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NOTICE: This is a MAJOR work in progress.
 
NOTICE: This is a MAJOR work in progress.
  
Located in <code>/user/Abe/piki</code> pikiParms.txt appears to be parameter settings for the Captains and Pikmin. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
+
Located in user\Abe\piki, pikiParms.txt appears to be parameter settings for the Captains and Pikmin. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
  
{{todo|For Fp 04 (the second one) through Fp 09, explain, I don't know what playback frames are}}
 
 
{|class="wikitable sortable mw-collapsible"
 
! pikiParms.txt
 
<div align="left"><source lang="powershell">
 
 
# Creature :: Property (Standard Parameters, also seen in enemy files)
 
# Creature :: Property (Standard Parameters, also seen in enemy files)
 
{
 
{
{S000} 4 0.100000 # friction (not used)
+
{S000} 4 0.100000 # friction (not used) <br>
{S001} 4 0.500000 # wallReflection
+
{S001} 4 0.500000 # wallReflection <br>
{S002} 4 0.800000 # faceDirAdjust
+
{S002} 4 0.800000 # faceDirAdjust <br>
{S003} 4 0.140000 # accel
+
{S003} 4 0.140000 # accel <br>
{S004} 4 0.300000 # bounceFactor
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{S004} 4 0.300000 # bounceFactor <br>
{_ Eof}
+
{_ Eof} <br>
}
+
{} <br>
# FakePiki :: Parms (Settings for both Pikmin and Leaders? Not sure)
+
# FakePiki :: Parms (Settings for Bulbmin or Leaders? Not sure)
 
{
 
{
{Fp 01} 4 5.000000 # ASIBUMI start speed (Fp 01 through the first 04 should be pretty self-explanitory)
+
{Fp 01} 4 5.000000 # ASIBUMI start speed (Fp 01 through the first 04 should be pretty self-explanitory) <br>
{Fp 02} 4 8.000000 # WALK start speed
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{Fp 02} 4 8.000000 # WALK start speed <br>
 
{Fp 03} 4 20.000000 # RUN start speed
 
{Fp 03} 4 20.000000 # RUN start speed
 
{Fp 04} 4 60.000000 # ESCAPE start speed
 
{Fp 04} 4 60.000000 # ESCAPE start speed
{Fp 04} 4 60.000000 # WALK Number of playback frames (min)
+
{Fp 04} 4 60.000000 # WALK Number of playback frames (min) (To do:For Fp 04 (the second one) through Fp 09, explain, I don't know what playback frames are) <br>
{Fp 05} 4 50.000000 # WALK Number of playback frames (max)
+
{Fp 05} 4 50.000000 # WALK Number of playback frames (max) <br>
{Fp 06} 4 40.000000 # RUN Number of playback frames (min)
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{Fp 06} 4 40.000000 # RUN Number of playback frames (min) <br>
{Fp 07} 4 60.000000 # RUN Number of playback frames (max)
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{Fp 07} 4 60.000000 # RUN Number of playback frames (max) <br>
{Fp 08} 4 60.000000 # ESCAPE Number of playback frames (min)
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{Fp 08} 4 60.000000 # ESCAPE Number of playback frames (min) <br>
{Fp 09} 4 100.000000 # ESCAPE Number of playback frames (max)
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{Fp 09} 4 100.000000 # ESCAPE Number of playback frames (max) <br>
{_ Eof}
+
{_ Eof} <br>
{}
+
{} <br>
 
# Piki :: Parms (Normal Pikmin settings, if there's no explanation added by an editor on this wiki, it's probably self-explanitory)
 
# Piki :: Parms (Normal Pikmin settings, if there's no explanation added by an editor on this wiki, it's probably self-explanitory)
 
