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List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
{{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}}
 
  
 
== Enemies ==
 
== Enemies ==
Line 547: Line 545:
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
 
|-
 
|-
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb.
+
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a Pikmin 2 style version of the Whiptongue Bulborb.
 
|-
 
|-
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
Line 559: Line 557:
 
| <code>BDama</code> || Marble ||  
 
| <code>BDama</code> || Marble ||  
 
|-
 
|-
| <code>bell</code> || Fortress of Festivity bell ||  
+
| <code>bell</code> || Fortress of Festivity Bell ||  
 
|-
 
|-
 
| <code>Berplant</code> || ??? || '''Unused'''
 
| <code>Berplant</code> || ??? || '''Unused'''
 
|-
 
|-
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks.
+
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bombrocks.
 
|-
 
|-
 
| <code>Billy</code> || Bearded Amprat ||  
 
| <code>Billy</code> || Bearded Amprat ||  
Line 573: Line 571:
 
| <code>BombGate</code> || Reinforced wall ||  
 
| <code>BombGate</code> || Reinforced wall ||  
 
|-
 
|-
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
+
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe Only'', bomb wall with a drawing of Olimar holding a bomb in his two hands.
 
|-
 
|-
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand.
+
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe Only'', '''Unused''', bomb wall with a drawing of Olimar holding a bomb in one hands.
 
|-
 
|-
 
| <code>Branch</code> || Climbing branch ||  
 
| <code>Branch</code> || Climbing branch ||  
Line 605: Line 603:
 
| <code>Chappy</code> || Red Bulborb ||  
 
| <code>Chappy</code> || Red Bulborb ||  
 
|-
 
|-
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb.
+
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and presumably is a Pikmin 2 style version of the Red Bulborb.
 
|-
 
|-
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||  
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||  
Line 613: Line 611:
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
|-
 
|-
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar.
+
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the Radar map.
 
|-
 
|-
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
Line 631: Line 629:
 
| <code>CrystalGate</code> || Crystal wall ||  
 
| <code>CrystalGate</code> || Crystal wall ||  
 
|-
 
|-
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust.
+
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe Only'', crystal wall without rust.
 
|-
 
|-
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust.
+
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe Only'', crystal wall with light rust.
 
|-
 
|-
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version  of the crystal wall.
+
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', A Pikmin 2 style version  of the Crystal Gate.
 
|-
 
|-
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U.
+
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned, expect for Pikmin 3 Deluxe.
 
|-
 
|-
 
| <code>Daiomukade</code> || Armored Mawdad ||  
 
| <code>Daiomukade</code> || Armored Mawdad ||  
Line 645: Line 643:
 
| <code>Damagumo</code> || Shaggy Long Legs ||  
 
| <code>Damagumo</code> || Shaggy Long Legs ||  
 
|-
 
|-
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only
+
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe Only''
 
|-
 
|-
 
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
 
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
Line 659: Line 657:
 
| <code>DenkiGate</code> || Electric gate ||
 
| <code>DenkiGate</code> || Electric gate ||
 
|-
 
|-
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar.
+
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe Only'', electric gate with a vertical black stripe on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar.
+
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe Only'', electric gate with with 2 horizontal black stripes on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar.
+
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe Only'', electric gate with with diagonal black stripes on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
 
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
 
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
Line 675: Line 673:
 
| <code>DownFloor</code> || Seesaw block ||
 
| <code>DownFloor</code> || Seesaw block ||
 
|-
 
|-
| <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge.
+
| <code>Drc</code> || KopPad || Used in day 1 Alph tutorial area on the other side of the bridge.
 
|-
 
|-
 
| <code>Egg</code> || Egg ||
 
| <code>Egg</code> || Egg ||
Line 693: Line 691:
 
| <code>erigon</code> || Daisy ||
 
| <code>erigon</code> || Daisy ||
 
|-
 
|-
| <code>Excavation</code> || Heightmap || Used for buried objects.
+
| <code>Excavation</code> || Heightmap || Used for burried objects.
 
|-
 
|-
 
| <code>Fig</code> || Delectable Bouquet ||
 
| <code>Fig</code> || Delectable Bouquet ||
Line 699: Line 697:
 
| <code>FireTank</code> || Fiery Blowhog ||
 
| <code>FireTank</code> || Fiery Blowhog ||
 
|-
 
|-
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog.
+
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', A Pikmin 2 style version of the Fiery Blowhog.
 
|-
 
|-
 
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
 
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
Line 711: Line 709:
 
| <code>Futakuchi</code> || Armored Cannon Larva ||
 
| <code>Futakuchi</code> || Armored Cannon Larva ||
 
|-
 
|-
| <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist.
+
| <code>GasHiba</code> || Poison Geyser || '''Unused''', Spits out poison only White Pikmin can resist.
 
|-
 
|-
 
| <code>Gate</code> || Dirt wall ||
 
| <code>Gate</code> || Dirt wall ||
 
|-
 
|-
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe.
+
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 1 vertical stripe.
 
