Editing Pikmin 2 identifiers
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To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy. | To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy. | ||
− | Placing Exploration Kit treasures inside enemies works | + | Placing Exploration Kit treasures inside enemies works similary but you have to add 1024 to the treasure's internal number instead of 768. |
{| class="wikitable sortable" | {| class="wikitable sortable" |