Editing Pikmin 3 identifiers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
  
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
{{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}}
 
  
 
== Enemies ==
 
== Enemies ==
Line 13: Line 11:
 
| <code>arijigoku</code> || Sandbelching Meerslug ||  
 
| <code>arijigoku</code> || Sandbelching Meerslug ||  
 
|-
 
|-
| <code>arikui</code> || Whiptongue Bulborb || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>arikui</code> || Whiptongue Bulborb ||  
 
|-
 
|-
 
| <code>awadako</code> || Waddlepus ||  
 
| <code>awadako</code> || Waddlepus ||  
Line 39: Line 37:
 
| <code>frog</code> || Yellow Wollywog ||  
 
| <code>frog</code> || Yellow Wollywog ||  
 
|-
 
|-
| <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva || <code>Yuki</code> for Arctic
+
| <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva ||  
 
|-
 
|-
 
| <code>hagedamagumo</code> || Baldy Long Legs ||  
 
| <code>hagedamagumo</code> || Baldy Long Legs ||  
 
|-
 
|-
| <code>hambo</code> || Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>hambo</code> || Skitter Leaf ||  
 
|-
 
|-
 
| <code>hiba</code> || Fire geyser ||  
 
| <code>hiba</code> || Fire geyser ||  
Line 53: Line 51:
 
| <code>jelly</code> || Medusal Slurker ||  
 
| <code>jelly</code> || Medusal Slurker ||  
 
|-
 
|-
| <code>kaburi</code> || Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>kaburi</code> || Joustmite ||  
 
|-
 
|-
 
| <code>kajiokoshi</code> || Pyroclasmic Slooch ||  
 
| <code>kajiokoshi</code> || Pyroclasmic Slooch ||  
Line 61: Line 59:
 
| <code>kanitama</code> || Peckish Aristocrab ||  
 
| <code>kanitama</code> || Peckish Aristocrab ||  
 
|-
 
|-
| <code>karehambo</code> || Desiccated Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>karehambo</code> || Desiccated Skitter Leaf ||  
 
|-
 
|-
 
| <code>kawasumi</code> || Sputtlefish ||  
 
| <code>kawasumi</code> || Sputtlefish ||  
Line 87: Line 85:
 
| <code>kumo</code> || Arachnode ||  
 
| <code>kumo</code> || Arachnode ||  
 
|-
 
|-
| <code>mar</code> || Puffy Blowhog || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>mar</code> || Puffy Blowhog ||  
 
|-
 
|-
 
| <code>marofrog</code> || Wollywog || Unused, but fixable with param edits
 
| <code>marofrog</code> || Wollywog || Unused, but fixable with param edits
Line 95: Line 93:
 
| <code>metaboss2</code> || Plasm Wraith ||  
 
| <code>metaboss2</code> || Plasm Wraith ||  
 
|-
 
|-
| <code>metabuka</code> || The cube the Plasm Wraith makes when its defeated || The parameters are used by the Elemental Plasms
+
| <code>metabuka</code> || The cube the Plasm Wraith makes when its defeated ||
 
|-
 
|-
 
| <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused, visually different but acts similar
 
| <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused, visually different but acts similar
Line 119: Line 117:
 
| <code>sarai</code> || Swooping Snitchbug ||  
 
| <code>sarai</code> || Swooping Snitchbug ||  
 
|-
 
|-
| <code>shako</code> || Hermit Crawmad || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
+
| <code>shako</code> || Hermit Crawmad ||  
 
|-
 
|-
 
| <code>shijimi</code> || Spectralids || Must be defined with Yellow/White/Red
 
| <code>shijimi</code> || Spectralids || Must be defined with Yellow/White/Red
Line 129: Line 127:
 
| <code>snakecrow</code> || Burrowing Snagret ||  
 
| <code>snakecrow</code> || Burrowing Snagret ||  
 
|-
 
|-
| <code>tank</code> || Elemental Blowhogs || Put fire/water/bubble in front of name; in ''Deluxe'', has an <code>_old</code> variant for all three
+
| <code>tank</code> || Elemental Blowhogs || Put fire/water/bubble in front of name
 
|-
 
|-
| <code>tobikaburi</code> || Flighty Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled and cannot seem to spawn
+
| <code>tobikaburi</code> || Flighty Joustmite ||  
 
|-
 
|-
 
| <code>tobinko</code> || Shearwig ||  
 
| <code>tobinko</code> || Shearwig ||  
Line 154: Line 152:
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
 
|-
 
|-
| <code>amembobullet</code> || Skeeterskate water || Can't open
+
| <code>amembobullet</code> || Skeeterskate Water || Can't open
 
|-
 
|-
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
 
|-
 
|-
| <code>berry</code> || Unknown berry || Unused, acts similarly to bombrocks
+
| <code>berry</code> || Spiderwort berry || Unused?
 
