Editing Pikmin 2 BMS file list
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− | The BMS file (<code>.bms</code>) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like ''Super Mario Sunshine''. It is commonly mistaken to be a MIDI file (<code>.mid</code>), however it is actually far more | + | The BMS file (<code>.bms</code>) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like ''Super Mario Sunshine''. It is commonly mistaken to be similar to a MIDI file (<code>.mid</code>), however it is actually far more advacned than a MIDI as it contains many more settings and variations. Some BMS files are manipulated by [[Pikmin 2 CND file list|CND files]] (<code>.cnd</code>) to make slight changes in the composition - this is how we have multiple variations of similar songs for caves. |
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=== List === | === List === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Name !! Description !! Link | + | ! Name !! Description !! Link |
|- | |- | ||
− | | <code>2pbattle.bms</code> || | + | | <code>2pbattle.bms</code> || Example || Example |
|- | |- | ||
− | | <code>a_iron.bms</code> || | + | | <code>a_iron.bms</code> || Example || Example |
|- | |- | ||
− | | <code>a_zawinul01.bms</code> || | + | | <code>a_zawinul01.bms</code> || Example || Example |
|- | |- | ||
− | | <code>battle_t.bms</code> || | + | | <code>battle_t.bms</code> || Example || Example |
|- | |- | ||
− | | <code>book.bms</code> || | + | | <code>book.bms</code> || Example || Example |
|- | |- | ||
− | | <code>c_menu.bms</code> || | + | | <code>c_menu.bms</code> || Example || Example |
|- | |- | ||
− | | <code>c_result.bms</code> || | + | | <code>c_result.bms</code> || Example || Example |
|- | |- | ||
− | | <code>caveboss.bms</code> || | + | | <code>caveboss.bms</code> || Example || Example |
|- | |- | ||
− | | <code>caveconc.bms</code> || | + | | <code>caveconc.bms</code> || Example || Example |
|- | |- | ||
− | | <code>caveglass.bms</code> || | + | | <code>caveglass.bms</code> || Example || Example |
|- | |- | ||
− | | <code>cavekeyget.bms</code> || | + | | <code>cavekeyget.bms</code> || Example || Example |
|- | |- | ||
− | | <code>cavemetal.bms</code> || | + | | <code>cavemetal.bms</code> || Example || Example |
|- | |- | ||
− | | <code>caverelax.bms</code> || | + | | <code>caverelax.bms</code> || Example || Example |
|- | |- | ||
− | | <code>cavesoil.bms</code> || | + | | <code>cavesoil.bms</code> || Example || Example |
|- | |- | ||
− | | <code>cavetile.bms</code> || | + | | <code>cavetile.bms</code> || Example || Example |
|- | |- | ||
− | | <code>cavetsumiki.bms</code> || | + | | <code>cavetsumiki.bms</code> || Example || Example |
|- | |- | ||
− | | <code>comp_result.bms</code> || | + | | <code>comp_result.bms</code> || Example || Example |
|- | |- | ||
− | | <code>f_result.bms</code> || | + | | <code>f_result.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_annihi.bms</code> || | + | | <code>ff_annihi.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_doped.bms</code> || | + | | <code>ff_doped.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_doping.bms</code> || | + | | <code>ff_doping.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_keyget.bms</code> || | + | | <code>ff_keyget.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_playerdown.bms</code> || | + | | <code>ff_playerdown.bms</code> || Example || Example |
|- | |- | ||
− | | <code>ff_treasureget.bms</code> || | + | | <code>ff_treasureget.bms</code> || Example || Example |
|- | |- | ||
− | | <code>forest.bms</code> || | + | | <code>forest.bms</code> || Example || Example |
|- | |- | ||
− | | <code>hiscore.bms</code> || | + | | <code>hiscore.bms</code> || Example || Example |
|- | |- | ||
− | | <code>id_test.bms</code> || | + | | <code>id_test.bms</code> || Example || Example |
|- | |- | ||
− | | <code>kuro_post.bms</code> || | + | | <code>kuro_post.bms</code> || Example || Example |
|- | |- | ||
− | | <code>kuro_pre.bms</code> || | + | | <code>kuro_pre.bms</code> || Example || Example |
|- | |- | ||
− | | <code>l_boss.bms</code> || | + | | <code>l_boss.bms</code> || Example || Example |
|- | |- | ||
− | | <code>last.bms</code> || | + | | <code>last.bms</code> || Example || Example |
|- | |- | ||
− | | <code>m_boss.bms</code> || | + | | <code>m_boss.bms</code> || Example || Example |
|- | |- | ||
− | | <code>n_tutorial_1stday.bms</code> || | + | | <code>n_tutorial_1stday.bms</code> || Example || Example |
|- | |- | ||
− | | <code>n_tutorial.bms</code> || | + | | <code>n_tutorial.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_00.bms</code> || | + | | <code>new_00.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_01.bms</code> || | + | | <code>new_01.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_02.bms</code> || | + | | <code>new_02.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_03.bms</code> || | + | | <code>new_03.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_04.bms</code> || | + | | <code>new_04.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_05.bms</code> || | + | | <code>new_05.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_06.bms</code> || | + | | <code>new_06.bms</code> || Example || Example |
|- | |- | ||
− | | <code>new_07.bms</code> || | + | | <code>new_07.bms</code> || Example || Example |
|- | |- | ||
− | |<code>new_08.bms</code> || | + | | <code>new_08.bms</code> || Example || Example |
|- | |- | ||
− | | <code>result.bms</code> || | + | | <code>result.bms</code> || Example || Example |
|- | |- | ||
− | | <code>se.bms</code> || | + | | <code>se.bms</code> || Example || Example |
|- | |- | ||
− | | <code>u_result.bms</code> || | + | | <code>u_result.bms</code> || Example || Example |
|- | |- | ||
− | | <code>worldmap_intro.bms</code> || | + | | <code>worldmap_intro.bms</code> || Example || Example |
|- | |- | ||
− | | <code>worldmap.bms</code> || | + | | <code>worldmap.bms</code> || Example || Example |
|- | |- | ||
− | | <code>yakushima.bms</code> || | + | | <code>yakushima.bms</code> || Example || Example |
|} | |} | ||
− | {{credits|Jimble | + | {{credits|Jimble}} |