Difference between revisions of "Pikmin 2 directory tree"

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! Entry || Description
 
! Entry || Description
 
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{{dt|d|AudioRes|Audio: music, instruments and sound effects.}}
+
{{dt|d||AudioRes|Audio: music, instruments and sound effects.}}
{{dt|d|AudioRes/Banks|Sound effect and instrument files.}}
+
{{dt|d|AudioRes|Banks|Sound effect and instrument files.}}
{{dt|f|AudioRes/BgmList.txt|List of songs used in the game.}}
+
{{dt|f|AudioRes|BgmList.txt|List of songs used in the game.}}
{{dt|f|AudioRes/Conductor.arc|Some .cnd files about the songs in the game.}}
+
{{dt|f|AudioRes|Conductor.arc|Some .cnd files about the songs in the game.}}
{{dt|f|AudioRes/Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
+
{{dt|f|AudioRes|Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
{{dt|f|AudioRes/PSound.aaf|Unknown.}}
+
{{dt|f|AudioRes|PSound.aaf|Unknown.}}
{{dt|f|AudioRes/PSound.asn|Unknown.}}
+
{{dt|f|AudioRes|PSound.asn|Unknown.}}
{{dt|d|AudioRes/Seqs|Sequenced music (like MIDI files).}}
+
{{dt|d|AudioRes|Seqs|Sequenced music (like MIDI files).}}
{{dt|d|AudioRes/Stream|Streamed (non-sequenced) music.}}
+
{{dt|d|AudioRes|Stream|Streamed (non-sequenced) music.}}
{{dt|d|banner|Presumably the game banners, on the GameCube menu, for each language.}}
+
{{dt|d||banner|Presumably the game banners, on the GameCube menu, for each language.}}
{{dt|d|enemy|Enemy data.}}
+
{{dt|d||enemy|Enemy data.}}
{{dt|d|enemy/common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
+
{{dt|d|enemy|common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
{{dt|d|enemy/data|Enemy and plant models and animations.}}
+
{{dt|d|enemy|data|Enemy and plant models and animations.}}
{{dt|f|enemy/enemyResList.txt|List with enemy resource file paths.}}
+
{{dt|f|enemy|enemyResList.txt|List with enemy resource file paths.}}
{{dt|d|enemy/parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
+
{{dt|d|enemy|parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
{{dt|f|gameConfig.ini|Game settings.}}
+
{{dt|f||gameConfig.ini|Game settings.}}
{{dt|d|memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
+
{{dt|d||memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
{{dt|d|message|Fonts and text strings for all languages/regions.}}
+
{{dt|d||message|Fonts and text strings for all languages/regions.}}
{{dt|d|new_screen|Menu resources, in all languages.}}
+
{{dt|d||new_screen|Menu resources, in all languages.}}
{{dt|f|opening.bnr|Game banner}}
+
{{dt|f||opening.bnr|Game banner}}
{{dt|f|pikmin2UP.MAP|Unknown.}}
+
{{dt|f||pikmin2UP.MAP|Unknown.}}
{{dt|d|thp|Pre-rendered videos.}}
+
{{dt|d||thp|Pre-rendered videos.}}
{{dt|f|timeStamp*.txt|Build dates. File names are still a bit unclear.}}
+
{{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}}
{{dt|d|user|}}
+
{{dt|d||user|}}
{{dt|d|user/Abe|}}
+
{{dt|d|user|Abe|}}
{{dt|d|user/Abe/cave|Lighting settings.}}
+
{{dt|d|user/Abe|cave|Lighting settings.}}
{{dt|d|user/Abe/item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
+
{{dt|d|user/Abe|item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
{{dt|d|user/Abe/map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
+
{{dt|d|user/Abe|map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
{{dt|d|user/Abe/Pellet|Treasure models and some configuration files.}}
+
{{dt|d|user/Abe|Pellet|Treasure models and some configuration files.}}
{{dt|d|user/Abe/Pellet/*|}}
+
{{dt|d|user/Abe/Pellet|*|}}
{{dt|f|user/Abe/Pellet/*/carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
+
{{dt|f|user/Abe/Pellet/*|pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
{{dt|d|user/Abe/piki|Pikmin and leader settings.}}
+
{{dt|d|user/Abe|piki|Pikmin and leader settings.}}
{{dt|f|user/Abe/stages.txt|Area listing.}}
+
{{dt|f|user/Abe|stages.txt|Area listing.}}
{{dt|d|user/Abe/time|Day time settings.}}
+
{{dt|d|user/Abe|time|Day time settings.}}
{{dt|d|user/Abe/vs|2-Player Battle stage settings (list of cave units for every pattern)}}
+
{{dt|d|user/Abe|vs|2-Player Battle stage settings (list of cave units for every pattern)}}
{{dt|d|user/Ebisawa|}}
+
{{dt|d|user|Ebisawa|}}
{{dt|d|user/Ebisawa/card_e_reader|e-Reader stuff? (.dwn format)}}
+
{{dt|d|user/Ebisawa|card_e_reader|e-Reader stuff? (.dwn format)}}
{{dt|d|user/Ebisawa/effect|Visual effects? (.jpc format)}}
+
{{dt|d|user/Ebisawa|effect|Visual effects? (.jpc format)}}
{{dt|d|user/Ebisawa/testdata|Test stuff?}}
+
