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So in ckit it allows you to hook into addresses and append c code to the dol of a game whice is done though building c sources and hooking branchlinks through the like for example lets say you want to hook the file main.c you would have to hook it like this

hooking a file
p.hook_branchlink(memory address for the function, "function")
p.hook_branchlink(0x803bb8a8, "widescreen2")
p.hook_branchlink(0x8041ae14, "widescreen3")
p.hook_branchlink(0x8043502c, "widescreen4")

Credits: GameCubing8619