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List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers. | ||
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== Enemies == | == Enemies == | ||
Line 547: | Line 545: | ||
| <code>Arikui</code> || Whiptongue Bulborb || | | <code>Arikui</code> || Whiptongue Bulborb || | ||
|- | |- | ||
− | | <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a | + | | <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a Pikmin 2 style version of the Whiptongue Bulborb. |
|- | |- | ||
| <code>AshibaFlower</code> || Bloominous Stemple || | | <code>AshibaFlower</code> || Bloominous Stemple || | ||
Line 559: | Line 557: | ||
| <code>BDama</code> || Marble || | | <code>BDama</code> || Marble || | ||
|- | |- | ||
− | | <code>bell</code> || Fortress of Festivity | + | | <code>bell</code> || Fortress of Festivity Bell || |
|- | |- | ||
| <code>Berplant</code> || ??? || '''Unused''' | | <code>Berplant</code> || ??? || '''Unused''' | ||
|- | |- | ||
− | | <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to | + | | <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bombrocks. |
|- | |- | ||
| <code>Billy</code> || Bearded Amprat || | | <code>Billy</code> || Bearded Amprat || | ||
Line 573: | Line 571: | ||
| <code>BombGate</code> || Reinforced wall || | | <code>BombGate</code> || Reinforced wall || | ||
|- | |- | ||
− | | <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' | + | | <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe Only'', bomb wall with a drawing of Olimar holding a bomb in his two hands. |
|- | |- | ||
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with. | | <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with. | ||
|- | |- | ||
− | | <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' | + | | <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe Only'', '''Unused''', bomb wall with a drawing of Olimar holding a bomb in one hands. |
|- | |- | ||
| <code>Branch</code> || Climbing branch || | | <code>Branch</code> || Climbing branch || | ||
Line 605: | Line 603: | ||
| <code>Chappy</code> || Red Bulborb || | | <code>Chappy</code> || Red Bulborb || | ||
|- | |- | ||
− | | <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is | + | | <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and presumably is a Pikmin 2 style version of the Red Bulborb. |
|- | |- | ||
| <code>Chaser</code> || Armored Cannon Larva boulder? || | | <code>Chaser</code> || Armored Cannon Larva boulder? || | ||
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| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name. | | <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name. | ||
|- | |- | ||
− | | <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the | + | | <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the Radar map. |
|- | |- | ||
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground. | | <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground. | ||
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| <code>CrystalGate</code> || Crystal wall || | | <code>CrystalGate</code> || Crystal wall || | ||
|- | |- | ||
− | | <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' | + | | <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe Only'', crystal wall without rust. |
|- | |- | ||
− | | <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' | + | | <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe Only'', crystal wall with light rust. |
|- | |- | ||
− | | <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' | + | | <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with. |
|- | |- | ||
− | | <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', | + | | <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', A Pikmin 2 style version of the Crystal Gate. |
|- | |- | ||
− | | <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned | + | | <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned, expect for Pikmin 3 Deluxe. |
|- | |- | ||
| <code>Daiomukade</code> || Armored Mawdad || | | <code>Daiomukade</code> || Armored Mawdad || | ||
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| <code>Damagumo</code> || Shaggy Long Legs || | | <code>Damagumo</code> || Shaggy Long Legs || | ||
|- | |- | ||
− | | <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' | + | | <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe Only'' |
|- | |- | ||
