Difference between revisions of "Pikmin 2 otakara config.txt"

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(Created page with "Found under <code>root > user > Abe > (your region)</code> is a list of several .szs folders. Look for the one named <code>pelletlist_(your region)</code>; can be <code>pellet...")
 
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Found under <code>root > user > Abe > (your region)</code> is a list of several .szs folders. Look for the one named <code>pelletlist_(your region)</code>; can be <code>pelletlist_us.szs</code>, <code>pelletlist_pal.szs</code> or <code>pelletlist_jpn.szs</code>. Extract this file to get several txt files, including otakara_config.txt. Inside otakara_config.txt are several blocks that look like the following:
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{{DISPLAYTITLE:''Pikmin 2'' otakara config.txt}}
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Found under <code>/user/Abe/&lt;region&gt;</code> is a list of several <code>.szs</code> files. Look for the one named <code>pelletlist_&lt;region&gt;</code>; can be <code>pelletlist_us.szs</code>, <code>pelletlist_pal.szs</code> or <code>pelletlist_jpn.szs</code>. Extract this file to get several txt files, including <code>otakara_config.txt</code>. Inside <code>otakara_config.txt</code> are several blocks that look like the following:
 
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{
 
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}
 
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[[Category:Pikmin 2]]
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[[Category:File formats]]

Revision as of 15:34, 10 September 2018

Found under /user/Abe/<region> is a list of several .szs files. Look for the one named pelletlist_<region>; can be pelletlist_us.szs, pelletlist_pal.szs or pelletlist_jpn.szs. Extract this file to get several txt files, including otakara_config.txt. Inside otakara_config.txt are several blocks that look like the following:

{
	name		ahiru # The internal name of the treasure
	archive		ahiru.szs # Location for model details (?)
	bmd		ahiru.bmd # Same as above (?)
	animmgr		animmgr.txt # Animation details (?)
	colltree		collInfo.txt # Collision details (?)
	radius		35 # Radius where pikmin pick up the treasure base. (?)
	p_radius		35 # Same as above (?)
	height		25 # Same as radius, but for height
	inertiascaling		500 # (?)
	particletype		simple # (?)
	numparticles		8 # (?)
	particlesize		1 # (?)
	friction		0.1 # (?)
	min		8 # Min number of Pikmin needed to carry.
	max		15 # Max number of Pikmin needed to carry.
	pikicountmax		0 # Number of Pikmin treasure produces. Leftover data from similar files.
	pikicountmin		0 # Same as above.
	dynamics		lod # (?)
	money		90 # Number of pokos the treasure is worth.
	unique		yes # (?)
	code	0 # (?)
	dictionary	129 # Spot placement in the Treasure Horde (?)
	depth		0 # (?)
	depth_max		25 # (?)
	depth_a		15 # (?)
	depth_b		20 # (?)
	depth_c		37 # (?)
	depth_d		37 # (?)
	end
}