Pikmin 2 carcass config.txt

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Property Description
name The internal name of the enemy.
archive Name of the .szs archive containing the model. Set to null for enemy carcasses, as they use the enemy archive instead.
bmd Name of the .bmd model within the .szs archive. Set to null for enemy carcasses, as they use the enemy archive instead.
radius Collision processing radius?[unsure]
p_radius Radius of shadow and where Pikmin pick up the carcass.
height Height offset of the treasure model.
inertiascaling A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity.
particletype Unknown[unsure].
numparticles Unknown[unsure].
particlesize Unknown[unsure].
friction Likely unused.[unsure]
min Minimum Pikmin strength needed to carry.
max Maximum number of Pikmin that can carry.
pikicountmax Maximum number of Pikmin carcass produces.
pikicountmin Minimum number of Pikmin carcass produces.
dynamics A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1.
money Number of Pokos the carcass is worth.
offset Unknown[unsure].


Example carcassconfig.txt entry
{
	name			Kochappy
	archive			null
	bmd			null
	radius			22
	p_radius			13
	height			14
	inertiascaling		200
	particletype		simple
	numparticles		4
	particlesize		1.0
	friction		0.1
	min			3
	max			6
	pikicountmax		4
	pikicountmin		4
	dynamics		lod
	money			2
	offset			0 0 0
	end
}
Credits: GameCubing8619, Vulcan