Editing Pikmin 2 Pikmin states
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Latest revision | Your text | ||
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The following are memory addresses for entities. | The following are memory addresses for entities. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Entity || Hitbox type/location || USA Address @ | + | ! Entity || Hitbox type/location || USA Address @h || USA Address @l |
|- | |- | ||
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> | | Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> | ||
Line 9: | Line 9: | ||
| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> | | Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> | ||
|- | |- | ||
− | | Gatling Groink || Explosion on impact || <code> | + | | Gatling Groink || Explosion on impact || <code>802EE5f0</code> || <code>802EE600</code> |
|- | |- | ||
| Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> | | Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> | ||
Line 31: | Line 31: | ||
| Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> | | Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> | ||
|- | |- | ||
− | | Fiery Dweevil || Fire attack || <code> | + | | Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> |
|- | |- | ||
| Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> | | Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> | ||
|- | |- | ||
− | | Both Snitchbugs || Bury leaves when throwing pikmin || <code> | + | | Both Snitchbugs || Bury leaves when throwing pikmin || <code>placeholder</code> || <code>80273534</code> |
|- | |- | ||
− | | Electric Wall || Electrocute when touched || <code> | + | | Electric Wall || Electrocute when touched || <code>placeholder</code> || <code>80149C10</code> |
|- | |- | ||
− | | Broken Wires || Electrocute in between the wires || <code> | + | | Broken Wires || Electrocute in between the wires || <code>placeholder</code> || <code>8026FF00</code> |
|- | |- | ||
− | | Anode Beetle || An electrocute state || <code> | + | | Anode Beetle || An electrocute state || <code>placeholder</code> || <code>8027B144</code> |
|- | |- | ||
− | | Anode Beetle || Electrocute surrounding the body during attack || <code> | + | | Anode Beetle || Electrocute surrounding the body during attack || <code>placeholder</code> || <code>8027B320</code> |
|- | |- | ||
− | | Anode Beetle || Electrocute between the attacking beetles || <code> | + | | Anode Beetle || Electrocute between the attacking beetles || <code>placeholder</code> || <code>8027C304</code> |
|- | |- | ||
− | | Anode Dweevil || Electrocute underneath Dweevil || <code> | + | | Anode Dweevil || Electrocute underneath Dweevil || <code>placeholder</code> || <code>802B9E1C</code> |
|- | |- | ||
− | | Titan Dweevil || An electrocute state || <code> | + | | Titan Dweevil || An electrocute state || <code>placeholder</code> || <code>802F4A78</code> |
|- | |- | ||
− | | Watery Blowhog || Bubble attack || <code> | + | | Watery Blowhog || Bubble attack || <code>placeholder</code> || <code>8027D10C</code> |
|- | |- | ||
− | | Caustic Dweevil || Bubble attack || <code> | + | | Caustic Dweevil || Bubble attack || <code>placeholder</code> || <code>802B8CA4</code> |
|- | |- | ||
− | | Ujadani || Poison when killed || <code> | + | | Ujadani || Poison when killed || <code>placeholder</code> || <code>80207364</code> |
|- | |- | ||
− | | Poison Geyser || Poison surrounding geyser || <code> | + | | Poison Geyser || Poison surrounding geyser || <code>placeholder</code> || <code>8026D720</code> |
|- | |- | ||
− | | Doodle Bug || Poison fart clouds || <code> | + | | Doodle Bug || Poison fart clouds || <code>placeholder</code> || <code>802858D8</code> |
|- | |- | ||
− | | Titan Dweevil || Gas attack || <code> | + | | Titan Dweevil || Gas attack || <code>placeholder</code> || <code>802F3FC0</code> |
|- | |- | ||
− | | Mitite || Panic near them || <code> | + | | Mitite || Panic near them || <code>placeholder</code> || <code>8036F5DC</code> |
|- | |- | ||
− | | Empress Bulblax || | + | | Empress Bulblax || Crush when rolling over || <code>placeholder</code> || <code>80289EFC</code> |
|- | |- | ||
− | | Beady Long Legs || | + | | Beady Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802A5E48</code> |
|- | |- | ||
− | | Raging Long Legs || | + | | Raging Long Legs || Crush when foot on ground || <code>placeholder</code> || <code>802C85B8</code> |
|- | |- | ||
− | | Emperor Bulblax || | + | | Emperor Bulblax || Crush underneath during slam || <code>placeholder</code> || <code>8035A4D8</code> |
|- | |- | ||
− | | Wraith rollers || | + | | Wraith rollers || Crush Pikmin touching it || <code>placeholder</code> || <code>803ACE4C</code> |
|- | |- | ||
− | | Segmented Crawbster || | + | | Segmented Crawbster || Crush when rolling over || <code>placeholder</code> || <code>802FCB44</code> |
|- | |- | ||
− | | Rocks || | + | | Rocks || Crush when rolling/landing on Pikmin || <code>placeholder</code> || <code>802636F8</code> |
|- | |- | ||
− | | Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code> | + | | Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>placeholder</code> || <code>80113334</code> |
|- | |- | ||
− | | Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code> | + | | Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>placeholder</code> || <code>803A7A60</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|Find more | + | {{todo|Find more pikmin state values}} |
− | The following are | + | The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>. |
− | The @ | + | The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! state || | + | ! state || ID (USA) || ID (Demo 1) |
|- | |- | ||
| Spicy Spray || <code>49 98</code> || <code>48 D8</code> | | Spicy Spray || <code>49 98</code> || <code>48 D8</code> | ||
Line 99: | Line 99: | ||
|- | |- | ||
| Control || <code>49 E0</code> || <code>49 20</code> | | Control || <code>49 E0</code> || <code>49 20</code> | ||
− | |||
− | |||
|- | |- | ||
| Wither Wind || <code>49 50</code> || <code>48 90</code> | | Wither Wind || <code>49 50</code> || <code>48 90</code> | ||
Line 118: | Line 116: | ||
| Bubble || <code>48 30</code> || <code>47 70</code> | | Bubble || <code>48 30</code> || <code>47 70</code> | ||
|- | |- | ||
− | | | + | | Press || <code>B3 20</code> || <code>B2 60</code> |
|- | |- | ||
| Flick || <code>4E 04</code> || <code>4D 44</code> | | Flick || <code>4E 04</code> || <code>4D 44</code> | ||
− | |||
− | |||
|- | |- | ||
|} | |} |