Pikmin 2 troubleshooting
Jump to navigation
Jump to search
Solutions to common problems that can occur while editing Pikmin 2's files.
Note: Get the automatic crash debugger screen code from this page before continuing, as that crash screen can provide valuable info on what caused a crash.
- Adding more sublevels to a vanilla cave crashes
- Make sure the number of entries in the BgmList (located in
user/Totaka
) for the cave matches the number of sublevels that are in the cave.
- My custom model has random stretchy bits
- Check your weight painting on the model, partial weights should not be used.
- The changes I made to the overworld aren't applying
- You need to be on a new save.
- The crash screen said "Memory Alloc Error"
- That means the game is out of memory. Try reducing the size of a model, or the amount of enemies in an overworld, or whatever change you made that caused the error
- Loading a cave stays stuck for longer than usual and eventually crashes Dolphin
- Open the cave definition file and go to the sublevel you were trying to load. Make sure that the amount of entries on
TekiInfo
,ItemInfo
, etc. blocks matches the number present at the start of that same block (this number commented withnum
).