Pikmin 2 carcass config.txt
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Property | Description |
---|---|
name
|
The internal name of the enemy. |
archive
|
Name of the .szs archive containing the model. Set to null for enemy carcasses, as they use the enemy archive instead.
|
bmd
|
Name of the .bmd model within the .szs archive. Set to null for enemy carcasses, as they use the enemy archive instead.
|
radius
|
Collision processing radius?[unsure] |
p_radius
|
Radius of shadow and where Pikmin pick up the carcass. |
height
|
Height offset of the treasure model. |
inertiascaling
|
A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity. |
particletype
|
Unknown[unsure]. |
numparticles
|
Unknown[unsure]. |
particlesize
|
Unknown[unsure]. |
friction
|
Likely unused.[unsure] |
min
|
Minimum Pikmin strength needed to carry. |
max
|
Maximum number of Pikmin that can carry. |
pikicountmax
|
Maximum number of Pikmin carcass produces. |
pikicountmin
|
Minimum number of Pikmin carcass produces. |
dynamics
|
A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1. |
money
|
Number of Pokos the carcass is worth. |
offset
|
Unknown[unsure]. |
Example carcassconfig.txt entry
{
name Kochappy
archive null
bmd null
radius 22
p_radius 13
height 14
inertiascaling 200
particletype simple
numparticles 4
particlesize 1.0
friction 0.1
min 3
max 6
pikicountmax 4
pikicountmin 4
dynamics lod
money 2
offset 0 0 0
end
} |
---|
Credits: GameCubing8619, Vulcan