2-Player Battle stage parameters
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In Pikmin 2, one file controls how each 2-Player Battle stage works. That file can be found in /user/Abe/vs/stages.txt
.
Format[edit]
The file starts with one property, and then afterwards, a series of blocks. Each block represents a stage's data. In the vanilla game, the header property and most of the stage info properties are followed by a developer comment.
Header[edit]
The file starts with a number that states how many 2-Player Battle stages are defined in the game. This line is commented with num stages
.
Stage[edit]
Each stage block contains the following properties, one per line:
Number | Purpose | Description | Dev comment |
---|---|---|---|
1 | Version[unsure] | Probably represents the format version of this stage info block, but it could well be unused. | version
|
2 | Cave generation parameters | Name of the cave generation parameters file to use. The layout data will not be read from that file, unless property 28 explained further below is set to random .
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3 - 23 | Unused[unsure] | From the looks of it, it would have controlled how many Pikmin exist, by type and maturity. There's usually an empty line before these properties with just the comment PikiCounter , and each of these lines is followed by a comment along the lines of colX happaY (X and Y being a number, and happa being a Romanization of "leaf").
|
colX happaY
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24 | Unused[unsure] | Looks like it would've been some timer. | time
|
25 | Ultra-bitter sprays | Number of ultra-bitter sprays each player starts with. | dope black
|
26 | Ultra-spicy sprays | Number of ultra-spicy sprays each player starts with. | dope red
|
27 | Thumbnail/name | Index of the thumbnail and name to use. 0 will make the 2-Player Battle menu use the Battle Field thumbnail icon and name for this stage, 1 will make it use Colosseum's, etc. | 2d index
|
28 | Fixed layout file | Name of the fixed layout file, or random . If random , then the stage will be generated like a regular Story Mode cave (see property 2). Otherwise, it will create a fixed layout reading from whatever layout file is specified here. These fixed layout files are in the /user/Abe/vs folder.
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29 | Buried yellow marbles | Number of yellow marbles buried out in the open. The game will always try to place 7 yellow marbles in the stage, and will just place whatever marbles are not in the open inside of an enemy. If you write too small a number, the game will generate a stage with too few marbles for players to win via yellow marble victory. Any number you write here that's larger than 7 will result the same as if you had written 7. | start yellow num
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