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for. | | <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for. | ||
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| <code>DenkiGate</code> || Electric gate || | | <code>DenkiGate</code> || Electric gate || | ||
|- | |- | ||
− | | <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe Only'', electric gate with a vertical black stripe on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe Only'', electric gate with with 2 horizontal black stripes on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe Only'', electric gate with with diagonal black stripes on each pillar. |
|- | |- | ||
− | | <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' | + | | <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with. |
|- | |- | ||
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | | <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena || | ||
Line 675: | Line 673: | ||
| <code>DownFloor</code> || Seesaw block || | | <code>DownFloor</code> || Seesaw block || | ||
|- | |- | ||
− | | <code>Drc</code> || KopPad || Used in | + | | <code>Drc</code> || KopPad || Used in day 1 Alph tutorial area on the other side of the bridge. |
|- | |- | ||
| <code>Egg</code> || Egg || | | <code>Egg</code> || Egg || | ||
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| <code>erigon</code> || Daisy || | | <code>erigon</code> || Daisy || | ||
|- | |- | ||
− | | <code>Excavation</code> || Heightmap || Used for | + | | <code>Excavation</code> || Heightmap || Used for burried objects. |
|- | |- | ||
| <code>Fig</code> || Delectable Bouquet || | | <code>Fig</code> || Delectable Bouquet || | ||
Line 699: | Line 697: | ||
| <code>FireTank</code> || Fiery Blowhog || | | <code>FireTank</code> || Fiery Blowhog || | ||
|- | |- | ||
− | | <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', | + | | <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', A Pikmin 2 style version of the Fiery Blowhog. |
|- | |- | ||
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused''' | | <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused''' | ||
Line 711: | Line 709: | ||
| <code>Futakuchi</code> || Armored Cannon Larva || | | <code>Futakuchi</code> || Armored Cannon Larva || | ||
|- | |- | ||
− | | <code>GasHiba</code> || Poison | + | | <code>GasHiba</code> || Poison Geyser || '''Unused''', Spits out poison only White Pikmin can resist. |
|- | |- | ||
| <code>Gate</code> || Dirt wall || | | <code>Gate</code> || Dirt wall || | ||
|- | |- | ||
− | | <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 1 vertical stripe. |
|- | |- | ||
− | | <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 horizontal stripes. |
|- | |- | ||
− | | <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 diagonal stripes. |
|- | |- | ||
− | | <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 2 wavy stripes. |
|- | |- | ||
− | | <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 triangles. |
|- | |- | ||
− | | <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with an "X" mark. |
|- | |- | ||
− | | <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' | + | | <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with and 4 circles. |
|- | |- | ||
− | | <code>Geyser</code> || Geyser || '''Unused''', | + | | <code>Geyser</code> || Geyser || '''Unused''', The final method used to spawn a geyser is using path nodes. This one will crash upon trying to use it. |
|- | |- | ||
| <code>Gfruit</code> || Astringent Clump || | | <code>Gfruit</code> || Astringent Clump || | ||
Line 745: | Line 743: | ||
| <code>HageDamagumo</code> || Baldy Long Legs || | | <code>HageDamagumo</code> || Baldy Long Legs || | ||
|- | |- | ||
− | | <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' | + | | <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe Only'' |
|- | |- | ||
| <code>Hambo</code> || Skitter Leaf || | | <code>Hambo</code> || Skitter Leaf || | ||
|- | |- | ||
− | | <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', | + | | <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', A Pikmin 2 style version of the Skitter Leaf. |
|- | |- | ||
| <code>hangesyou</code> || Light green Shoot || | | <code>hangesyou</code> || Light green Shoot || | ||
Line 757: | Line 755: | ||
| <code>HayStation</code> || Pile of hay || | | <code>HayStation</code> || Pile of hay || | ||
|- | |- | ||
− | | <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena. | + | | <code>HeightMap</code> || Heightmap || Used for area like the Sandbelching Meerslug boss arena. |