{
 
{
{P000} 4 10.000000 # walking speed
+
{P000} 4 10.000000 # walking speed <br>
{P001} 4 120.000000 # Running speed
+
{P001} 4 120.000000 # Running speed <br>
{P054} 4 170.000000 # Flower Piki Speed
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{P054} 4 170.000000 # Flower Piki Speed <br>
{P065} 4 140.000000 # Bud Speed
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{P065} 4 140.000000 # Bud Speed <br>
{P038} 4 1.000000 # Piki display scale (Size paremeters?)
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{P038} 4 1.000000 # Piki display scale (Size paremeters?) <br>
{P003} 4 100.000000 # Standard Life (This and the two next ones are probably HP settings)
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{P003} 4 100.000000 # Standard Life(This and the two next ones are probably HP settings) <br>
{P010} 4 150.000000 # Tail Life
+
{P010} 4 150.000000 # Tail Life <br>
{P011} 4 200.000000 # Life in
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{P011} 4 200.000000 # Life in <br>
{P004} 4 10.000000 # Blue Attack Power (Also Bulbmin Attack Power)
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{P004} 4 10.000000 # Blue attack power <br>
{P012} 4 15.000000 # Red Attack Power
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{P012} 4 15.000000 # Red Attack Power <br>
{P013} 4 10.000000 # Yellow Attack Power
+
{P013} 4 10.000000 # Yellow Attack Power <br>
{P003} 4 20.000000 # Black attack power (Purples are known as Black Pikmin internally)
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{P003} 4 20.000000 # Black attack power (Purples are known as Black Pikmin internally, so that was probably their color before it was changed to avoid racial conflicts) <br>
{P004} 4 10.000000 # White attack power
+
{P004} 4 10.000000 # White attack power <br>
{P005} 4 1 # energy required for buds (?)
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{P005} 4 1 # energy required for buds (?) <br>
{P006} 4 1 # Number of energy required for flowers (?)
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{P006} 4 1 # Number of energy required for flowers (?) <br>
{P007} 4 0.800000 # Scale of Normal Piki (more size settings?)
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{P007} 4 0.800000 # Scale of Normal Piki (more size settings?) <br>
{P008} 4 1.500000 # The scale of the huge Piki (Captain size settings?)
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{P008} 4 1.500000 # The scale of the huge Piki (Captain size settings?) <br>
{P009} 4 1.200000 # Fatty Piki's scale (Purple Pikmin size settings, probably)
+
{P009} 4 1.200000 # Fatty Piki's scale (Purple Pikmin size settings, probably) <br>
{P014} 4 2.500000 # Total collapse time (Total time a pikmin is on the ground after tripping, before getting back up)
+
{P014} 4 2.500000 # Total collapse time (Total time a pikmin is on the ground after tripping, before getting back up) <br>
{P015} 4 1.000000 # Petankko time (?)
+
{P015} 4 1.000000 # Petankko time (?) <br>
{P016} 4 0.900000 # Wave time (probably for the Purple Pikmin)
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{P016} 4 0.900000 # Wave time (probably for the Purple Pikmin) <br>
{P037} 4 35.000000 # Wave Attac attack range
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{P037} 4 35.000000 # Wave Attac attack range <br>
{P017} 4 5.000000 # ASIBUMI start speed
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{P017} 4 5.000000 # ASIBUMI start speed <br>
{P018} 4 35.000000 # WALK start speed
+
{P018} 4 35.000000 # WALK start speed <br>
{P019} 4 70.000000 # RUN start speed
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{P019} 4 70.000000 # RUN start speed <br>
{P020} 4 160.000000 # ESCAPE start speed
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{P020} 4 160.000000 # ESCAPE start speed <br>
{P021} 4 30.000000 # WALK Number of playback frames (min)
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{P021} 4 30.000000 # WALK Number of playback frames (min) <br>
{P022} 4 60.000000 # WALK Number of playback frames (max)
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{P022} 4 60.000000 # WALK Number of playback frames (max) <br>
{P023} 4 30.000000 # RUN Number of playback frames (min)
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{P023} 4 30.000000 # RUN Number of playback frames (min) <br>
{P024} 4 60.000000 # RUN Number of playback frames (max)
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{P024} 4 60.000000 # RUN Number of playback frames (max) <br>
{P025} 4 30.000000 # Number of ESCAPE playback frames (min)
