Glossary

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A general glossary of terms.


Navigation: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

There are also glossaries for terms used exclusively in some games. For those, see Pikmin glossary, Pikmin 2 glossary, and Pikmin 3 glossary.

#[edit]

A[edit]

ARC file
An uncompressed archive format that can be found in Pikmin 2 and Pikmin 3.

B[edit]

C[edit]

Cemu
An open-source Wii U emulator.
Download link: http://cemu.info/
Comment
In some files, some strings can be comments, and not actual scripts or code. This means that the game will ignore these bits of text entirely. They exist solely to help people who read the file understand where they are and how the file works. Most of the time, text that is a comment comes after a symbol, like a #.

D[edit]

Decompilation / Decomp
A project that involves converting assembled code to a readable format such as C++.
One of the many uses for a decomp is allowing for the code to be directly edited for modding.
DOL File
An executable file format made for GameCube games, which contain the data necessary to run a program/game.
Dolphin Emulator
An open-source GameCube and Wii emulator.
Download link: https://dolphin-emu.org/
Dope
Internal name for sprays.

E[edit]

F[edit]

G[edit]

Generator files / Gen files
Text files that determine where and how an object should spawn in an area or cave.

H[edit]

I[edit]

ISO File
An uncompressed disc image format that represents the data that can be found on optical discs such as DVDs, CDs, and GameCube discs.

J[edit]

K[edit]

L[edit]

M[edit]

N[edit]

O[edit]

P[edit]

Parameters / Params
Text files that determine the behavior of a variety of mechanics, such as the Pikmin, enemies, lighting, and more.
Piki
The internal name for Pikmin; the word stems from the Japanese word "Ippiki (一疋), which means "one small animal".

Q[edit]

R[edit]

ROM File
A computer file which contains a copy of the data from a read-only memory chip such as video game cartridges.
The term is often used in the context of video game emulation, and .ISO files are used interchangeably. (See ISO for more details.)
Route
Path the Pikmin take to carry objects. In Pikmin 3, this can also be the path used by leaders to walk with the Go Here! function, Pikmin returning to a Burgeoning Spiderwort, etc.

S[edit]

Start
In layout files, this can refer to the location of the Hocotate ship, the Research Pod, or the Onions in 2-Player Battle. The ID is probably 7 in the case of the latter.
SZS File
A compressed archive format that can be found in Pikmin 2 and Pikmin 3.

T[edit]

Teki
Japanese for "enemy" (てき), which also happens to be the internal name for enemies.

U[edit]

V[edit]

Vanilla
The unedited version of a game or a file.

X[edit]

Y[edit]

Yuzu
A discontinued open-source Nintendo Switch emulator that focuses on performance.
Forks and archived builds can be found here: https://emulation.gametechwiki.com/index.php/Yuzu#Forks

Z[edit]