Difference between revisions of "Pikmin directory tree"

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(There. I actually made a decent Directory Tree for Pikmin 1. This is most everything I know or am able to make an educated guess on. Somebody fact check me.)
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{{todo|Pick up where I left off}}
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This article lists all folders and noteworthy files in ''Pikmin 1''. Yellow rows are folders, and blue rows are files.
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
 
  
{{todo|Figure all of these out and link them to the relevant pages.}}
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{{todo|Apparently we're supposed to figure all of these out and link them to the relevant pages.}}
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
|-
 
{{dt|d||dataDir|Location of essentially all game files.}}
 
{{dt|d||dataDir|Location of essentially all game files.}}
{{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR files}}
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{{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR file pairs}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_eng.arc|Copy of <code>dataDir\screen\eng_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_kodomo.arc|Copy of <code>dataDir\screen\kodomo_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_otona.arc|Copy of <code>dataDir\screen\otona_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bomb.arc|Copy of <code>dataDir\objects\bomb</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bosses.arc|Copy of <code>dataDir\bosses</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bridges.arc|Copy of <code>dataDir\objects\bridge</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|effshapes.arc|Copy of <code>dataDir\effects\shapes</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|fl_water.dir|Copy of <code>dataDir\objects\fl_water</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|gates.arc|Copy of <code>dataDir\objects\gate</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|goal.arc|Copy of <code>dataDir\objects\goal</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|pelletsbin.arc|Copy of <code>dataDir\objects\pellets</code> '''(.BIN files only)'''}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|pikihead.arc|Copy of <code>dataDir\objects\pikihead</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|plants.arc|Copy of <code>dataDir\objects\plants</code>}}
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{{dt|f|dataDir/archives|rope.arc|Copy of <code>dataDir\objects\rope</code>}}
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{{dt|f|dataDir/archives|tekikey.arc|Copy of <code>dataDir\tekikeys</code>}}
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{{dt|f|dataDir/archives|tekipara.arc|Copy of <code>dataDir\tekipara</code>}}
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{{dt|f|dataDir/archives|tekis.arc|Copy of <code>dataDir\tekis</code>}}
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{{dt|f|dataDir/archives|ufopartsbin.arc|Copy of <code>dataDir\objects\ufoparts</code>}}
 +
{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}}
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{{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}}
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{{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}}
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{{dt|d|dataDir|bosses|Unused in the final game.  Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|d|dataDir|cinemas|Contains (copies of) models and animations used in cutscenes, along with other stuff}}
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{{dt|f|dataDir/cinemas|opening.cin|{{unsure|Used on for title screen?}}}}
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{{dt|f|dataDir/cinemas|opening.ini|{{unsure|Used on for title screen?}}}}
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{{dt|d|dataDir|courses|.MOD files for gameplay areas}}
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{{dt|f|dataDir/ghost|record.gst|{{unsure|Mysterious file.  What does this do??}}}}
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{{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}}
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{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}}
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{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}}
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{{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}}
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{{dt|d|dataDir|stages|Contains '''GEN''' files for {{unsure|all stages}}}}
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{{dt|f||config.ini|A big let-down}}
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{{dt|f|dataDir|build.map|An actual symbol map, unlike a ''certain sequel''}}
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{{dt|f||sysBootup.exe|Development tool left on the disk.  For more info, see [https://tcrf.net/Pikmin/Windows_Executable TCRF.net]}}
 
|}
 
|}
  
[[Category:Pikmin 2]]
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{{credits|[[User:Minty_Meeo|Minty_Meeo]]}}
[[Category:Directory trees]]
 
 
 
  
 
[[Category:Pikmin 1]]
 
[[Category:Pikmin 1]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 09:38, 5 March 2018

This article lists all folders and noteworthy files in Pikmin 1. Yellow rows are folders, and blue rows are files.


To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.

Entry Description
dataDir Location of essentially all game files.
dataDir/archives Storage folder for all .ARC and .DIR file pairs
dataDir/archives/blo_eng.arc Copy of dataDir\screen\eng_blo
dataDir/archives/blo_kodomo.arc Copy of dataDir\screen\kodomo_blo
dataDir/archives/blo_otona.arc Copy of dataDir\screen\otona_blo
dataDir/archives/bomb.arc Copy of dataDir\objects\bomb
dataDir/archives/bosses.arc Copy of dataDir\bosses
dataDir/archives/bridges.arc Copy of dataDir\objects\bridge
dataDir/archives/effshapes.arc Copy of dataDir\effects\shapes
dataDir/archives/fl_water.dir Copy of dataDir\objects\fl_water
dataDir/archives/gates.arc Copy of dataDir\objects\gate
dataDir/archives/goal.arc Copy of dataDir\objects\goal
dataDir/archives/pelletsbin.arc Copy of dataDir\objects\pellets (.BIN files only)
dataDir/archives/pikihead.arc Copy of dataDir\objects\pikihead
dataDir/archives/plants.arc Copy of dataDir\objects\plants
dataDir/archives/rope.arc Copy of dataDir\objects\rope
dataDir/archives/tekikey.arc Copy of dataDir\tekikeys
dataDir/archives/tekipara.arc Copy of dataDir\tekipara
dataDir/archives/tekis.arc Copy of dataDir\tekis
dataDir/archives/ufopartsbin.arc Copy of dataDir\objects\ufoparts
dataDir/archives/water.arc Copy of dataDir\objects\water
dataDir/archives/weeks.arc Copy of dataDir\objects\weeds
dataDir/camera Seems to contains per-camera-ters (3 versions)[unsure]
dataDir/bosses Unused in the final game. Used in Windows x86 Debugger
dataDir/cinemas Contains (copies of) models and animations used in cutscenes, along with other stuff
dataDir/cinemas/opening.cin Used on for title screen?[unsure]
dataDir/cinemas/opening.ini Used on for title screen?[unsure]
dataDir/courses .MOD files for gameplay areas
dataDir/ghost/record.gst Mysterious file. What does this do??[unsure]
dataDir/intro Area names when landing, et cetera[unsure]
dataDir/MovieData Prerendered video in H4M format
dataDir/savedata/test.card Memory card defaults?[unsure]
dataDir/SndData/Seqs/pikiseq.arc The one ARC file that isn't like the rest (no partner DIR file)
dataDir/stages Contains GEN files for all stages[unsure]
config.ini A big let-down
dataDir/build.map An actual symbol map, unlike a certain sequel
sysBootup.exe Development tool left on the disk. For more info, see TCRF.net
Credits: Minty_Meeo