Editing Pikmin 2 identifiers

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*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.
 
*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.
 
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.
 
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking - though usually <code>loozy</code> is reserved for his treasure form. His model name is <code>orima3.bmd</code>.
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*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking - through usually <code>loozy</code> is reserved for his treasure form. His model name is <code>orima3.bmd</code>.
 
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".
 
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".
  

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