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'''STB files''' contain cutscene data in ''Pikmin 2''.
 
'''STB files''' contain cutscene data in ''Pikmin 2''.
 
==STB File Format==
 
 
Overview:
 
Contains cutscene information. File may include data for spawning objects, assigning particle systems, calling animations, grabbing text ids for textboxes, transitions between scenes, rendering cutscene exclusive BMDs.
 
 
Header:
 
0x00 (4 char) - Magicword, “STB ”
 
0x04 (4 char) - BOM (FEFF), data read in big endian
 
0x06 (uint16) - unknown
 
0x08 (uint32) - size of file in bytes
 
0x0C (uint32) - object count
 
0x10 (8 char) - unknown string, “jstudio”
 
0X18 (uint32) - unknown
 
0X1C (uint32) - unknown
 
 
Objects:
 
JFVBFVB - Camera translations, rotation  values, keyframes? And such
 
0x00 (8 char) - String, “JFVBFVB ”
 
0X08 (4 char) - BOM (FEFF), data read in big endian
 
0x0A (uint16) - unknown, set as 0x0100
 
0X0C (uint32) - size of data in subsection as bytes
 
0x10 (uint32) - Number of batches
 
0x14 (uint32) - ?
 
~Start of data~ (length depends on number batches and its contents)
 
0x18 (uint16) -
 
0x1A (uint16) -
 
0x1C (uint16) -
 
0x1E (uint16) -
 
0x20 (float32)
 
 
JCMR - JStudio Camera Manager, defines camera parameters and lengths of each cut in frame?
 
0x00 (4 char) - String, JCMR
 
0x04 (uint32) - Set to 7
 
0x08 (8 char) - String, camera
 
 
JMSG - JStudio Message, triggers text box messages and pulling contents from BMG by index IDs.
 
 
 
JACT - JStudio Actor, Cueing of animations?
 
JSND - JStudio Sound, Cueing of sounds? Particle emitters? Queueing of particles?
 
 
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

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