|- | |- | ||
− | | <code>Hell</code> || Area where Pikmin dies || Used for | + | | <code>Hell</code> || Area where Pikmin dies || Used for void like in the Clockwork Chasm. |
|- | |- | ||
| <code>Hiba</code> || Fire geyser || | | <code>Hiba</code> || Fire geyser || | ||
Line 771: | Line 769: | ||
| <code>Honey</code> || Nectar || | | <code>Honey</code> || Nectar || | ||
|- | |- | ||
− | | <code>HookPointer</code> || Screw in the ground || ''Deluxe'' | + | | <code>HookPointer</code> || Screw in the ground || ''Deluxe Only'' |
|- | |- | ||
| <code>HotExtract</code> || Ultra-spicy spray nectar drop || | | <code>HotExtract</code> || Ultra-spicy spray nectar drop || | ||
Line 779: | Line 777: | ||
| <code>inunohuguri</code> || Tropical sprout || | | <code>inunohuguri</code> || Tropical sprout || | ||
|- | |- | ||
− | | <code>Iwadama</code> || "Foot- | + | | <code>Iwadama</code> || "Foot-Head Long Legs" || '''Unused''', cannot spawn. |
|- | |- | ||
| <code>Iwakko</code> || Skutterchuck || | | <code>Iwakko</code> || Skutterchuck || | ||
Line 789: | Line 787: | ||
| <code>Kaburi</code> || Joustmite || | | <code>Kaburi</code> || Joustmite || | ||
|- | |- | ||
− | | <code>Kaburi_Old</code> || Joustmite || '''Unused''', | + | | <code>Kaburi_Old</code> || Joustmite || '''Unused''', A Pikmin 2 style version of the Joustmite. |
|- | |- | ||
| <code>Kajiokoshi</code> || Pyroclasmic Slooch || | | <code>Kajiokoshi</code> || Pyroclasmic Slooch || | ||
|- | |- | ||
− | | <code>Kakureba</code> || An object that create a zone around it making any Pikmin/ | + | | <code>Kakureba</code> || An object that create a zone around it making any Pikmin/Player unnoticeable to any creatures || |
|- | |- | ||
| <code>Kakureimo</code> || Purple slug || '''Unused''' | | <code>Kakureimo</code> || Purple slug || '''Unused''' | ||
|- | |- | ||
− | | <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" | + | | <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!", create an invisible wall with a white sign and crossed red circle on it. |
|- | |- | ||
| <code>Kanitama</code> || Peckish Aristocrab || | | <code>Kanitama</code> || Peckish Aristocrab || | ||
Line 803: | Line 801: | ||
| <code>Karehambo</code> || Desiccated Skitter Leaf || | | <code>Karehambo</code> || Desiccated Skitter Leaf || | ||
|- | |- | ||
− | | <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', | + | | <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', A Pikmin 2 style version of the Desiccated Skitter Leaf. |
|- | |- | ||
| <code>katabami</code> || Sleeping Beauty, a flat clover patch || | | <code>katabami</code> || Sleeping Beauty, a flat clover patch || | ||
Line 811: | Line 809: | ||
| <code>Kemekuji</code> || Toady Bloyster || | | <code>Kemekuji</code> || Toady Bloyster || | ||
|- | |- | ||
− | | <code>KingChappy</code> || Emperor Bulblax || '''Unused''', | + | | <code>KingChappy</code> || Emperor Bulblax || '''Unused''', A Pikmin 2 style Emperor Bulblax. |
|- | |- | ||
| <code>Kiwi</code> || An entire Disguised Delicacy || | | <code>Kiwi</code> || An entire Disguised Delicacy || | ||
Line 849: | Line 847: | ||
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms. | | <code>LiftRope</code> || Rope || Used on the tin box elevator platforms. | ||
|- | |- | ||
− | | <code>LightBulb</code> || {{unsure|Unused | + | | <code>LightBulb</code> || {{unsure|Unused Light bulb?}} || |
|- | |- | ||
| <code>LightBulb_L</code> || Large light bulb || | | <code>LightBulb_L</code> || Large light bulb || | ||
Line 855: | Line 853: | ||
| <code>LightBulb_S</code> || Small light bulb || | | <code>LightBulb_S</code> || Small light bulb || | ||
|- | |- | ||
− | | <code>LightRay</code> || A | + | | <code>LightRay</code> || A Light ray || |
|- | |- | ||
− | | <code>LightShaft</code> || A | + | | <code>LightShaft</code> || A Light Shaft || |
|- | |- | ||
| <code>Lime</code> || Zest Bomb || | | <code>Lime</code> || Zest Bomb || | ||
Line 865: | Line 863: | ||
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads || | | <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads || | ||
|- | |- | ||
− | | <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, | + | | <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlock the Louie sequence in GoH. |
|- | |- | ||
− | | <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, | + | | <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlock the Formidable Oak. |
|} | |} | ||