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{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code> &ndash; which is used in the area selection menu &ndash; as well as what particle emitters and particle textures they contain.
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>eff2d_world_map.jpc</code>, as well as what particle emitters and particle textures they contain.
  
 
__TOC__
 
__TOC__
  
== Particle emitters ==
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== eff2d_world_map.jpc ==
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Found in <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code>.
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=== Particle emitters ===
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Description || Internal name || Looping || Texture ID used || Image
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! ID || Description || Internal name || Looping || Texture ID Used || Image
 
|-
 
|-
| <code>0000</code> || Onion sparkles || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]]
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| <code>0000</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]]
 
|-
 
|-
| <code>0001</code> || Ship exhaust smoke || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]]
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| <code>0001</code> || --- || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]]
 
|-
 
|-
| <code>0002</code> || Ship sparks || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]]
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| <code>0002</code> || --- || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]]
 
|-
 
|-
| <code>0003</code> || Ship glow || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]]
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| <code>0003</code> || --- || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]]
 
|-
 
|-
| <code>0004</code> || New area unlocked colored sparkle || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]]
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| <code>0004</code> || --- || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]]
 
|-
 
|-
| <code>0005</code> || New area unlocked light beam || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]]
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| <code>0005</code> || --- || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]]
 
|-
 
|-
| <code>0006</code> || New area unlocked white sparkle|| <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]]
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| <code>0006</code> || --- || <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]]
 
|-
 
|-
| <code>0007</code> || Rare background comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]
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| <code>0007</code> || Rare Background Comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]
 
|-
 
|-
 
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]
 
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]
 
|}
 
|}
  
== Particle textures ==
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=== Particle textures ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

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