Editing Pikmin 2 Pikmin states

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Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.
 
Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game.
{{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}}
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{{todo|Clean up and provide more information}}
 
The following are memory addresses for entities.
 
The following are memory addresses for entities.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

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