|-
 
|-
 
| <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused?
 
| <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused?
Line 168: Line 166:
 
| <code>bomb_gate</code> || Reinforced wall ||  
 
| <code>bomb_gate</code> || Reinforced wall ||  
 
|-
 
|-
| <code>bomb_S</code> || Mine (Bingo Battle) || To spawn it in a gen level, write "SearchBomb".
+
| <code>bomb_S</code> || Mine (Bingo Battle) ||  
 
|-
 
|-
 
| <code>branch</code> || Climbing stick ||  
 
| <code>branch</code> || Climbing stick ||  
Line 234: Line 232:
 
| <code>down_floor</code> || Seesaw block ||  
 
| <code>down_floor</code> || Seesaw block ||  
 
|-
 
|-
| <code>dragonball</code> || A sphere that seems to test the bulborb's back textures ||
+
| <code>dragonball</code> || A sphere that seems to test the bulborbs back textures ||
 
|-
 
|-
 
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures ||
 
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures ||
Line 240: Line 238:
 
| <code>enemy_ghost</code> || Object that carries the texture of the enemy you kill upwards. || Unknown
 
| <code>enemy_ghost</code> || Object that carries the texture of the enemy you kill upwards. || Unknown
 
|-
 
|-
| <code>EnvSEObj</code> || Environment Sound Effect || Background sounds used in story mode like wind, water, etc.
+
| <code>EnvSEObj</code> || ??? || Unknown
 
|-
 
|-
 
| <code>excavation</code> || Dirt mound || Diggable dirt
 
| <code>excavation</code> || Dirt mound || Diggable dirt
Line 262: Line 260:
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
|-
 
|-
| <code>hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
+
| <code>hell</code> || ??? || Spawns in twilight river, not sure what it is
 
|-
 
|-
| <code>hokoritake</code> || The Dusty Mushroom, a plain version of the Spotcap ||  
+
| <code>hokoritake</code> || Plain version of the Spotcap ||  
 
|-
 
|-
 
| <code>honey</code> || Nectars ||  
 
| <code>honey</code> || Nectars ||  
Line 276: Line 274:
 
| <code>kanban</code> || Mission Mode keep out sign ||  
 
| <code>kanban</code> || Mission Mode keep out sign ||  
 
|-
 
|-
| <code>kanitama_arm_break</code> || Atristocrab's arm but deformed. ||
+
| <code>kanitama_arm_break</code> || Atristocrabs arm but deformed. ||
 
|-
 
|-
| <code>keepout</code> || Pikmin parameters, keepout meaning they're done and configured don't touch(?). ||  
+
| <code>keepout</code> || Pikmin params, keepout meaning they're done and configured don't touch(?). ||  
 
|-
 
|-
 
| <code>kojamacrystal</code> || Small crystal ||  
 
| <code>kojamacrystal</code> || Small crystal ||  
Line 384: Line 382:
 
| <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up
 
| <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up
 
|-
 
|-
| <code>ukikusa</code> || Leaves on top of water || Used in Garden of Hope, could be used elsewhere
+
| <code>ukikusa</code> || Leaves on top of water? || Unknown
 
|-
 
|-
 
| <code>VR</code> || Skybox ||  
 
| <code>VR</code> || Skybox ||  
Line 415: Line 413:
 
| <code>avocado</code> || Scaly Custard ||  
 
| <code>avocado</code> || Scaly Custard ||  
 
|-
 
|-
| <code>b_dama</code> || Marble || red/yellow/blue variants exist
+
| <code>b_dama</code> || Marble || red/yellow/blue varients exist
 
|-
 
|-
 
| <code>banana</code> || Slapstick Crescent ||  
 
| <code>banana</code> || Slapstick Crescent ||  
Line 527: Line 525:
 
|}
 
|}
  
== Generator objects ==
+
== DLC stages ==
{{todo|Finish identifying all generator objects.}}
 
