Editing Pikmin 2 identifiers

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| <code>38</code> || <code>0x26</code> || Breadbug (with its home) ||<code>PanModoki</code>
 
| <code>38</code> || <code>0x26</code> || Breadbug (with its home) ||<code>PanModoki</code>
 
|-
 
|-
| <code>39</code> || <code>0x27</code> || {{tt|'''Old Antenna Beetle, Crashes'''|No longer exists in the game's code. Likely an older version of the Antenna Beetle, a bug-like enemy that similarly uses a whistle to call your pikmin away from you, judging by its internal name when translated}} || {{tt| '''Huefukimushi'''|Japanese for 'Whistlebug' according to Google Translate. Can be found in files newtest/nonloop/2-2.txt}}
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| <code>39</code> || <code>0x27</code> || {{tt|'''Crashes'''|No longer exists in the game's code; is referenced in newtest/nonloop/2-2.txt, and is referred to as フエフキムシ; roughly Huefukimushi (Japanese for Whistlebug according to Google Translate)}} || -
 
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|-
 
| <code>40</code> || <code>0x28</code> || Giant Breadbug and base || <code>OoPanModoki</code>
 
| <code>40</code> || <code>0x28</code> || Giant Breadbug and base || <code>OoPanModoki</code>
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| <code>173</code> || <code>g_futa_hiruzen</code> || Healing Cask || Hypnotic Platter || Seat of Enlightenment
 
| <code>173</code> || <code>g_futa_hiruzen</code> || Healing Cask || Hypnotic Platter || Seat of Enlightenment
 
|-   
 
|-   
| <code>174</code> || <code>g_futa_kitaama</code> || Pondering Emblem || Happiness Emblem || Milky Cradle
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| <code>174</code> || <code>g_futa_kitaama</code> || Pondering Emblem || Hapiness Emblem || Milky Cradle
 
|-   
 
|-   
 
| <code>175</code> || <code>g_futa_nihonraku</code> || Activity Arouser || Pondering Emblem || Anywhere Floater
 
| <code>175</code> || <code>g_futa_nihonraku</code> || Activity Arouser || Pondering Emblem || Anywhere Floater
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*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.
 
*Olimar is consistently referred to as <code>orima</code> in the files, which is a romanization of his Japanese name. <code>orima</code> can also refer to all leaders. His model name is <code>orima1.bmd</code>.
 
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.
 
**When <code>orima</code> is not used to refer to all the captains, they are instead referred to as <code>navi</code>. This was Olimar's internal name in ''Pikmin'', which may be a leftover from Adam and Eve.
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking - though usually <code>loozy</code> is reserved for his treasure form. His model name is <code>orima3.bmd</code>.
+
*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking - through usually <code>loozy</code> is reserved for his treasure form. His model name is <code>orima3.bmd</code>.
 
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".
 
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President".
  
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In many places, the Pikmin are ordered as follows:
 
In many places, the Pikmin are ordered as follows:
 
<ol start="0">
 
<ol start="0">
<li>Blue Pikmin (piki_p2_blue)</li>
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<li>Blue Pikmin</li>
<li>Red (piki_p2_red)</li>
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<li>Red</li>
<li>Yellow (piki_p2_yellow)</li>
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<li>Yellow</li>
<li>Purple (piki_p2_black)</li>
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<li>Purple</li>
<li>White (piki_p2_white)</li>
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<li>White</li>
<li>Bulbmin (piki_kochappy)</li>
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<li>Bulbmin</li>
<li>Pikpik carrot (piki_ninjin)</li>
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<li>Pikpik carrot</li>
 
</ol>
 
</ol>
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Constants]]
 
[[Category:Constants]]

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