Difference between revisions of "Pikmin directory tree"

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(There. I actually made a decent Directory Tree for Pikmin 1. This is most everything I know or am able to make an educated guess on. Somebody fact check me.)
m (Added conversion.lnk to list)
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{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}}
 
{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}}
 
{{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}}
 
{{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}}
 
+
{{dt|f|dataDir/objects\plants|conversion.lnk|Shortcut to <code>Z:\conversion\courses\plants</code>.  {{unsure|Purpose is unknown}}}}
 
{{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}}
 
{{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}}
 
{{dt|d|dataDir|bosses|Unused in the final game.  Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
 
{{dt|d|dataDir|bosses|Unused in the final game.  Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}}
 
{{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}}
 
{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}}
 
{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}}
 +
 
{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}}
 
{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}}
 
{{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}}
 
{{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}}

Revision as of 09:50, 5 March 2018

This article lists all folders and noteworthy files in Pikmin 1. Yellow rows are folders, and blue rows are files.


To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.

Entry Description
dataDir Location of essentially all game files.
dataDir/archives Storage folder for all .ARC and .DIR file pairs
dataDir/archives/blo_eng.arc Copy of dataDir\screen\eng_blo
dataDir/archives/blo_kodomo.arc Copy of dataDir\screen\kodomo_blo
dataDir/archives/blo_otona.arc Copy of dataDir\screen\otona_blo
dataDir/archives/bomb.arc Copy of dataDir\objects\bomb
dataDir/archives/bosses.arc Copy of dataDir\bosses
dataDir/archives/bridges.arc Copy of dataDir\objects\bridge
dataDir/archives/effshapes.arc Copy of dataDir\effects\shapes
dataDir/archives/fl_water.dir Copy of dataDir\objects\fl_water
dataDir/archives/gates.arc Copy of dataDir\objects\gate
dataDir/archives/goal.arc Copy of dataDir\objects\goal
dataDir/archives/pelletsbin.arc Copy of dataDir\objects\pellets (.BIN files only)
dataDir/archives/pikihead.arc Copy of dataDir\objects\pikihead
dataDir/archives/plants.arc Copy of dataDir\objects\plants
dataDir/archives/rope.arc Copy of dataDir\objects\rope
dataDir/archives/tekikey.arc Copy of dataDir\tekikeys
dataDir/archives/tekipara.arc Copy of dataDir\tekipara
dataDir/archives/tekis.arc Copy of dataDir\tekis
dataDir/archives/ufopartsbin.arc Copy of dataDir\objects\ufoparts
dataDir/archives/water.arc Copy of dataDir\objects\water
dataDir/archives/weeks.arc Copy of dataDir\objects\weeds
dataDir/objects\plants/conversion.lnk Shortcut to Z:\conversion\courses\plants. Purpose is unknown[unsure]
dataDir/camera Seems to contains per-camera-ters (3 versions)[unsure]
dataDir/bosses Unused in the final game. Used in Windows x86 Debugger
dataDir/cinemas Contains (copies of) models and animations used in cutscenes, along with other stuff
dataDir/cinemas/opening.cin Used on for title screen?[unsure]
dataDir/cinemas/opening.ini Used on for title screen?[unsure]
dataDir/courses .MOD files for gameplay areas
dataDir/ghost/record.gst Mysterious file. What does this do??[unsure]
dataDir/intro Area names when landing, et cetera[unsure]
dataDir/MovieData Prerendered video in H4M format
dataDir/savedata/test.card Memory card defaults?[unsure]
dataDir/SndData/Seqs/pikiseq.arc The one ARC file that isn't like the rest (no partner DIR file)
dataDir/stages Contains GEN files for all stages[unsure]
config.ini A big let-down
dataDir/build.map An actual symbol map, unlike a certain sequel
sysBootup.exe Development tool left on the disk. For more info, see TCRF.net
Credits: Minty_Meeo