Editing Pikmin 2 Pikmin states

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The following are memory addresses for entities.
 
The following are memory addresses for entities.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Entity || Hitbox type/location || USA Address @ha || USA Address @l
+
! Entity || Hitbox type/location || USA Address @h || USA Address @l
 
|-
 
|-
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
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| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code>   
 
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code>   
 
|-
 
|-
| Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code>   
+
| Gatling Groink || Explosion on impact || <code>placeholder</code> || <code>802EE600</code>   
 
|-
 
|-
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code>   
+
| Any Bombs || Explosion in surrounding area when timer expires || <code>placeholder</code> || <code>80349C00</code>   
 
|-
 
|-
| Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code>   
+
| Munge Dweevil || Poison attack || <code>placeholder</code> || <code>802B9500</code>   
 
|-
 
|-
| Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code>   
+
| Antenna Beetle || Control whistle || <code>placeholder</code> || <code>8029CCB0</code>   
 
|-
 
|-
| Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code>   
+
| Withering Blowhog || Withering wind attack || <code>placeholder</code> || <code>802A3CD4</code>   
 
|-
 
|-
| Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code>   
+
| Emperor Bulblax || Panic when nearby Roar || <code>placeholder</code> || <code>8035AE78</code>   
 
|-
 
|-
| Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code>   
+
| Puffy Blowhog || Wind attack || <code>placeholder</code> || <code>8028161C</code>   
 
|-
 
|-
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code>
+
| Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>placeholder</code> || <code>802EE818</code>
 
|-
 
|-
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code>   
+
| Broken Wires || Unused behavior for 2p battle (fire state) || <code>placeholder</code> || <code>8026FF5C</code>   
 
|-
 
|-
| Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code>
+
| Fiery Bulblax || Fire surrounding the body || <code>placeholder</code> || <code>8028F9D0</code>
 
|-
 
|-
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code>   
+
| Fiery Blowhog || Fire attack || <code>placeholder</code> || <code>8029EE20</code>   
 
|-
 
|-
| Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code>   
+
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code>   
 
|-
 
|-
 
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code>   
 
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code>   
 
|-
 
|-
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code>   
+
| Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code>   
 
|-
 
|-
| Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code>   
+
| Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code>   
 
|-
 
|-
| Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code>   
+
| Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code>   
 
|-
 
|-
| Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code>   
+
| Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code>   
 
|-
 
|-
| Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code>   
+
| Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code>   
 
|-
 
|-
| Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code>   
+
| Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code>   
 
|-
 
|-
| Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code>   
+
| Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code>   
 
|-
 
|-
| Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code>   
+
| Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code>   
 
|-
 
|-
| Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code>   
+
| Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code>   
 
|-
 
|-
| Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code>   
+
| Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code>   
 
|-
 
|-
| Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code>   
+
| Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code>   
 
|-
 
|-
| Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code>   
+
| Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code>   
 
|-
 
|-
| Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code>   
+
| Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code>   
 
|-
 
|-
| Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code>   
+
| Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code>   
 
|-
 
|-
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code>   
+
| Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code>   
 
|-
 
|-
| Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code>   
+
| Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code>   
 
|-
 
|-
| Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code>   
+
| Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code>   
 
|-
 
|-
| Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code>   
+
| Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code>   
 
|-
 
|-
| Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code>   
+
| Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code>   
 
|-
 
|-
| Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code>   
+
| Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code>   
 
|-
 
|-
| Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code>   
+
| Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code>   
 
|-
 
|-
| Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code>   
+
| Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code>   
 
|-
 
|-
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code>   
+
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code>   
 
|-
 
|-
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code>
+
| Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code>
 
|-
 
|-
 
|}
 
|}
  
{{todo|Find more Pikmin state values}}
+
{{todo|Find more pikmin state values}}
  
The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.
+
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.
The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! state || @l hex (USA) || @l hex (Demo 1)
+
! state || ID (USA) || ID (Demo 1)
 
|-
 
|-
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
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|-
 
|-
 
| Control || <code>49 E0</code> || <code>49 20</code>
 
| Control || <code>49 E0</code> || <code>49 20</code>
|-
 
| Navi Whistle || <code>49 BC</code> || <code>48 FC</code>
 
 
|-
 
|-
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>
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| Bubble || <code>48 30</code> || <code>47 70</code>
 
| Bubble || <code>48 30</code> || <code>47 70</code>
 
|-
 
|-
| Suck || <code>48 9C</code> || <code>47 DC</code>
+
| Crush || <code>B3 20</code> || <code>B2 60</code>
 
|-
 
|-
 
| Flick || <code>4E 04</code> || <code>4D 44</code>
 
| Flick || <code>4E 04</code> || <code>4D 44</code>
|-
 
| Press || <code>B3 20</code> || <code>B2 60</code>
 
 
|-
 
|-
 
|}
 
|}

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