Pikmin 2 glossary

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Glossary of terms used in Pikmin 2, in a technical context. See also the global glossary.


Navigation: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#[edit]

A[edit]

AST file
A streamed audio format for JSYSTEM Nintendo games, often used for cutscenes and menus.

B[edit]

Barrel
Internal name for the clog objects.
BLO file
A 2D screen format used for JSYSTEM Nintendo games.
BMD file
A 3D model format used for JSYSTEM Nintendo games.
BMS file
A sequenced audio format used for JSYSTEM Nintendo games.

C[edit]

C-Kit
A toolkit that is used to inject C++ code into a GameCube/Wii DOL executable file.
This was an old method of editing/adding onto the game's code, which has been succeeded by decomp.

D[edit]

E[edit]

F[edit]

Forest
Internal name for Awakening Wood.

G[edit]

H[edit]

I[edit]

Item
The internal name for upgrades obtained by Exploration Kit treasures.

J[edit]

JaiMaker
A tool that lets you convert MIDI files to BMS files.
JSYSTEM
An in-house engine developed by Nintendo used for many GameCube and Wii games such as Pikmin 2.

K[edit]

L[edit]

Last
Internal name for Wistful Wild.

M[edit]

N[edit]

Navi
The internal name for leaders.

O[edit]

Omake
The word is a romanization of 御負け(bonus), which is also the internal name for the cinema/bonus menu.
Onyon
Internal name for Pikmin Onions.
Otakara
The Japanese word for treasures that also happens to be their internal name.

P[edit]

Piki
The internal name for Pikmin; the word stems from the Japanese word "Ippiki (一疋), which means "one small animal".
Plant
This is often what spiderwort plants are called internally, but sometimes applies to normal plant creatures.
Pod
Internal name of ship pod used in caves.

Q[edit]

R[edit]

S[edit]

T[edit]

Tutorial
Internal name for Valley of Repose.
THP File
A full motion video format used for in-house developed Nintendo GameCube games that also takes up more space than it should.

U[edit]

Ufo
Internal name of the ship.
Ujamushi
Internal name for the bugs that rarely appear in Wistful Wild.

V[edit]

vrbox
What the game calls the cave skyboxes.

X[edit]

Y[edit]

Yakushima
The internal name for the Distant Spring and the Perplexing Pool.
The word comes from one of the Ōsumi Islands that are found in Kagoshima Prefecture, Japan.

Z[edit]

Zukan
Romanization of 図鑑 (picture book). Ambiguously, it is the internal name for both the Piklopedia and Treasure Hoard.