|-
 
|-
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes.
+
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 horizontal stripes.
 
|-
 
|-
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes.
+
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 diagonal stripes.
 
|-
 
|-
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes.
+
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 2 wavy stripes.
 
|-
 
|-
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles.
+
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 triangles.
 
|-
 
|-
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark.
+
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with an "X" mark.
 
|-
 
|-
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles.
+
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with and 4 circles.
 
|-
 
|-
| <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
+
| <code>Geyser</code> || Geyser || '''Unused''', The final method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
 
|-
 
|-
 
| <code>Gfruit</code> || Astringent Clump ||
 
| <code>Gfruit</code> || Astringent Clump ||
Line 745: Line 743:
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
|-
 
|-
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only
+
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe Only''
 
|-
 
|-
 
| <code>Hambo</code> || Skitter Leaf ||
 
| <code>Hambo</code> || Skitter Leaf ||
 
|-
 
|-
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf.
+
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', A Pikmin 2 style version of the Skitter Leaf.
 
|-
 
|-
 
| <code>hangesyou</code> || Light green Shoot ||
 
| <code>hangesyou</code> || Light green Shoot ||
Line 757: Line 755:
 
| <code>HayStation</code> || Pile of hay ||
 
| <code>HayStation</code> || Pile of hay ||
 
|-
 
|-
| <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena.
+
| <code>HeightMap</code> || Heightmap || Used for area like the Sandbelching Meerslug boss arena.
 
|-
 
|-
| <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
+
| <code>Hell</code> || Area where Pikmin dies || Used for void like in the Clockwork Chasm.
 
|-
 
|-
 
| <code>Hiba</code> || Fire geyser ||
 
| <code>Hiba</code> || Fire geyser ||
Line 771: Line 769:
 
| <code>Honey</code> || Nectar ||
 
| <code>Honey</code> || Nectar ||
 
|-
 
|-
| <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only
+
| <code>HookPointer</code> || Screw in the ground || ''Deluxe Only''
 
|-
 
|-
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
Line 779: Line 777:
 
| <code>inunohuguri</code> || Tropical sprout ||
 
| <code>inunohuguri</code> || Tropical sprout ||
 
|-
 
|-
| <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn.
+
| <code>Iwadama</code> || "Foot-Head Long Legs" || '''Unused''', cannot spawn.
 
|-
 
|-
 
| <code>Iwakko</code> || Skutterchuck ||
 
| <code>Iwakko</code> || Skutterchuck ||
Line 789: Line 787:
 
| <code>Kaburi</code> || Joustmite ||
 
| <code>Kaburi</code> || Joustmite ||
 
|-
 
|-
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite.
+
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', A Pikmin 2 style version of the Joustmite.
 
|-
 
|-
 
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 
|-
 
|-
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. ||
+
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/Player unnoticeable to any creatures ||
 
|-
 
|-
 
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 
|-
 
|-
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
+
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!", create an invisible wall with a white sign and crossed red circle on it.
 
|-
 
|-
 
| <code>Kanitama</code> || Peckish Aristocrab ||
 
| <code>Kanitama</code> || Peckish Aristocrab ||
Line 803: Line 801:
 
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 
|-
 
|-
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf.
+
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', A Pikmin 2 style version of the Desiccated Skitter Leaf.
 
|-
 
|-
 
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
 
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
Line 811: Line 809:
 
| <code>Kemekuji</code> || Toady Bloyster ||
 
| <code>Kemekuji</code> || Toady Bloyster ||
 
|-
 
|-
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax.
+
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', A Pikmin 2 style Emperor Bulblax.
 
|-
 
|-
 
| <code>Kiwi</code> || An entire Disguised Delicacy ||
 
| <code>Kiwi</code> || An entire Disguised Delicacy ||
Line 849: Line 847:
 
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 
|-
 
|-
| <code>LightBulb</code> || {{unsure|Unused light bulb?}} ||
+
| <code>LightBulb</code> || {{unsure|Unused Light bulb?}} ||
 
|-
 
|-
 
| <code>LightBulb_L</code> || Large light bulb ||
 
| <code>LightBulb_L</code> || Large light bulb ||
Line 855: Line 853:
 
| <code>LightBulb_S</code> || Small light bulb ||
 
| <code>LightBulb_S</code> || Small light bulb ||
 
|-
 
|-
| <code>LightRay</code> || A light ray ||
+
| <code>LightRay</code> || A Light ray ||
 
|-
 
|-
| <code>LightShaft</code> || A light Shaft ||
+
| <code>LightShaft</code> || A Light Shaft ||
 
|-
 
|-
 
| <code>Lime</code> || Zest Bomb ||
 
| <code>Lime</code> || Zest Bomb ||
Line 865: Line 863:
 
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 
|-
 
|-
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
+
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlock the Louie sequence in GoH.
 
|-
 
|-
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.
+
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlock the Formidable Oak.
 
|}
 
|}
  

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