Editing Mission settings

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{{todo|Mention the other type of settings file.}}
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Missions settings can be found in <code>root > content > CMCmn > system > mission_set</code> and include a variety of pre-set values for Mission Mode stages - including Defeat bosses! stages.
''Pikmin 3'' Mission settings can be found in <code>/content/CMCmn/system/mission_set</code> and include a variety of values for Mission Mode stages, including Defeat Bosses! stages.
 
  
 
== Pikmin numbers ==
 
== Pikmin numbers ==
[[File:Missionmode piknum example.png|thumb|300px|Tropical Forest, modified to only display Purple Pikmin in the preview.]]
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The Pikmin number parameters determine what Pikmin to display on the stage's preview - these are not necessarily the Pikmin you start with, and the number doesn't even matter; as long as it's greater than <code>0</code>, it will be displayed (without any number, as shown in the image).
Within the folder is a <code>miset_mis<mission number>_<mission type>_piknum.szs</code> file for each Mission Mode stage (all three modes). This <code>.SZS</code> file is a [[SARC file|SARC archive]] and can be extracted using [https://github.com/aboood40091/SARC-Tool/releases/tag/v0.5 Abood's SARC-Tool]. Inside is a single <code>.TXT</code> file which you can edit using any general text editor.
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[[File:Missionmode piknum example.png|thumb|300px|Tropical Forest (modified to only display Purple Pikmin in the preview)]]
  
The Pikmin number file determine what Pikmin to display on the stage's preview &ndash; these are not necessarily the Pikmin you start with, and the number doesn't even matter; as long as it's greater than <code>0</code>, it will be displayed (without any number, as shown in the image).
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Within the <code>mission_set</code> folder is a <code>miset_mis<mission number>_<mission type>_piknum.szs</code> file for each Mission Mode stage (all three modes). This <code>.SZS</code> file is a [[SARC file|SARC archive]] and can be extracted using [https://github.com/aboood40091/SARC-Tool/releases/tag/v0.5 Abood's SARC-Tool]. Inside is a single <code>.TXT</code> file which you can edit using any general text editor.
  
There are 14 values, however you may see more numbers in the file; these aren't valid and will be ignored by the game. This is the order (from left-to-right) of the values:
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There are <code>14</code> values - however you may see more numbers in the file; these aren't valid and will be ignored by the game. This is the order (from left-to-right) of the values:
 
* Purple Pikmin
 
* Purple Pikmin
 
* Blue Pikmin
 
* Blue Pikmin
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* Pink Candypop Bud
 
* Pink Candypop Bud
 
* Grey Candypop Bud
 
* Grey Candypop Bud
 
[[Category:File formats]]
 
[[Category:Pikmin 3]]
 

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