Editing Pikmin 2 Pikmin states
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Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game. | Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game. | ||
− | {{todo| | + | {{todo|Clean up and provide more information}} |
The following are memory addresses for entities. | The following are memory addresses for entities. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |