Editing Pikmin 2 Pikmin states

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Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.
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Certain hitboxes in Pikmin 2 have unique identifiers that make pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}
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{{todo|Clean up and provide more information}}
The following are memory addresses for entities.
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The following are offsets within the <code>.DOL</code> file for entities.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Entity || Hitbox type/location || USA Address @ha || USA Address @l
+
! Entity || hitbox type/location || USA Offset
 
|-
 
|-
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
+
| Captain || spicy spray (all following pikmin) || <code>13E09C</code>   
 
|-
 
|-
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code>   
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| Man-At-Legs || Explosion on bullet impact || <code>2C127C</code>   
 
|-
 
|-
| Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code>   
+
| Gatling Groink || Explosion on impact || <code>2EB540</code>   
 
|-
 
|-
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code>   
+
| Any Bombs || Explosion in surrounding area when timer expires || <code>346B40</code>   
 
|-
 
|-
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code>   
+
| Munge Dweevil || Poison attack || <code>2B6440</code>   
 
|-
 
|-
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code>   
+
| Attena Beetle || Control whistle || <code>299BF0</code>   
 
|-
 
|-
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code>   
+
| Withering blowhog || Withering wind attack || <code>2A0C14</code>   
 
|-
 
|-
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code>   
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| Emperor Bulblax || Panic when nearby Roar || <code>357DB8</code>   
 
|-
 
|-
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code>   
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| Puffy Blowhog || Wind attack || <code>27E55C</code>   
 
|-
 
|-
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code>
+
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>2EB758</code>
 
|-
 
|-
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code>   
+
| {{unsure|Unknown}} || A Fire State || <code>26CE9C</code>   
 
|-
 
|-
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code>
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| Fiery Bulblax || Fire surrounding the body || <code>28C910</code>
 
|-
 
|-
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code>   
+
| Fiery Blowhog || Fire attack || <code>29BD60</code>   
 
|-
 
|-
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code>   
+
| Fiery Dweevil || Fire attack || <code>2B5374</code>   
 
|-
 
|-
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code>   
+
| Mamuta || Bury flowers when slaming || <code>360244</code>   
 
|-
 
|-
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code>   
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| Both Snitch Bugs || Bury leaves when trowing pikmin || <code>270474</code>   
 
|-
 
|-
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code>   
+
| Electric Wall || Electrocute when touched || <code>146B50</code>   
 
|-
 
|-
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code>   
+
| Broken Wires || Electrocute in between the wires || <code>26CE40</code>   
 
|-
 
|-
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code>   
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| {{unsure|Unknown}} || An Electrocute State || <code>278084</code>   
 
|-
 
|-
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code>   
+
| Annode Beetle || Electrocute surrounding the body during attack || <code>278260</code>   
 
|-
 
|-
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code>   
+
| Annode Beetle || Electrocute in between connected beetles || <code>2B6D5C</code>   
 
|-
 
|-
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code>   
+
| {{unsure|Unknown}} || An Electrocute State || <code>2F19B8</code>   
 
|-
 
|-
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code>   
+
| Watery Blowhog || Bubble attack || <code>27A04C</code>   
 
|-
 
|-
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code>   
+
| Causic Dweevil || Bubble attack || <code>2B5BE4</code>   
 
|-
 
|-
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code>   
+
| {{unsure|Unknown}} || A Poison State || <code>2042A4</code>   
 
|-
 
|-
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code>   
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| Poison Geyser || Poison surrounding geyser || <code>26A660</code>   
 
|-
 
|-
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code>   
+
| Doodle Bug || Poison fart clouds || <code>282818</code>   
 
|-
 
|-
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code>   
+
| {{unsure|Unknown}} || A Poison State || <code>2F0F00</code>   
 
|-
 
|-
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code>   
+
| Mitite || Panic near them || <code>36C51C</code>   
 
|-
 
|-
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code>   
+
| Emperess Bulblax || Crush when rolling over || <code>286E3C</code>   
 
|-
 
|-
| Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code>   
+
| Beady Long Legs || Crush when foot on ground || <code>2A2D88</code>   
 
|-
 
|-
| Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code>   
+
| Raging Long Legs || Crush when foot on ground || <code>2C54F8</code>   
 
|-
 
|-
| Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code>   
+
| Emperor Bulblax || Crush underneath during slam || <code>357418</code>   
 
|-
 
|-
| Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code>   
+
| Wraith rollers || Crush pikmin touching it || <code>3A9D8C</code>   
 
|-
 
|-
| Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code>   
+
| Segmented Crawbster || Crush when rolling over || <code>2F9A84</code>   
 
|-
 
|-
| Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code>   
+
| Rocks || Crush when rolling/landing on pikmin || <code>260638</code>   
 
|-
 
|-
| Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> 
+
| Any Enemy || Flick when pikmin are attached (will not effect grounded/swarming pikmin) || <code>110274</code>   
|-
 
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code>   
 
|-
 
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code>
 
 
|-
 
|-
 
|}
 
|}
  
{{todo|Find more Pikmin state values}}
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{{todo|Find more pikmin state values}}
  
The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.
+
The following are IDs for different states.
The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! state || @l hex (USA) || @l hex (Demo 1)
+
! state || ID
|-
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
 
|-
 
| Explosion || <code>49 2C</code> || <code>48 6C</code>
 
 
|-
 
|-
| Poison || <code>48 0C</code> || <code>47 4C</code>
+
| Spicy Spray || <code>49 98</code>
 
|-
 
|-
| Control || <code>49 E0</code> || <code>49 20</code>
+
| Explosion || <code>49 2C</code>
 
|-
 
|-
| Navi Whistle || <code>49 BC</code> || <code>48 FC</code>
+
| Poison || <code>48 0C</code>
 
|-
 
|-
| Wither Wind || <code>49 50</code> || <code>48 90</code>
+
| Control || <code>49 E0</code>
 
|-
 
|-
| Panic || <code>48 54</code> || <code>47 94</code>
+
| Wither Wind || <code>49 50</code>
 
|-
 
|-
| Wind || <code>49 74</code> || <code>48 B4</code>
+
| Panic || <code>48 54</code>
 
|-
 
|-
| Fire || <code>48 78</code> || <code>47 B8</code>
+
| Wind || <code>49 74</code>
 
|-
 
|-
| Bury Flowers || <code>48 C0</code> || <code>48 00</code>
+
| Fire || <code>48 78</code>
 
|-
 
|-
| Bury Leaves || <code>48 E4</code> || <code>48 24</code>
+
| Bury Flowers || <code>48 C0</code>
 
|-
 
|-
| Electrocute || <code>49 08</code> || <code>48 48</code>
+
| Bury Leaves || <code>48 E4</code>
 
|-
 
|-
| Bubble || <code>48 30</code> || <code>47 70</code>
+
| Electrocute || <code>49 08</code>
 
|-
 
|-
| Suck || <code>48 9C</code> || <code>47 DC</code>
+
| Bubble || <code>48 30</code>
 
|-
 
|-
| Flick || <code>4E 04</code> || <code>4D 44</code>
+
| Crush || <code>B3 20</code>
 
|-
 
|-
| Press || <code>B3 20</code> || <code>B2 60</code>
+
| Flick || <code>4E 04</code>
 
|-
 
|-
 
|}
 
|}

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