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{P025} 4 30.000000 # Number of ESCAPE playback frames (min) <br>
{P026} 4 60.000000 # ESCAPE Number of playback frames (max)
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{P026} 4 60.000000 # ESCAPE Number of playback frames (max) <br>
{P027} 4 3.000000 # per size (min)
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{P027} 4 3.000000 # per size (min) <br>
{P034} 4 5.000000 # per size (max)
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{P034} 4 5.000000 # per size (max) <br>
{P028} 4 100.000000 # reciprocal of weight (this and the next 6 don't have known functions)
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{P028} 4 100.000000 # reciprocal of weight (this and the next 6 don't have known functions) <br>
{P039} 4 8.500000 # size per ground
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{P039} 4 8.500000 # size per ground <br>
{P029} 4 600.000000 # white distance
+
{P029} 4 600.000000 # white distance <br>
{P030} 4 1000.000000 # gray Distance
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{P030} 4 1000.000000 # gray Distance <br>
{P031} 4 10.000000 # Lost child time
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{P031} 4 10.000000 # Lost child time <br>
{P032} 4 50.000000 # white distance (Free)
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{P032} 4 50.000000 # white distance (Free) <br>
{P033} 4 250.000000 # gray Distance (Free)
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{P033} 4 250.000000 # gray Distance (Free) <br>
{P035} 4 2.000000 # Time to start pushing wall (Dynamic)
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{P035} 4 2.000000 # Time to start pushing wall (Dynamic) <br>
{P036} 4 2.000000 # Time to start pushing the wall (Static)
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{P036} 4 2.000000 # Time to start pushing the wall (Static) <br>
{P040} 4 120.000000 # Time to free (?)
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{P040} 4 120.000000 # Time to free (?) <br>
{P041} 4 70.000000 # Enemy search area
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{P041} 4 70.000000 # Enemy search area <br>
{P042} 4 55.000000 # Search area of ​​Pellet
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{P042} 4 55.000000 # Search area of ​​Pellet <br>
{P010} 4 45.000000 # Search area of ​​agricultural rock
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{P010} 4 45.000000 # Search area of ​​agricultural rock <br>
{P011} 4 45.000000 # Search area of ​​agricultural rock
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{P011} 4 45.000000 # Search area of ​​agricultural rock <br>
{P012} 4 60.000000 # Search area of ​​bridge
+
{P012} 4 60.000000 # Search area of ​​bridge <br>
{P013} 4 45.000000 # Search area for breaking rock
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{P013} 4 45.000000 # Search area for breaking rock <br>
{P014} 4 45.000000 # Bargains search area
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{P014} 4 45.000000 # Bargains search area <br>
{P015} 4 45.000000 # Search area for agricultural plants
+
{P015} 4 45.000000 # Search area for agricultural plants <br>
{P043} 4 3.000000 # Maximum time recover from being knocked down
+
{P043} 4 3.000000 # Maximum time to get up and wake up <br>
{P074} 4 1.000000 # Minimum time recover from being knocked down
+
{P074} 4 1.000000 # Minimum time to get up and wake up <br>
{P044} 4 10.000000 # leaf-> time of bud (seconds)
+
{P044} 4 10.000000 # leaf-> time of bud (seconds) <br>
{P045} 4 10.000000 # bud-> flower time (seconds)
+
{P045} 4 10.000000 # bud-> flower time (seconds) <br>
{P046} 4 10.000000 # flower-> time of seed (seconds)
+
{P046} 4 10.000000 # flower-> time of seed (seconds) <br>
{P047} 4 10.000000 # seed-> time of leaf (seconds)
+
{P047} 4 10.000000 # seed-> time of leaf (seconds) <br>
{P048} 4 0.600000 # Gravity factor for when flower Pikmin fall after being thrown
+
{P048} 4 0.600000 # Flower P @ gravity rate <br>
{P049} 4 0.100000 # taneupTime (sec) (the next few are weirdly translated)
+
{P049} 4 0.100000 # taneupTime (sec) (the next few are weirdly translated) <br>
{P050} 4 5.000000 # hatugaTime (sec)
+
{P050} 4 5.000000 # hatugaTime (sec) <br>
{P051} 4 120.000000 # Time until growing to next seedling state(sec)
+
{P051} 4 120.000000 # growupTime (sec) <br>
{P052} 4 180.000000 # Time spent as a seedling in the flower state before regrowing(sec)
+
{P052} 4 180.000000 # kareTime (sec) <br>
{P053} 4 1.000000 # Time until seedling resprouts (sec)
