Editing Pikmin 2 otakara config.txt

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{{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}}
 
{{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}}
<code>otakara_config.txt</code> is a file that dictates non-Exploration Kit treasure properties in ''Pikmin 2''. <code>item_config.txt</code> is a similar file that lists all Exploration Kit treasures. This page will explain both files.
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<code>otakara_config.txt</code> is a file that dictates non-Exploration Kit treasure properties in ''Pikmin 2''. <code>item_config.txt</code> is a similar file that lists all Exploration Kit treasures; its entries also contain one extra property, <code>message</code>. This page will explain both files.
  
To find them, go to <code>/user/Abe/Pellet/&lt;region&gt;</code>, where you will see a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_&lt;region&gt;</code>. Extract this file to get several text files, including <code>otakara_config.txt</code> and <code>item_config.txt</code>. The files <code>/user/Abe/Pellet/&lt;region&gt;/otakara_config.txt</code> and <code>/user/Abe/Pellet/&lt;region&gt;/item_config.txt</code> are '''unused''' by the game.
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To find them, go to <code>/user/Abe/Pellet/&lt;region&gt;</code>, where you will see a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_&lt;region&gt;</code>; can be <code>pelletlist_us.szs</code>, <code>pelletlist_pal.szs</code> or <code>pelletlist_jpn.szs</code>. Extract this file to get several text files, including <code>otakara_config.txt</code> and <code>item_config.txt</code>.
  
 
==Format==
 
==Format==
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|-
 
|-
 
| <code>radius</code>
 
| <code>radius</code>
| {{unsure|Collision processing radius?}}
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| Radius where Pikmin pick up the treasure base.
 
|-
 
|-
 
| <code>p_radius</code>
 
| <code>p_radius</code>
| Radius of shadow and where Pikmin pick up the treasure base.
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| Radius of the treasure's shadow.
 
|-
 
|-
 
| <code>height</code>
 
| <code>height</code>
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|-
 
|-
 
| <code>inertiascaling</code>
 
| <code>inertiascaling</code>
| A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity.
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| {{unsure|Has to do with ground collision. Higher values = more stable.}}
 
|-
 
|-
 
| <code>particletype</code>
 
| <code>particletype</code>
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|-
 
|-
 
| <code>dynamics</code>
 
| <code>dynamics</code>
| A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1.
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| {{unknown}}.
 
|-
 
|-
 
| <code>money</code>
 
| <code>money</code>
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|-
 
|-
 
| <code>unique</code>
 
| <code>unique</code>
| If set to no, the treasure will always appear, even if it is already collected.
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| If set to no, the treasure will always appear no matter what.
 
|-
 
|-
 
| <code>code</code>
 
| <code>code</code>
| {{unsure|Most treasures have a code of 0, but treasures with a code of 1 cannot be grabbed by breadbugs. Exploration kit treasures use a code of 2.}}
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| {{unknown}}
 
|-
 
|-
 
| <code>dictionary</code>
 
| <code>dictionary</code>
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|-
 
|-
 
| <code>message</code>
 
| <code>message</code>
| Controls the ID of the ship's announcement message. If not present, no message loads, as is the case with all normal (non-Exploration Kit) treasures.
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| '''<code>item_config.txt</code> only'''. {{unsure|ID of the ship's announcement message.}}
 
|}
 
|}
  

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