 
 
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
|-
 
| <code>Amembo</code> || Skeeterskate ||
 
|-
 
| <code>AntennaA</code> || Data Glutton ||
 
|-
 
| <code>AntennaB</code> || Folded Data Glutton ||
 
|-
 
| <code>Apple</code> || Insect Condo ||
 
|-
 
| <code>Apricot</code> || Searing Acidshock ||
 
|-
 
| <code>Arijigoku</code> || Sandbelching Meerslug ||
 
|-
 
| <code>Arikui</code> || Whiptongue Bulborb ||
 
|-
 
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb.
 
|-
 
| <code>AshibaFlower</code> || Bloominous Stemple ||
 
|-
 
| <code>Avocado</code> || Scaly Custard ||
 
|-
 
| <code>Awadako</code> || Waddlepus ||
 
|-
 
| <code>Banana</code> || Slapstick Crescent ||
 
|-
 
| <code>BDama</code> || Marble ||
 
|-
 
| <code>bell</code> || Fortress of Festivity bell ||
 
|-
 
| <code>Berplant</code> || ??? || '''Unused'''
 
|-
 
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks.
 
|-
 
| <code>Billy</code> || Bearded Amprat ||
 
|-
 
| <code>Block</code> || Garden of Hope's indestructible cinder block ||
 
|-
 
| <code>Bomb</code> || Bomb rock ||
 
|-
 
| <code>BombGate</code> || Reinforced wall ||
 
|-
 
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
 
|-
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
|-
 
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand.
 
|-
 
| <code>Branch</code> || Climbing branch ||
 
|-
 
| <code>Bridge</code> || Old bridge || '''Unused'''
 
|-
 
| <code>Bridge20A</code> || Yellow bridge ||
 
|-
 
| <code>Bridge40A</code> || Red bridge ||
 
|-
 
| <code>Bridge40B</code> || Blue bridge ||
 
|-
 
| <code>Bridge60A</code> || Light blue bridge ||
 
|-
 
| <code>BridgeA</code> || Old bridge || '''Unused'''
 
|-
 
| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 
|-
 
| <code>BubbleTank_Old</code> || {{unsure|Older "Bubble Blowhog"?}} || '''Unused'''
 
|-
 
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
 
|-
 
| <code>Catwalk</code> || Weird smooth curved bridge || '''Unused'''
 
|-
 
| <code>ChanceDama</code> || Chance Time marble ||
 
|-
 
| <code>Chappy</code> || Red Bulborb ||
 
|-
 
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb.
 
|-
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||
 
|-
 
| <code>Cherry</code> || Cupid's Grenade ||
 
|-
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
|-
 
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar.
 
|-
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 
|-
 
| <code>clover</code> || Clover patch ||
 
|-
 
| <code>ConnectLine</code> || Electrode's electricity line ||
 
|-
 
| <code>Conveyor</code> || Conveyor belt ||
 
|-
 
| <code>ConveyorSwitch</code> || Conveyor belt switch ||
 
|-
 
| <code>cosmos</code> || Cosmos flower || '''Unused'''
 
|-
 
| <code>CrystalFrog</code> || Calcified Crushblat ||
 
|-
 
| <code>CrystalGate</code> || Crystal wall ||
 
|-
 
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust.
 
|-
 
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust.
 
|-
 
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
 
|-
 
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version  of the crystal wall.
 
|-
 
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U.
 
|-
 
| <code>Daiomukade</code> || Armored Mawdad ||
 
|-
 
| <code>Damagumo</code> || Shaggy Long Legs ||
 
|-
 
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only
 
|-
 
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
 
|-
 
| <code>Dekopon</code> || Pocked Airhead ||
 
|-
 
| <code>Demejako</code> || Bug-Eyed Crawmad ||
 
|-
 
| <code>DemejakoBurrow</code> || Bug-Eyed Crawmad nest ||
 
|-
 
| <code>DemoArea</code> || Cutscenes and monologs/dialogs trigger ||
 
|-
 
| <code>DenkiGate</code> || Electric gate ||
 
|-
 
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar.
 
|-
 
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar.
 
|-
 
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar.
 