{{dt|d|user/Ebisawa|testdata|Test stuff?}}
{{dt|d|user/Ebisawa/testdata/_2D|Old menus?}}
+
{{dt|d|user/Ebisawa/testdata|_2D|Old menus?}}
{{dt|d|user/Ebisawa/title|Title screens}}
+
{{dt|d|user/Ebisawa|title|Title screens}}
{{dt|d|user/Kando|}}
+
{{dt|d|user|Kando|}}
{{dt|f|user/Kando/aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
+
{{dt|f|user/Kando|aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
{{dt|d|user/Kando/bridge|Bridge models.}}
+
{{dt|d|user/Kando|bridge|Bridge models.}}
{{dt|d|user/Kando/develop|Some development tool resources?}}
+
{{dt|d|user/Kando|develop|Some development tool resources?}}
{{dt|d|user/Kando/effect|Visual effects? Contains Onion beam animations.}}
+
{{dt|d|user/Kando|effect|Visual effects? Contains Onion beam animations.}}
{{dt|d|user/Kando/map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
+
{{dt|d|user/Kando|map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
{{dt|f|user/Kando/mizu.bti|Unknown texture.}}
+
{{dt|f|user/Kando|mizu.bti|Unknown texture.}}
{{dt|d|user/Kando/objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
+
{{dt|d|user/Kando|objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
{{dt|d|user/Kando/onyon|Onion model and animations.}}
+
{{dt|d|user/Kando|onyon|Onion model and animations.}}
{{dt|d|user/Kando/piki|Model and animations for the cursor, Pikmin and leaders.}}
+
{{dt|d|user/Kando|piki|Model and animations for the cursor, Pikmin and leaders.}}
{{dt|d|user/Kando/pod*|Research Pod model and animations.}}
+
{{dt|d|user/Kando|pod*|Research Pod model and animations.}}
{{dt|d|user/Kando/resulttex|Old Treasure Hoard icons.}}
+
{{dt|d|user/Kando|resulttex|Old Treasure Hoard icons.}}
{{dt|d|user/Kando/texCaster|Unknown texture.}}
+
{{dt|d|user/Kando|texCaster|Unknown texture.}}
{{dt|d|user/Kando/ufo*|Ship model and animations.}}
+
{{dt|d|user/Kando|ufo*|Ship model and animations.}}
{{dt|d|user/Kando/vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
+
{{dt|d|user/Kando|vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
{{dt|d|user/Kando/zukan|Some settings for the test level.}}
+
{{dt|d|user/Kando|zukan|Some settings for the test level.}}
{{dt|d|user/Koono|Space mail stuff.}}
+
{{dt|d|user|Koono|Space mail stuff.}}
{{dt|d|user/Matoba|}}
+
{{dt|d|user|Matoba|}}
{{dt|d|user/Matoba/challenge|Challenge mode level settings, used and unused.}}
+
{{dt|d|user/Matoba|challenge|Challenge mode level settings, used and unused.}}
{{dt|d|user/Matoba/resulttex|Treasure Hoard icons.}}
+
{{dt|d|user/Matoba|resulttex|Treasure Hoard icons.}}
{{dt|d|user/Mukki|}}
+
{{dt|d|user|Mukki|}}
{{dt|d|user/Mukki/mapunits|}}
+
{{dt|d|user/Mukki|mapunits|}}
{{dt|d|user/Mukki/mapunits/arc|[[Cave unit definition file|Cave unit models and settings]].}}
+
{{dt|d|user/Mukki/mapunits|arc|[[Cave unit definition file|Cave unit models and settings]].}}
{{dt|d|user/Mukki/mapunits/caveinfo|[[Cave definition file|Cave settings]].}}
+
{{dt|d|user/Mukki/mapunits|caveinfo|[[Cave definition file|Cave settings]].}}
{{dt|d|user/Mukki/mapunits/units|[[Cave unit list file|Cave unit lists]].}}
+
{{dt|d|user/Mukki/mapunits|units|[[Cave unit list file|Cave unit lists]].}}
{{dt|d|user/Mukki/movie|In-game cutscenes.}}
+
{{dt|d|user/Mukki|movie|In-game cutscenes.}}
{{dt|d|user/Nishimura|}}
+
{{dt|d|user|Nishimura|}}
{{dt|d|user/Nishimura/Camera|Camera settings?}}
+
{{dt|d|user/Nishimura|Camera|Camera settings?}}
{{dt|d|user/Nishimura/Rumble|Rumble settings.}}
+
{{dt|d|user/Nishimura|Rumble|Rumble settings.}}
{{dt|d|user/Nishimura/Shadow|Shadow settings.}}
+
{{dt|d|user/Nishimura|Shadow|Shadow settings.}}
{{dt|d|user/Totaka|Music settings.}}
+
{{dt|d|user|Totaka|Music settings.}}
{{dt|d|user/Wakai|Some text files related to music?}}
+
{{dt|d|user|Wakai|Some text files related to music?}}
{{dt|d|user/Yamashita|}}
+
{{dt|d|user|Yamashita|}}
{{dt|d|user/Yamashita/arc|Boot screens.}}
+
{{dt|d|user/Yamashita|arc|Boot screens.}}
{{dt|d|user/Yamashita/enemytex|Piklopedia icons.}}
+
{{dt|d|user/Yamashita|enemytex|Piklopedia icons.}}
{{dt|d|user/Yamashita/zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
+
{{dt|d|user/Yamashita|zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
{{dt|f|*gameConfig.ini|Alternate game configuration files.}}
+
{{dt|f||*gameConfig.ini|Alternative game configuration files.}}
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 17:32, 20 October 2016

This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes Audio: music, instruments and sound effects.
AudioRes/Banks Sound effect and instrument files.
AudioRes/BgmList.txt List of songs used in the game.
AudioRes/Conductor.arc Some .cnd files about the songs in the game.
AudioRes/Key.arc .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
AudioRes/PSound.aaf Unknown.
AudioRes/PSound.asn Unknown.
AudioRes/Seqs Sequenced music (like MIDI files).
AudioRes/Stream Streamed (non-sequenced) music.
banner Presumably the game banners, on the GameCube menu, for each language.
enemy Enemy data.
enemy/common Contains enemyCommon.szs. Models of the rocks used in petrification.
enemy/data Enemy and plant models and animations.
enemy/enemyResList.txt List with enemy resource file paths.
enemy/parm Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
gameConfig.ini Game settings.
memoryCard Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat)
message Fonts and text strings for all languages/regions.
new_screen Menu resources, in all languages.
opening.bnr Game banner
pikmin2UP.MAP Unknown.
thp Pre-rendered videos.
timeStamp*.txt Build dates. File names are still a bit unclear.
user
user/Abe
user/Abe/cave Lighting settings.
user/Abe/item Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
user/Abe/map Area settings, test map and Piklopedia areas included (routes, lighting, ...)
user/Abe/Pellet Treasure models and some configuration files.
user/Abe/Pellet/*
user/Abe/Pellet/*/carcass_config.txt Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_config.txt Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_texts.szs Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_config.txt Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_texts.txt Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/pelletlist_*.szs Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
user/Abe/piki Pikmin and leader settings.
user/Abe/stages.txt Area listing.
user/Abe/time Day time settings.
user/Abe/vs 2-Player Battle stage settings (list of cave units for every pattern)
user/Ebisawa
user/Ebisawa/card_e_reader e-Reader stuff? (.dwn format)
user/Ebisawa/effect Visual effects? (.jpc format)
user/Ebisawa/testdata Test stuff?
user/Ebisawa/testdata/_2D Old menus?
user/Ebisawa/title Title screens
user/Kando
user/Kando/aiConstants.txt Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
user/Kando/bridge Bridge models.
user/Kando/develop Some development tool resources?
user/Kando/effect Visual effects? Contains Onion beam animations.
user/Kando/map Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).
user/Kando/mizu.bti Unknown texture.
user/Kando/objects Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
user/Kando/onyon Onion model and animations.
user/Kando/piki Model and animations for the cursor, Pikmin and leaders.
user/Kando/pod* Research Pod model and animations.
user/Kando/resulttex Old Treasure Hoard icons.
user/Kando/texCaster Unknown texture.
user/Kando/ufo* Ship model and animations.
user/Kando/vstex 2-Player Battle Roulette icons and other minor HUD textures.
user/Kando/zukan Some settings for the test level.
user/Koono Space mail stuff.
user/Matoba
user/Matoba/challenge Challenge mode level settings, used and unused.
user/Matoba/resulttex Treasure Hoard icons.
user/Mukki
user/Mukki/mapunits
user/Mukki/mapunits/arc Cave unit models and settings.
user/Mukki/mapunits/caveinfo Cave settings.
user/Mukki/mapunits/units Cave unit lists.
user/Mukki/movie In-game cutscenes.
user/Nishimura
user/Nishimura/Camera Camera settings?
user/Nishimura/Rumble Rumble settings.
user/Nishimura/Shadow Shadow settings.
user/Totaka Music settings.
user/Wakai Some text files related to music?
user/Yamashita
user/Yamashita/arc Boot screens.
user/Yamashita/enemytex Piklopedia icons.
user/Yamashita/zukan Some settings for the Piklopedia/Treasure Hoard areas.
*gameConfig.ini Alternative game configuration files.