Editing Pikmin 2 otakara config.txt
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{{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}} | {{DISPLAYTITLE:''Pikmin 2'' otakara_config.txt}} | ||
− | <code>otakara_config.txt</code> is a file that dictates non-Exploration Kit treasure properties in ''Pikmin 2''. <code>item_config.txt</code> is a similar file that lists all Exploration Kit treasures. This page will explain both files. | + | <code>otakara_config.txt</code> is a file that dictates non-Exploration Kit treasure properties in ''Pikmin 2''. <code>item_config.txt</code> is a similar file that lists all Exploration Kit treasures; its entries also contain one extra property, <code>message</code>. This page will explain both files. |
To find them, go to <code>/user/Abe/Pellet/<region></code>, where you will see a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_<region></code>. Extract this file to get several text files, including <code>otakara_config.txt</code> and <code>item_config.txt</code>. The files <code>/user/Abe/Pellet/<region>/otakara_config.txt</code> and <code>/user/Abe/Pellet/<region>/item_config.txt</code> are '''unused''' by the game. | To find them, go to <code>/user/Abe/Pellet/<region></code>, where you will see a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_<region></code>. Extract this file to get several text files, including <code>otakara_config.txt</code> and <code>item_config.txt</code>. The files <code>/user/Abe/Pellet/<region>/otakara_config.txt</code> and <code>/user/Abe/Pellet/<region>/item_config.txt</code> are '''unused''' by the game. | ||
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| <code>radius</code> | | <code>radius</code> | ||
− | | | + | | Radius where Pikmin pick up the treasure base. |
|- | |- | ||
| <code>p_radius</code> | | <code>p_radius</code> | ||
− | | Radius of | + | | Radius of the treasure's shadow. |
|- | |- | ||
| <code>height</code> | | <code>height</code> | ||
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| <code>inertiascaling</code> | | <code>inertiascaling</code> | ||
− | | | + | | {{unsure|Has to do with ground collision. Higher values = more stable.}} |
|- | |- | ||
| <code>particletype</code> | | <code>particletype</code> | ||
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|- | |- | ||
| <code>dynamics</code> | | <code>dynamics</code> | ||
− | | | + | | {{unknown}}. |
|- | |- | ||
| <code>money</code> | | <code>money</code> | ||
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|- | |- | ||
| <code>unique</code> | | <code>unique</code> | ||
− | | If set to no, the treasure will always appear | + | | If set to no, the treasure will always appear no matter what. |
|- | |- | ||
| <code>code</code> | | <code>code</code> | ||
− | | {{ | + | | {{unknown}} |
|- | |- | ||
| <code>dictionary</code> | | <code>dictionary</code> | ||
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|- | |- | ||
| <code>message</code> | | <code>message</code> | ||
− | | | + | | '''<code>item_config.txt</code> only'''. {{unsure|ID of the ship's announcement message.}} |
|} | |} | ||