|-
 
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
 
|-
 
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
 
|-
 
| <code>dongorinome</code> || Shoot ||
 
|-
 
| <code>dongorinome_aki</code> || Shoot, autumn variant ||
 
|-
 
| <code>DownFloor</code> || Seesaw block ||
 
|-
 
| <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge.
 
|-
 
| <code>Egg</code> || Egg ||
 
|-
 
| <code>EmitterSet</code> || Object used to emits particles around it ||
 
|-
 
| <code>Energy</code> || Battery || '''Unused'''
 
|-
 
| <code>Engine_1</code> || Red bolt || '''Unused'''
 
|-
 
| <code>Engine_2</code> || Blue bolt || '''Unused'''
 
|-
 
| <code>Engine_3</code> || Yellow bolt || '''Unused'''
 
|-
 
| <code>Engine_4</code> || Green bolt || '''Unused'''
 
|-
 
| <code>erigon</code> || Daisy ||
 
|-
 
| <code>Excavation</code> || Heightmap || Used for buried objects.
 
|-
 
| <code>Fig</code> || Delectable Bouquet ||
 
|-
 
| <code>FireTank</code> || Fiery Blowhog ||
 
|-
 
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog.
 
|-
 
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
 
|-
 
| <code>FlipBoard</code> || Clipboard ||
 
|-
 
| <code>Frog</code> || Yellow Wollywog ||
 
|-
 
| <code>FruitBranch</code> || Branch || Used to hang things such as fruits and Onions.
 
|-
 
| <code>Futakuchi</code> || Armored Cannon Larva ||
 
|-
 
| <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist.
 
|-
 
| <code>Gate</code> || Dirt wall ||
 
|-
 
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe.
 
|-
 
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes.
 
|-
 
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes.
 
|-
 
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes.
 
|-
 
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles.
 
|-
 
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark.
 
|-
 
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles.
 
|-
 
| <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
 
|-
 
| <code>Gfruit</code> || Astringent Clump ||
 
|-
 
| <code>GiftBox</code> || Red gift box ||
 
|-
 
| <code>GiftBox2</code> || Green gift box ||
 
|-
 
| <code>GoldCherry</code> || Golden Grenade ||
 
|-
 
| <code>GoldIchigo</code> || Golden Sunseed ||
 
|-
 
| <code>Grape</code> || Dusk Pustules ||
 
|-
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
|-
 
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only
 
|-
 
| <code>Hambo</code> || Skitter Leaf ||
 
|-
 
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf.
 
|-
 
| <code>hangesyou</code> || Light green Shoot ||
 
|-
 
| <code>Hay</code> || Hay ||
 
|-
 
| <code>HayStation</code> || Pile of hay ||
 
|-
 
| <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena.
 
|-
 
| <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
 
|-
 
| <code>Hiba</code> || Fire geyser ||
 
|-
 
| <code>hikarikinoko</code> || Common Glowcap ||
 
|-
 
| <code>himeturusoba</code> || Pink knotweed ||
 
|-
 
| <code>Hokoritake</code> || Brown mushroom ||
 
|-
 
| <code>Honey</code> || Nectar ||
 
|-
 
| <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only
 
|-
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
 
|-
 
| <code>ikariso</code> || Dried sprout ||
 
|-
 
| <code>inunohuguri</code> || Tropical sprout ||
 
|-
 
| <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn.
 
|-
 
| <code>Iwakko</code> || Skutterchuck ||
 
|-
 
| <code>Iwakko_Crystal</code> || Skutterchuck crystal nodule ||
 
|-
 
| <code>Jelly</code> || Medusal Slurker ||
 
|-
 
| <code>Kaburi</code> || Joustmite ||
 
|-
 
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite.
 
|-
 
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 
|-
 
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. ||
 
|-
 
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 
|-
 
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
 
|-
 
| <code>Kanitama</code> || Peckish Aristocrab ||
 
|-
 
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 
|-
 
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf.
 
|-
 
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
 
|-
 
| <code>Kawasumi</code> || Sputtlefish ||
 
|-
 
| <code>Kemekuji</code> || Toady Bloyster ||
 
|-
 
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax.
 
