Editing Pikmin 2 otakara config.txt
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{{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}} | {{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}} | ||
− | + | Found under <code>/user/Abe/Pellet/<region></code> is a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_<region></code>; can be <code>pelletlist_us.szs</code>, <code>pelletlist_pal.szs</code> or <code>pelletlist_jpn.szs</code>. Extract this file to get several txt files, including <code>otakara_config.txt</code>. Inside <code>otakara_config.txt</code> are several blocks that look like the following: | |
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<pre> | <pre> | ||
{ | { | ||
− | name ahiru | + | name ahiru # The internal name of the treasure (used when spawning treasures in caves) |
− | archive ahiru.szs | + | archive ahiru.szs # name of the .szs archive containing the model, ins user/Abe/pellet/region |
− | bmd ahiru.bmd | + | bmd ahiru.bmd # Name of the .bmd model within the .szs archive |
− | animmgr animmgr.txt | + | animmgr animmgr.txt # File name of the animation mangager in otakara_texts.szs |
− | colltree collInfo.txt | + | colltree collInfo.txt # name of the collision text file in otakara_texts.szs |
− | radius 35 | + | radius 35 # Radius where pikmin pick up the treasure base. |
− | p_radius 35 | + | p_radius 35 # Radius of the shadow the treasure makes |
− | height 25 | + | height 25 # height offset of the treasure model. |
− | inertiascaling 500 | + | inertiascaling 500 # has to do with ground collision. higher values = more stable |
− | particletyp simple | + | particletyp simple # (?) |
− | numparticles 8 | + | numparticles 8 # (?) |
− | particlesize 1 | + | particlesize 1 # (?) |
− | friction 0.1 | + | friction 0.1 # Likely unused. |
− | min 8 | + | min 8 # Min number of Pikmin needed to carry. |
− | max 15 | + | max 15 # Max number of Pikmin that can carry. |
− | pikicountmax 0 | + | pikicountmax 0 # Number of Pikmin treasure produces. Leftover data from similar files. |
− | pikicountmin 0 | + | pikicountmin 0 # Same as above. |
− | dynamics lod | + | dynamics lod # (?) |
− | money 90 | + | money 90 # Number of pokos the treasure is worth. |
− | unique yes | + | unique yes # if set to no, the treasure will always appear no matter what. |
− | code 0 | + | code 0 # (?) |
− | dictionary 129 | + | dictionary 129 # Spot placement in the Treasure Horde |
− | depth 0 | + | depth 0 # This and the next values are how you make treasures buried. |
− | depth_max 25 | + | depth_max 25 # depth is the most important for this. |
− | depth_a 15 | + | depth_a 15 # these seem to be radii the pikmin make around the object as they unbury it. |
− | depth_b 20 | + | depth_b 20 # ^ |
− | depth_c 37 | + | depth_c 37 # ^ |
− | depth_d 37 | + | depth_d 37 # ^ |
end | end | ||
} | } |