Editing Pikmin 2 Pikmin states

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The following are memory addresses for entities.
 
The following are memory addresses for entities.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Entity || Hitbox type/location || USA Address @ha || USA Address @l
+
! Entity || Hitbox type/location || USA Address @h || USA Address @l
 
|-
 
|-
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
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| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code>   
 
| Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code>   
 
|-
 
|-
| Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code>   
+
| Empress Bulblax || Crush when rolling over || <code>80289EEC</code> || <code>80289EFC</code>   
 
|-
 
|-
| Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code>   
+
| Beady Long Legs || Crush when foot on ground || <code>802A5E38</code> || <code>802A5E48</code>   
 
|-
 
|-
| Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code>   
+
| Raging Long Legs || Crush when foot on ground || <code>802C85A8</code> || <code>802C85B8</code>   
 
|-
 
|-
| Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code>   
+
| Emperor Bulblax || Crush underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code>   
 
|-
 
|-
| Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code>   
+
| Wraith rollers || Crush Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code>   
 
|-
 
|-
| Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code>   
+
| Segmented Crawbster || Crush when rolling over || <code>802FCB34</code> || <code>802FCB44</code>   
 
|-
 
|-
| Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code>   
+
| Rocks || Crush when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code>   
 
|-
 
|-
 
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code>   
 
| Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code>   
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|}
 
|}
  
{{todo|Find more Pikmin state values}}
+
{{todo|Find more pikmin state values}}
  
The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.
+
The following are IDs for different states. Note that while most use <code>addi</code>, crush uses <code>subi</code>.
The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>.
+
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! state || @l hex (USA) || @l hex (Demo 1)
+
! state || ID (USA) || ID (Demo 1)
 
|-
 
|-
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
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|-
 
|-
 
| Control || <code>49 E0</code> || <code>49 20</code>
 
| Control || <code>49 E0</code> || <code>49 20</code>
|-
 
| Navi Whistle || <code>49 BC</code> || <code>48 FC</code>
 
 
|-
 
|-
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>
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| Bubble || <code>48 30</code> || <code>47 70</code>
 
| Bubble || <code>48 30</code> || <code>47 70</code>
 
|-
 
|-
| Suck || <code>48 9C</code> || <code>47 DC</code>
+
| Jellyfloat Suck || <code>-- --</code> || <code>47 DC</code>
 
|-
 
|-
 
| Flick || <code>4E 04</code> || <code>4D 44</code>
 
| Flick || <code>4E 04</code> || <code>4D 44</code>
 
|-
 
|-
| Press || <code>B3 20</code> || <code>B2 60</code>
+
| Crush || <code>B3 20</code> || <code>B2 60</code>
 
|-
 
|-
 
|}
 
|}

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