Editing Pikmin 3 identifiers
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When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally. | When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally. | ||
− | == Common | + | == Common Enemy Parameters == |
− | All or most enemies share these | + | All or most enemies share these funtions |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| <code>0</code> | | <code>0</code> | ||
− | | Normal | + | | Normal Enemy Hit/Creature |
|- | |- | ||
| <code>1</code> | | <code>1</code> | ||
− | | Ineffective/ | + | | Ineffective/Crystal Hit |
|- | |- | ||
|} | |} |