|-
 
| <code>Kiwi</code> || An entire Disguised Delicacy ||
 
|-
 
| <code>KiwiA</code> || The first chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiB</code> || The second chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiGold</code> || An entire Blonde Impostor ||
 
|-
 
| <code>KiwiGoldA</code> || The first chunk of the Blonde Impostor ||
 
|-
 
| <code>KiwiGoldB</code> || The second chunk of the Blonde Impostor ||
 
|-
 
| <code>Kochappy</code> || Dwarf Bulborb ||
 
|-
 
| <code>Kogane</code> || Iridescent Flint Beetle ||
 
|-
 
| <code>KojamaCrystal</code> || Small Crystal ||
 
|-
 
| <code>Kokagami</code> || Phosbat ||
 
|-
 
| <code>KokagamiEgg</code> || Phosbat Pod ||
 
|-
 
| <code>Komush</code> || Spotcap ||
 
|-
 
| <code>KumaChappy</code> || Spotty Bulbear ||
 
|-
 
| <code>KumaKochappy</code> || Dwarf Bulbear ||
 
|-
 
| <code>Lemon</code> || Face Wrinkler ||
 
|-
 
| <code>LiftBoard</code> || Tin box elevator platform ||
 
|-
 
| <code>LiftNail</code> || Long, straight nail || Used on the tin box elevator platforms.
 
|-
 
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 
|-
 
| <code>LightBulb</code> || {{unsure|Unused light bulb?}} ||
 
|-
 
| <code>LightBulb_L</code> || Large light bulb ||
 
|-
 
| <code>LightBulb_S</code> || Small light bulb ||
 
|-
 
| <code>LightRay</code> || A light ray ||
 
|-
 
| <code>LightShaft</code> || A light Shaft ||
 
|-
 
| <code>Lime</code> || Zest Bomb ||
 
|-
 
| <code>Loquat</code> || Velvety Dreamdrop ||
 
|-
 
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 
|-
 
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
 
|-
 
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.
 
|}
 
 
 
== Mission Mode stages ==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="2" | Internal name
 
! colspan="2" | Internal name
Line 880: Line 535:
 
! Type
 
! Type
 
|-
 
|-
| {{unknown}} || <code>Mis1</code> || Tropical Forest || Collect Treasure!
+
| <code>0010</code> || <code>Mis6</code> || Tropical Forest Remix || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis1</code> || Tropical Forest || Battle Enemies!
+
| <code>0011</code> || <code>Mis10</code> || Silver Lake Remix || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis2</code> || Thirsty Desert || Collect Treasure!
+
| <code>0012</code> || <code>Mis7</code> || Thirsty Desert Remix || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis2</code> || Thirsty Desert || Battle Enemies!
+
| <code>0013</code> || <code>Mis9</code> || Twilight Hollow Remix || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis3</code> || Shaded Garden || Collect Treasure!
+
| <code>0014</code> || <code>Mis8</code> || Shaded Garden Remix || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis3</code> || Shaded Garden || Battle Enemies!
+
| <code>001A</code> || <code>Mis11</code> || Forest of Festivity || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis4</code> || Twilight Hollow || Collect Treasure!
+
| <code>001B</code> || <code>Mis14</code> || The Rustyard || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis4</code> || Twilight Hollow || Battle Enemies!
+
| <code>001C</code> || <code>Mis13</code> || Beastly Cavern || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis5</code> || Silver Lake || Collect Treasure!
+
| <code>001D</code> || <code>Mis12</code> || Forgotten Cove || Poko
 
|-
 
|-
| {{unknown}} || <code>Mis5</code> || Silver Lake || Battle Enemies!
+
| <code>001E</code> || <code>Mis15</code>|| Clockwork Chasm || Poko
 
|-
 
|-
| <code>0010</code> || <code>Mis6</code> || Tropical Forest Remix || Collect Treasure!
+
| <code>0015</code> || <code>MisA</code> || Tropical Wilds Remix || Teki
 
|-
 
|-
| <code>0011</code> || <code>Mis10</code> || Silver Lake Remix || Collect Treasure!
+
| <code>0016</code> || <code>MisB</code> || Garden of Hope Remix || Teki
 
|-
 
|-
| <code>0012</code> || <code>Mis7</code> || Thirsty Desert Remix || Collect Treasure!
+
| <code>0017</code> || <code>MisC</code> || Distant Tundra Remix || Teki
 
|-
 
|-
| <code>0013</code> || <code>Mis9</code> || Twilight Hollow Remix || Collect Treasure!
+
| <code>0018</code> || <code>MisD</code> || Twilight River Remix || Teki
 
