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''Pikmin 3'' and ''Pikmin 3 Deluxe'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files.
+
''Pikmin 3'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files. This table lists what type of strings each file contains.
 
 
==List (''Pikmin 3'')==
 
This table lists what type of strings each file contains for ''Pikmin 3''.
 
  
 +
==List==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! File || Content
 
! File || Content
Line 208: Line 206:
 
|-
 
|-
 
| <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data has not yet been received.
 
| <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data has not yet been received.
|-
 
| <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software.
 
|-
 
| <code>Lyt_SystemWindow_00_CameraModeAttention</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_ClearData</code> || This save data is from a completed game.
 
|-
 
| <code>Lyt_SystemWindow_00</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_ConfirmGoBack</code> || Go back in time and try again? and corresponding OK/Cancel
 
|-
 
| <code>Lyt_SystemWindow_00_ConnectDevice2</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_ConnectDevice3</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_DiffAoc</code> || Pikmin 3 update data is required to play the additional stages purchased.
 
|-
 
| <code>Lyt_SystemWindow_00_DrcConfig</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_DrcConfigInfo</code> || The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu.
 
|-
 
| <code>Lyt_SystemWindow_00_DrcConfigToClassic</code> || The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers
 
|-
 
| <code>Lyt_SystemWindow_00_DrcConfigToTouch</code> || The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers
 
|-
 
| <code>Lyt_SystemWindow_00_GoBack</code> || Go back in time and try again? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_GoEvening</code> || End Day? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_GoEveningDeath</code> || Some Pikmin will perish. Do you want to continue? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_GoMorning</code> || Restart Day? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_GoToShop</code> || This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel"
 
|-
 
| <code>Lyt_SystemWindow_00_GoToShop_Reboot</code> || This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel"
 
|-
 
| <code>Lyt_SystemWindow_00_MacaroonDescription</code> || "Extra rule: You can also win by retrieving your opponent's Victory Macaroon!"
 
|-
 
| <code>Lyt_SystemWindow_00_MissionGiveUp</code> || Quit this mission? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_MissionRetry</code> || Retry this stage from the beginning? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_NewGame</code> || Play the story from the beginning? Existing save data will be erased when the day ends. and answers
 
|-
 
| <code>Lyt_SystemWindow_00_NotAcceptGamePad</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_NotGoEvening</code> || You cannot end the day because you do not have any food.
 
|-
 
| <code>Lyt_SystemWindow_00_PhotoWhereabout</code> || The pictures you take will be displayed on the area select screen.
 
|-
 
| <code>Lyt_SystemWindow_00_PleaseRestart</code> || To play any additional stages purchased, close and restart Pikmin 3.
 
|-
 
| <code>Lyt_SystemWindow_00_SaveAffirm</code> || Save? Previous save data will be erased. and answers
 
|-
 
| <code>Lyt_SystemWindow_00_SaveCarryConfirm</code> || Save data from the demo version detected. Would you like to import this save data? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_SaveCarryDone</code> || Save Data was succesfully imported.
 
|-
 
| <code>Lyt_SystemWindow_00_SaveCarryProgress</code> || Importing save data...
 
|-
 
| <code>Lyt_SystemWindow_00_SaveDataBroken</code> || Empty string
 
|-
 
| <code>Lyt_SystemWindow_00_SaveDataCreated</code> || Save data created.
 
|-
 
| <code>Lyt_SystemWindow_00_SaveDataCreating</code> || Creating save data...
 
|-
 
| <code>Lyt_SystemWindow_00_SaveEnd</code> || Saved, twice
 
|-
 
| <code>Lyt_SystemWindow_00_SaveNow</code> || Saving...
 
|-
 
| <code>Lyt_SystemWindow_00_SaveReaffirm</code> || Go back to earlier day without saving? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_SaveReaffirmFinal</code> || View Final Report without saving? and answers
 
|-
 
| <code>Lyt_SystemWindow_00_SearchAgain</code> || Return to the past? Save data from Day _ on will be erased when the day ends.
 
|-
 
| <code>Lyt_SystemWindow_00_SearchArea</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_SearchStart</code> || Begin Day _ of exploration?
 
|-
 
| <code>Lyt_SystemWindow_00_SelectPlayStyle</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_SensorBar</code> || You need a sensor bar to play using a Wii Remote.
 
|-
 
| <code>Lyt_SystemWindow_00_SwapDescription</code> || You can switch play style at any time with __.
 
|-
 
| <code>Lyt_SystemWindow_00_TaikenBossForbidden</code> || "Not available in demo."
 
|-
 
| <code>Lyt_SystemWindow_00_TaikenRankingForbidden</code> ||  "Rankings cannot be viewed from the demo version."
 
|-
 
| <code>Lyt_SystemWindow_00_TurnOnTV</code> || Using TV. Please switch on the TV., "OK" and "Cancel"
 
|-
 
| <code>Lyt_SystemWindow_00_UgcAgree</code> || You can add text or a drawing to your photo and post it on Miiverse.
 
|-
 
| <code>Lyt_SystemWindow_00_UgcAgree_Taiken</code> || In the full version you can post photos you have taken on Miiverse.
 
|-
 
| <code>Lyt_SystemWindow_00_VsQuit</code> || Re-select stage? and answers
 
|-
 
| <code>Lyt_TaikenPauseWindow_00</code> || __ Close (probably an icon)
 
|-
 
| <code>Lyt_Thanks_00</code> || Features of the final game. Probably appear at the end of the demo to encourage the full version
 
|-
 
| <code>Lyt_TimeUp_00</code> || Time's up!, twice
 
|-
 
| <code>Lyt_TimeUp_01</code> || Same as Lyt_TimeUp_00
 
|-
 
| <code>Lyt_Title_00</code> || Title screen
 
|-
 
| <code>Lyt_VsMode_00</code> || Bingo Battle screen
 
|-
 
| <code>Lyt_Wallpaper_00</code> || Look at the TV., "Look at the GamePad.", and some variable strings
 
|-
 
| <code>Lyt_Win_00</code> || WIN and variable strings
 
|-
 
| <code>Lyt_WorldMap_00</code> || To Earlier Day and "Talk"
 
|-
 
| <code>Lyt_WorldMap3D_00</code> || Debug menu?
 
|-
 
| <code>Lyt_WorldMapEnter_00</code> || Day __
 
|-
 
| <code>Lyt_WorldRanking_00</code> || Story mode world rankings
 
|-
 
| <code>MapName</code> || Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site")
 
|-
 
| <code>mis_flow</code> || Empty strings
 
|-
 
| <code>MissionName</code> || Some mission names. The list is small, and most of them are variable strings
 
|-
 
| <code>MissionNameFilter</code> || Empty strings and an alphabet test
 
|-
 
| <code>Object_Nickname</code> || Object names (obstacles and more)
 
|-
 
| <code>Opening_Movie</code> || Intro video, where the narrator explains Koppai's backstory and the shipwreck
 
|-
 
| <code>OrimaMemo_Memo</code> || Exploration Notes - text
 
|-
 
| <code>OrimaMemo_Title</code> || Exploration Notes - titles
 
|-
 
| <code>OrimaMemo_Zmovie</code> || Empty strings
 
|-
 
| <code>Otakara_Description</code> || Fruit File descriptions
 
|-
 
| <code>Otakara_Nickname</code> || Fruit names
 
|-
 
| <code>Piki</code> || Empty strings
 
|-
 
| <code>Pikmin_Nickname</code> || Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot"
 
|-
 
| <code>Plant_Nickname</code> || Plant names (unused)
 
|-
 
| <code>Poko</code> || Empty strings
 
|-
 
| <code>Staff_Credit_ALL</code> || Credits
 
|-
 
| <code>Staff_Credit</code> || Empty strings
 
|-
 
| <code>Staff_Credit_EU</code> || Credits
 
|-
 
| <code>Staff_Credit_JP</code> || Credits
 
|-
 
| <code>Staff_Credit_Test</code> || Empty strings
 
|-
 
| <code>Staff_Credit_US</code> || Credits
 
|-
 
| <code>TipsGameover</code> || Story mode and Game Over tips
 
|-
 
| <code>TipsMission</code> || Mission Mode tips
 
|-
 
| <code>TipsStory</code> || Empty strings
 
|-
 
| <code>TipsVS</code> || Bingo Battle tips
 
|-
 
| <code>TopicTagName</code> || Labels for Miiverse for when you snap a picture of something
 
