− | | <code>0x00000</code> || <code>0x0000</code> || | + | | <code>0x00000</code> || <code>0x0000</code> || dummy || |
|- | |- | ||
− | | <code>0x2A0A0</code> || <code>0x25A0</code> || | + | | <code>0x2A0A0</code> || <code>0x25A0</code> || boss3.jam || Emperor Bulblax |
|- | |- | ||
− | | <code>0x2C640</code> || <code>0x4660</code> || | + | | <code>0x2C640</code> || <code>0x4660</code> || flow.jam || The Final Trial |
|- | |- | ||
− | | <code>0x30CA0</code> || <code>0x0460</code> || | + | | <code>0x30CA0</code> || <code>0x0460</code> || select.jam || File Select |
|- | |- | ||
− | | <code>0x31100</code> || <code>0x15C0</code> || | + | | <code>0x31100</code> || <code>0x15C0</code> || char.jam || Challenge Mode select |
|- | |- | ||
− | | <code>0x326C0</code> || <code>0x21C0</code> || | + | | <code>0x326C0</code> || <code>0x21C0</code> || cresult.jam || Challenge Mode final results |
|- | |- | ||
− | | <code>0x34880</code> || <code>0x1080</code> || | + | | <code>0x34880</code> || <code>0x1080</code> || fresult.jam || Story Mode final results |
|- | |- | ||
|} | |} | ||
+ | |||
==Notes== | ==Notes== | ||
− | Strangely, changing the names of the [[JAM file]] | + | Strangely, changing the names of the [[JAM file|JAM files]] in <code>pikiseq.hed</code> does not effect the file's ability to be loaded. It can be assumed, then, that files are loaded by their position in <code>pikiseq.hed</code>, not filename. |
− | Swapping the offsets and sizes of [[JAM file]] | + | Swapping the offsets and sizes of [[JAM file|JAM files]] in <code>pikiseq.hed</code> can allow for successful medly-swaps. Instrumentation is controlled by a third party. |
− | The value <code>0x00000016</code> in the header of <code>pikiseq.hed</code> dictates how many [[JAM file]] | + | The value <code>0x00000016</code> in the header of <code>pikiseq.hed</code> dictates how many [[JAM file|JAM files]] are defined within it. Strangely, there can be no less than 2 defined [[JAM file|JAM files]]. |