Editing Pikmin 2 otakara config.txt
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Found under <code>root > user > Abe > (your region)</code> is a list of several .szs folders. Look for the one named <code>pelletlist_(your region)</code>; can be <code>pelletlist_us.szs</code>, <code>pelletlist_pal.szs</code> or <code>pelletlist_jpn.szs</code>. Extract this file to get several txt files, including otakara_config.txt. Inside otakara_config.txt are several blocks that look like the following: | |
− | <code> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<pre> | <pre> | ||
{ | { | ||
− | name ahiru | + | name ahiru # The internal name of the treasure |
− | archive ahiru.szs | + | archive ahiru.szs # Location for model details (?) |
− | bmd | + | bmd ahiru.bmd # Same as above (?) |
− | animmgr animmgr.txt | + | animmgr animmgr.txt # Animation details (?) |
− | colltree collInfo.txt | + | colltree collInfo.txt # Collision details (?) |
− | radius | + | radius 35 # Radius where pikmin pick up the treasure base. (?) |
− | p_radius | + | p_radius 35 # Same as above (?) |
− | height | + | height 25 # Same as radius, but for height |
− | inertiascaling 500 | + | inertiascaling 500 # (?) |
− | + | particletype simple # (?) | |
− | numparticles | + | numparticles 8 # (?) |
− | particlesize | + | particlesize 1 # (?) |
− | friction 0.1 | + | friction 0.1 # (?) |
− | min | + | min 8 # Min number of Pikmin needed to carry. |
− | max | + | max 15 # Max number of Pikmin needed to carry. |
− | pikicountmax | + | pikicountmax 0 # Number of Pikmin treasure produces. Leftover data from similar files. |
− | pikicountmin | + | pikicountmin 0 # Same as above. |
− | dynamics lod | + | dynamics lod # (?) |
− | money | + | money 90 # Number of pokos the treasure is worth. |
− | unique yes | + | unique yes # (?) |
− | code | + | code 0 # (?) |
− | dictionary 129 | + | dictionary 129 # Spot placement in the Treasure Horde (?) |
− | depth | + | depth 0 # (?) |
− | depth_max | + | depth_max 25 # (?) |
− | depth_a | + | depth_a 15 # (?) |
− | depth_b | + | depth_b 20 # (?) |
− | depth_c | + | depth_c 37 # (?) |
− | depth_d | + | depth_d 37 # (?) |
end | end | ||
} | } | ||
</pre> | </pre> | ||
− | |||
− | |||
− |