+
{P053} 4 1.000000 # rebirthTime (sec) <br>
{P055} 4 6.000000 # Time to wrestle with death (Time until killed by fire/water/poison. Doesn't include drowning.)
+
{P055} 4 6.000000 # Time to wrestle with death (Time until killed by fire/water/poison. Doesn't include drowning.) <br>
{P056} 4 1.000000 # Probability of flower Piki to play as seed (Leftover Pikmin 1 data?)
+
{P056} 4 1.000000 # Probability of flower Piki to play as seed (Leftover Pikmin 1 data?) <br>
{P057} 4 2.000000 # Time to explosion
+
{P057} 4 2.000000 # Time to explosion <br>
{P058} 4 50.000000 # Bomb effect range
+
{P058} 4 50.000000 # Bomb effect range <br>
{P059} 4 200.000000 # Bomb damage amount Flood gate
+
{P059} 4 200.000000 # Bomb damage amount Flood gate <br>
{P075} 4 10.000000 # Bomb Damage Orima
+
{P075} 4 10.000000 # Bomb Damage Orima <br>
{P076} 4 120.000000 # Bomb Damage Teki
+
{P076} 4 120.000000 # Bomb Damage Teki <br>
{P077} 4 765.000000 # Bomb Damage Piki
+
{P077} 4 765.000000 # Bomb Damage Piki <br>
{P060} 4 200.000000 # Sunset Survival range
+
{P060} 4 200.000000 # Sunset Survival range <br>
{P061} 4 250.000000 # Column activation distance
+
{P061} 4 250.000000 # Column activation distance <br>
{P062} 4 10 # drowning frame number
+
{P062} 4 10 # drowning frame number <br>
{P063} 4 10 # Number of drowning frames (variation)
+
{P063} 4 10 # Number of drowning frames (variation) <br>
{P064} 4 5.000000 # wall pushing up time
+
{P064} 4 5.000000 # wall pushing up time <br>
{P066} 4 300.000000 # BOMB search distance (More Leftover pikmin 1 data?)
+
{P066} 4 300.000000 # BOMB search distance (More Leftover pikmin 1 data?) <br>
{P067} 4 110.000000 # BOMB throw Min (ditto for this and most of the Other "BOMB" settings)
+
{P067} 4 110.000000 # BOMB throw Min (ditto for this and most of the Other "BOMB" settings) <br>
{P068} 4 160.000000 # BOMB throw Max
+
{P068} 4 160.000000 # BOMB throw Max <br>
{P069} 4 1.500000 # BOMB placement escape time
+
{P069} 4 1.500000 # BOMB placement escape time <br>
{P070} 4 150.000000 # BOMB throwing speed
+
{P070} 4 150.000000 # BOMB throwing speed <br>
{P071} 4 300.000000 # BOMB Warning range
+
{P071} 4 300.000000 # BOMB Warning range <br>
{P072} 4 0.650000 # Between BOMB, time
+
{P072} 4 0.650000 # Between BOMB, time <br>
{P073} 4 50.000000 # BOMB set distance
+
{P073} 4 50.000000 # BOMB set distance <br>
{P000} 4 1.250000 # Scale of new color
+
{P000} 4 1.250000 # Scale of new color <br>
{P001} 4 1.200000 # White Speed ​​Magnification (speed settings for whites and purples)
+
{P001} 4 1.200000 # White Speed ​​Magnification (speed settings for whites and purples) <br>
{P002} 4 0.800000 # Black speed magnification (ditto)
+
{P002} 4 0.800000 # Black speed magnification (ditto) <br>
{P005} 4 0.600000 # Black carrying capacity (ditto)
+
{P005} 4 0.600000 # Black carrying capacity (ditto) <br>
{P006} 4 3.000000 # White carrying capacity (ditto)
+
{P006} 4 3.000000 # White carrying capacity (ditto) <br>
{P020} 4 0.500000 # Buds | Transport Bonus (The next few are unknown)
+
{P020} 4 0.500000 # Buds | Transport Bonus (The next few are unknown) <br>
{P021} 4 1.000000 # Hana | Transport Bonus
+
{P021} 4 1.000000 # Hana | Transport Bonus <br>
{P018} 4 0.400000 # Transport MAX FACTOR
+
{P018} 4 0.400000 # Transport MAX FACTOR <br>
{P019} 4 0.220000 # Carrying MAX FACTOR
+
{P019} 4 0.220000 # Carrying MAX FACTOR <br>
{P007} 4 40.000000 # Doping duration (Ultra-Spicy spray duration)
+
{P007} 4 40.000000 # Doping duration (Ultra-Spicy spray duration) <br>
{P008} 4 10.000000 # Doping Piki Attack (Ultra-Spicy spray attack increase)
+
{P008} 4 10.000000 # Doping Piki Attack (Ultra-Spicy spray attack increase) <br>
{P009} 4 190.000000 # Doping Piki Speed (Ultra-Spicy spray speed increase)
+
{P009} 4 190.000000 # Doping Piki Speed (Ultra-Spicy spray speed increase) <br>
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies)
+
{P016} 4 60.000000 # Jellyfish digestion time (Time a Pikmin is inside a Jellyfloat before it dies) <br>
{P017} 4 60.000000 # Dosin radius (?)
+
{P017} 4 60.000000 # Dosin radius (?) <br>
{P022} 4 20.000000 # Black hip attack damage (?)
+
{P022} 4 20.000000 # Black Hip Attack Damage (more purple pikmin settings?) <br>
{_ Eof}
+
{_ Eof} <br>
}
+
{} <br>
</source></div>
 
|}
 
  
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem.
+
These parameters are not inside of a .szs archive, so you can change it all you want without worrying about the file size problem. <br>
[[Category:Pikmin 2]]
 

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