Pikmin 2 troubleshooting

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Solutions to common problems that can occur while editing Pikmin 2's files.

Note: Get the automatic crash debugger screen code listed below before continuing, as that crash screen can provide valuable info on what caused a crash.

Automatically Show Exception Handler (GameCube USA) 0442219c 60000000

Automatically Show Exception Handler (GameCube PAL) 04422440 60000000

Automatically Show Exception Handler (GameCube JPN) 04423ca0 60000000

Automatically Show Exception Handler (Wii USA) 044a803c 60000000

Automatically Show Exception Handler (GameCube USA Demo 1) 04422218 60000000

Custom models[edit]

My custom model has random stretchy bits[edit]

Check your weight painting on the model, partial weights should not be used.

Overworlds and Caves[edit]

The changes I made to the overworld aren't applying[edit]

You need to create a new save

Adding more sublevels to a vanilla cave crashes[edit]

Make sure the number of entries in the BgmList (located in user/Totaka) for the cave matches the number of sublevels that are in the cave.

Loading a cave stays stuck for longer than usual and eventually crashes Dolphin[edit]

Open the cave definition file and go to the sublevel you were trying to load. Make sure that the amount of entries on TekiInfo, ItemInfo, etc. blocks matches the number present at the start of that same block (this number commented with num).

Other common crashes[edit]

The crash screen said "Memory Alloc Error"[edit]

That means the game is out of memory. Try reducing the size of a model, or the amount of enemies in an overworld, or whatever change you made that caused the error