|-
 
| <code>vs_flow</code> || Empty strings
 
|-
 
| <code>VSName</code> || Bingo Battle stage names
 
|-
 
| <code>WorkObject_Nickname</code> || Obstacle names
 
|-
 
| <code>Xllt_Lyt_MessageDemo_01</code> || Some special variables
 
|}
 
 
==List (''Pikmin 3 Deluxe'')==
 
This table lists what type of strings which files contain for ''Pikmin 3 Deluxe''.
 
 
{{todo|Finish covering everything that has changed in Deluxe, and remove the .msbt files from the list that haven't changed in Pikmin 3 Deluxe}}
 
 
{| class="wikitable sortable"
 
! File || Content
 
|-
 
| <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements
 
|-
 
| <code>C3SAddFormalNameList</code> || String that just says [N] Battle ???
 
|-
 
| <code>C3SAddProperNounList</code> || Just an empty string
 
|-
 
| <code>Guide</code> || UI elements, possibly from the koppad
 
|-
 
| <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia
 
|-
 
| <code>KaoA</code> || Same as Kao, but this is used in the Olimar's Assignment sidestory
 
|-
 
| <code>KaoB</code> || Same as Kao, but this is used in the Olimar's Comeback sidestory
 
|-
 
| <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage)
 
|-
 
| <code>Lyt_ChangeStyle_00</code> || Previously used to switch between Wii remote and Gamepad, now empty (a lot of old files are now empty)
 
|-
 
| <code>Lyt_ControllerCheck_00</code> || Just one empty string
 
|-
 
| <code>Lyt_DRC_BingoMenu_00</code> || Empty strings
 
|-
 
| <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia)
 
|-
 
| <code>Lyt_End_00</code> || Empty strings
 
|-
 
| <code>Lyt_LeftMenu_00</code> || Some variables
 
|-
 
| <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X"
 
|-
 
| <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02 (see the Pikmin 3 list)
 
|-
 
| <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for
 
|-
 
| <code>Lyt_NGManual_00_Hint_00</code> || Story mode hints
 
|-
 
| <code>Lyt_NGManual_00_HowToOperate_00</code> || Hint menu explaining the controls
 
|-
 
| <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..)
 
|-
 
| <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement
 
|-
 
| <code>Lyt_PaBtnInformation_00</code> || Empty string
 
|-
 
| <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW"
 
|-
 
| <code>Lyt_PaSubStoryDiary_00</code> || Empty strings
 
|-
 
| <code>Lyt_PaTimer_00</code> || Strings saying "After Hours"
 
|-
 
| <code>Lyt_PSMSelect_00</code> || Empty strings
 
|-
 
| <code>Lyt_Skip_00</code> || Empty string
 
|-
 
| <code>Lyt_StoryMode_00</code> || File select (unsure)
 
|-
 
| <code>Lyt_SubStory_00</code> || Text used in the side story selection menu (between the 2 sections, not individual levels)
 
|-
 
| <code>Lyt_SystemWindow_00</code> || Empty strings
 
|-
 
| <code>Lyt_SystemWindow_00_BackToAreaSelect</code> || Restart today's exploration? and the corresponding Yes/No answers
 
|-
 
| <code>Lyt_SystemWindow_00_BackToFileSelect</code> || Select a day and retry exploration? and the corresponding Yes/No answers
 
|-
 
| <code>Lyt_SystemWindow_00_BackToFileSelect2</code> || Redo another day's expedition? and the corresponding Yes/No answers
 
|-
 
| <code>Lyt_SystemWindow_00_BackToStory</code> || Return to the story? and the corresponding Yes/No answers
 
|-
 
| <code>Lyt_SystemWindow_00_BackToTitle</code> || Return to the title screen? menu
 
|-
 
| <code>Lyt_SystemWindow_00_BossAgree</code> || Connect to the internet? menu
 
|-
 
| <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data cannot be accessed.
 
 
|-
 
|-
 
| <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software.
 
| <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software.

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