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  • Here is a list of information of all of ''Pikmin 2''<nowiki>'</nowiki>s cave units. The following pages are also recommended ...sed, subtract 5 from the number of spots used, then multiply the result by 1.8 and round up (DO NOT APPLY IF THE UNIT IS UNIQUE).
    12 KB (1,842 words) - 18:12, 28 March 2020
  • ...modded the first one is a version know as USA demo final and is a demo of pikmin 2 but this demo contains the entire game inside ...the usa retail release of pikmin 2 and the last version that is modded is pikmin 2 wii and is pretty self explanatory
    2 KB (356 words) - 04:24, 14 March 2024
  • ...files, so open let's say 1 and delete every object, repeat for default and plant. After that select "Geometry", select "Load BJMP", in the new window go to ...t to the graphic pack that we have created. Now close the window and open "Pikmin 3". Finally in-game go to Tropical Forest stage in Collect Treasure and pla
    4 KB (707 words) - 22:15, 13 June 2021
  • This page describes the format of the object generator files in ''[[Pikmin]]''. These files have the file ending <code>.gen</code>. Generators handle |Pikmin
    5 KB (856 words) - 06:19, 5 April 2018
  • In ''Pikmin 2'', the files that define a cave's settings can be found in <code>/user/Mu | [[#Spawn type|Spawn type]] is 0, 1, 5, or 8
    22 KB (3,518 words) - 23:52, 27 January 2022
  • ...n 3'' and ''Pikmin 3 Deluxe'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.s ==List (''Pikmin 3'')==
    27 KB (3,959 words) - 05:21, 10 March 2023
  • This is a list of every known sound file name in ''Pikmin 2''<nowiki>'</nowiki>s <code>wScene_0.aw</code>. Note that this list has a <br>wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound
    37 KB (5,491 words) - 20:07, 22 April 2024
  • {{DISPLAYTITLE:''Pikmin'' cheat codes}} This page lists Action Replay and Gecko codes for ''Pikmin'' on the GameCube.
    17 KB (3,059 words) - 19:35, 28 December 2022
  • Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now. ...[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/[Happy]Oatchi[EmphasisEnd]'''
    58 KB (8,979 words) - 04:21, 13 March 2024
  • se.bms is the file that makes all Pikmin 2 sounds go brrrr | <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || plant rustle || <code>---.wav</code>
    124 KB (17,707 words) - 07:00, 23 February 2024