Pikmin 2 directory tree

From Pikmin Technical Knowledge Base
Revision as of 12:52, 13 October 2016 by Espyo (talk | contribs) (Template format.)
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This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes/Audio: music, instruments and sound effects. {{{4}}}
AudioRes/Banks/Sound effect and instrument files. {{{4}}}
AudioRes/BgmList.txt/List of songs used in the game. {{{4}}}
AudioRes/Conductor.arc/Some .cnd files about the songs in the game. {{{4}}}
AudioRes/Key.arc/.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file. {{{4}}}
AudioRes/PSound.aaf/Unknown. {{{4}}}
AudioRes/PSound.asn/Unknown. {{{4}}}
AudioRes/Seqs/Sequenced music (like MIDI files). {{{4}}}
AudioRes/Stream/Streamed (non-sequenced) music. {{{4}}}
banner/Presumably the game banners, on the GameCube menu, for each language. {{{4}}}
enemy/Enemy data. {{{4}}}
enemy/common/Contains enemyCommon.szs. Models of the rocks used in petrification. {{{4}}}
enemy/data/Enemy and plant models and animations. {{{4}}}
enemy/enemyResList.txt/List with enemy resource file paths. {{{4}}}
enemy/parm/Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.). {{{4}}}
gameConfig.ini/Game settings. {{{4}}}
memoryCard/Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat) {{{4}}}
message/Fonts and text strings for all languages/regions. {{{4}}}
new_screen/Menu resources, in all languages. {{{4}}}
opening.bnr/Game banner {{{4}}}
pikmin2UP.MAP/Unknown. {{{4}}}
thp/Pre-rendered videos. {{{4}}}
timeStamp*.txt/Build dates. File names are still a bit unclear. {{{4}}}
user/ {{{4}}}
user/Abe/ {{{4}}}
user/Abe/cave/Lighting settings. {{{4}}}
user/Abe/item/Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure). {{{4}}}
user/Abe/map/Area settings, test map and Piklopedia areas included (routes, lighting, ...) {{{4}}}
user/Abe/Pellet/Treasure models and some configuration files. {{{4}}}
user/Abe/Pellet/*/ {{{4}}}
user/Abe/Pellet/*/carcass_config.txt/Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/item_config.txt/Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/item_texts.szs/Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/otakara_config.txt/Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/otakara_texts.txt/Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/pelletlist_*.szs/Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings. {{{4}}}
user/Abe/piki/Pikmin and leader settings. {{{4}}}
user/Abe/stages.txt/Area listing. {{{4}}}
user/Abe/time/Day time settings. {{{4}}}
user/Abe/vs/2-Player Battle stage settings (list of cave units for every pattern) {{{4}}}
user/Ebisawa/ {{{4}}}
user/Ebisawa/card_e_reader/e-Reader stuff? (.dwn format) {{{4}}}
user/Ebisawa/effect/Visual effects? (.jpc format) {{{4}}}
user/Ebisawa/testdata/Test stuff? {{{4}}}
user/Ebisawa/testdata/_2D/Old menus? {{{4}}}
user/Ebisawa/title/Title screens {{{4}}}
user/Kando/ {{{4}}}
user/Kando/aiConstants.txt/Some constants (gravity, spray berries needed, debt, camera angle (FOV?)). {{{4}}}
user/Kando/bridge/Bridge models. {{{4}}}
user/Kando/develop/Some development tool resources? {{{4}}}
user/Kando/effect/Visual effects? Contains Onion beam animations. {{{4}}}
user/Kando/map/Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). {{{4}}}
user/Kando/mizu.bti/Unknown texture. {{{4}}}
user/Kando/objects/Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed). {{{4}}}
user/Kando/onyon/Onion model and animations. {{{4}}}
user/Kando/piki/Model and animations for the cursor, Pikmin and leaders. {{{4}}}
user/Kando/pod*/Research Pod model and animations. {{{4}}}
user/Kando/resulttex/Old Treasure Hoard icons. {{{4}}}
user/Kando/texCaster/Unknown texture. {{{4}}}
user/Kando/ufo*/Ship model and animations. {{{4}}}
user/Kando/vstex/2-Player Battle Roulette icons and other minor HUD textures. {{{4}}}
user/Kando/zukan/Some settings for the test level. {{{4}}}
user/Koono/Space mail stuff. {{{4}}}
user/Matoba/ {{{4}}}
user/Matoba/challenge/Challenge mode level settings, used and unused. {{{4}}}
user/Matoba/resulttex/Treasure Hoard icons. {{{4}}}
user/Mukki/ {{{4}}}
user/Mukki/mapunits/ {{{4}}}
user/Mukki/mapunits/arc/Cave unit models. {{{4}}}
user/Mukki/mapunits/caveinfo/Cave settings. {{{4}}}
user/Mukki/mapunits/units/Cave unit settings. {{{4}}}
user/Mukki/movie/In-game cutscenes. {{{4}}}
user/Nishimura/ {{{4}}}
user/Nishimura/Camera/Camera settings? {{{4}}}
user/Nishimura/Rumble/Rumble settings. {{{4}}}
user/Nishimura/Shadow/Shadow settings. {{{4}}}
user/Totaka/Music settings. {{{4}}}
user/Wakai/Some text files related to music? {{{4}}}
user/Yamashita/ {{{4}}}
user/Yamashita/arc/Boot screens. {{{4}}}
user/Yamashita/enemytex/Piklopedia icons. {{{4}}}
user/Yamashita/zukan/Some settings for the Piklopedia/Treasure Hoard areas. {{{4}}}
*gameConfig.ini/Alternate game configuration files. {{{4}}}