Editing Pikmin 2 identifiers

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To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy.
 
To place a treasure inside an enemy, take that treasure's internal number, add 768, and you have the code to put it in any enemy.
  
Placing Exploration Kit treasures inside enemies works similarly, but you have to add 1024 to the treasure's internal number instead of 768.
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Placing Exploration Kit treasures inside enemies works similary but you have to add 1024 to the treasure's internal number instead of 768.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

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