Enemy behaviour parameters are configured in each enemy's blueprint file, or sometimes its superclass file. These exist in
Carrot4/Placeables/Teki/Base for superclasses and can be edited as JSON, once decoded. For enemy parameters relating to economy/health/carrying/damage see Data Table/Actor Parameters.
While the blueprint files are quite large, they are mostly full of irrelevant code for the common user. The file is split into "generator variables" which are used to set the base characteristics of an enemy at runtime, likely laid underneath an enemy's instance-parameters, which come from [].
The gen variables one is likely looking for are:
|Possibly the properties of if an entity believes it can attack
|Configures an enemy's behaviour and values
|Health, health bar and some damage properties