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fruitsParam dictates the cutscene that plays when you collect a fruit, and the juice it creates. Picking up key objects, like Louie and Phones uses the same cutscene, but it's activated without juicing.

"Apple" # Params

"juice" ----- How many juice bottles it creates

# @var(float,juice)


"grade" ----- Unknown

# @var(int,grade)


"color" ----- The colour of the juice. It goes in ???-Green-Blue-Red instead of the normal Red-Green-Blue scale

# @var(Color4u8,color)

255 240 0 255

"closeup_radius" ----- How close the fruit is to the camera.

# @var(float,closeup_radius)