|-
 
|-
| <code>0014</code> || <code>Mis8</code> || Shaded Garden Remix || Collect Treasure!
+
| <code>0019</code> || <code>MisE</code> || Forbidden Oak Remix || Teki
 
|-
 
|-
| <code>001A</code> || <code>Mis11</code> || Forest of Festivity || Collect Treasure!
+
| <code>001F</code> || <code>Mis11</code> || Forest Of Festivity || Teki
 
|-
 
|-
| <code>001B</code> || <code>Mis14</code> || The Rustyard || Collect Treasure!
+
| <code>0020</code> || <code>Mis14</code> || The Rustyard || Teki
 
|-
 
|-
| <code>001C</code> || <code>Mis13</code> || Beastly Cavern || Collect Treasure!
+
| <code>0021</code> || <code>Mis13</code> || Beastly Cavern || Teki
 
|-
 
|-
| <code>001D</code> || <code>Mis12</code> || Forgotten Cove || Collect Treasure!
+
| <code>0022</code> || <code>Mis12</code> || Forgotten Cove || Teki
 
|-
 
|-
| <code>001E</code> || <code>Mis15</code>|| Clockwork Chasm || Collect Treasure!
+
| <code>0023</code> || <code>Mis15</code>|| Clockwork Chasm || Teki
|-
 
| <code>0015</code> || <code>MisA</code> || Tropical Wilds Remix || Battle Enemies!
 
|-
 
| <code>0016</code> || <code>MisB</code> || Garden of Hope Remix || Battle Enemies!
 
|-
 
| <code>0017</code> || <code>MisC</code> || Distant Tundra Remix || Battle Enemies!
 
|-
 
| <code>0018</code> || <code>MisD</code> || Twilight River Remix || Battle Enemies!
 
|-
 
| <code>0019</code> || <code>MisE</code> || Forbidden Oak Remix || Battle Enemies!
 
|-
 
| <code>001F</code> || <code>Mis11</code> || Forest Of Festivity || Battle Enemies!
 
|-
 
| <code>0020</code> || <code>Mis14</code> || The Rustyard || Battle Enemies!
 
|-
 
| <code>0021</code> || <code>Mis13</code> || Beastly Cavern || Battle Enemies!
 
|-
 
| <code>0022</code> || <code>Mis12</code> || Forgotten Cove || Battle Enemies!
 
|-
 
| <code>0023</code> || <code>Mis15</code>|| Clockwork Chasm || Battle Enemies!
 
|-
 
| {{unknown}} || <code>MisBoss1</code> || Armored Mawdad || Defeat Bosses!
 
|-
 
| {{unknown}} || <code>MisBoss2</code> || Vehemoth Phosbat || Defeat Bosses!
 
|-
 
| {{unknown}} || <code>MisBoss3</code> || Sandbelching Meerslug || Defeat Bosses!
 
|-
 
| {{unknown}} || <code>MisBoss4</code> || Scornet Maestro || Defeat Bosses!
 
|-
 
| {{unknown}} || <code>MisBoss5</code> || Quaggled Mireclops || Defeat Bosses!
 
 
|}
 
|}
  
Line 990: Line 615:
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Pikmin/Leader/Candypop Bud
+
! ID || Pikmin/Leader
 
|-
 
|-
 
| <code>0</code>
 
| <code>0</code>
Line 1,083: Line 708:
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Pellet Posies
+
! ID || Pellet
 
|-
 
|-
 
| <code>0</code>
 
| <code>0</code>
| Red
+
| Cycling
 
|-
 
|-
 
| <code>1</code>
 
| <code>1</code>
Line 1,101: Line 726:
 
|-
 
|-
 
| <code>5</code>
 
| <code>5</code>
| Cycling
+
| Red
 
|-
 
|-
 
| <code>6+</code>
 
| <code>6+</code>
| Random
 
|}
 
 
{| class="wikitable"
 
! ID || Pellet
 
|-
 
| <code>0</code>
 
| Red
 
|-
 
| <code>1</code>
 
| Rock
 
|-
 
| <code>2</code>
 
| Yellow
 
|-
 
| <code>3</code>
 
| Winged
 
|-
 
| <code>4</code>
 
| Blue
 
|-
 
| <code>5+</code>
 
 
| Random
 
| Random
 
|}
 
|}

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: