Pikmin 2 otakara config.txt
Revision as of 18:55, 3 September 2018 by Pikmanfan2002 (talk | contribs) (Created page with "Found under <code>root > user > Abe > (your region)</code> is a list of several .szs folders. Look for the one named <code>pelletlist_(your region)</code>; can be <code>pellet...")
Found under root > user > Abe > (your region)
is a list of several .szs folders. Look for the one named pelletlist_(your region)
; can be pelletlist_us.szs
, pelletlist_pal.szs
or pelletlist_jpn.szs
. Extract this file to get several txt files, including otakara_config.txt. Inside otakara_config.txt are several blocks that look like the following:
{ name ahiru # The internal name of the treasure archive ahiru.szs # Location for model details (?) bmd ahiru.bmd # Same as above (?) animmgr animmgr.txt # Animation details (?) colltree collInfo.txt # Collision details (?) radius 35 # Radius where pikmin pick up the treasure base. (?) p_radius 35 # Same as above (?) height 25 # Same as radius, but for height inertiascaling 500 # (?) particletype simple # (?) numparticles 8 # (?) particlesize 1 # (?) friction 0.1 # (?) min 8 # Min number of Pikmin needed to carry. max 15 # Max number of Pikmin needed to carry. pikicountmax 0 # Number of Pikmin treasure produces. Leftover data from similar files. pikicountmin 0 # Same as above. dynamics lod # (?) money 90 # Number of pokos the treasure is worth. unique yes # (?) code 0 # (?) dictionary 129 # Spot placement in the Treasure Horde (?) depth 0 # (?) depth_max 25 # (?) depth_a 15 # (?) depth_b 20 # (?) depth_c 37 # (?) depth_d 37 # (?) end }