Difference between revisions of "Pikmin 2 directory tree"
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(Correction. Thanks, Pickleodeon!) |
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{{dt|d||new_screen|Menu resources, in all languages.}} | {{dt|d||new_screen|Menu resources, in all languages.}} | ||
{{dt|f||opening.bnr|Game banner}} | {{dt|f||opening.bnr|Game banner}} | ||
− | {{dt|f|| | + | {{dt|f||pikmin2*P.MAP|Unknown. The filename is <code>pikmin2UP.MAP</code> in the US version, <code>pikmin2PP.MAP</code> in the European version, and <code>pikmin2JP.MAP</code> in the Japanese version.}} |
{{dt|d||thp|Pre-rendered videos.}} | {{dt|d||thp|Pre-rendered videos.}} | ||
{{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}} | {{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}} |
Revision as of 22:28, 1 May 2017
This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.
To do: Figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
AudioRes
|
Audio: music, instruments and sound effects. |
AudioRes/Banks
|
Sound effect and instrument files. |
AudioRes/BgmList.txt
|
List of songs used in the game. |
AudioRes/Conductor.arc
|
Some .cnd files about the songs in the game. |
AudioRes/Key.arc
|
.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file. |
AudioRes/PSound.aaf
|
Unknown. |
AudioRes/PSound.asn
|
Unknown. |
AudioRes/Seqs
|
Sequenced music (like MIDI files). |
AudioRes/Stream
|
Streamed (non-sequenced) music. |
banner
|
Presumably the game banners, on the GameCube menu, for each language. |
enemy
|
Enemy data. |
enemy/common
|
Contains enemyCommon.szs . Models of the rocks used in petrification.
|
enemy/data
|
Enemy and plant models and animations. |
enemy/enemyResList.txt
|
List with enemy resource file paths. |
enemy/parm
|
Contains enemyParms.szs . Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
|
gameConfig.ini
|
Game settings. |
memoryCard
|
Contains memoryCardHeader.szs . Something about memory cards (banner.dat and icon.dat)
|
message
|
Fonts and text strings for all languages/regions. |
new_screen
|
Menu resources, in all languages. |
opening.bnr
|
Game banner |
pikmin2*P.MAP
|
Unknown. The filename is pikmin2UP.MAP in the US version, pikmin2PP.MAP in the European version, and pikmin2JP.MAP in the Japanese version.
|
thp
|
Pre-rendered videos. |
timeStamp*.txt
|
Build dates. File names are still a bit unclear. |
user
|
|
user/Abe
|
|
user/Abe/cave
|
Lighting settings. |
user/Abe/item
|
Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure). |
user/Abe/map
|
Area settings, test map and Piklopedia areas included (routes, lighting, ...) |
user/Abe/Pellet
|
Treasure models and some configuration files. |
user/Abe/Pellet/*
|
|
user/Abe/Pellet/*/carcass_config.txt
|
Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/item_config.txt
|
Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/item_texts.szs
|
Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/otakara_config.txt
|
Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/otakara_texts.txt
|
Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/pelletlist_*.szs
|
Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings. |
user/Abe/piki
|
Pikmin and leader settings. |
user/Abe/stages.txt
|
Area listing. |
user/Abe/time
|
Day time settings. |
user/Abe/vs
|
2-Player Battle stage settings (list of cave units for every pattern) |
user/Ebisawa
|
|
user/Ebisawa/card_e_reader
|
e-Reader stuff? (.dwn format) |
user/Ebisawa/effect
|
Visual effects? (.jpc format) |
user/Ebisawa/testdata
|
Test stuff? |
user/Ebisawa/testdata/_2D
|
Old menus? |
user/Ebisawa/title
|
Title screens |
user/Kando
|
|
user/Kando/aiConstants.txt
|
Some constants (gravity, spray berries needed, debt, camera angle (FOV?)). |
user/Kando/bridge
|
Bridge models. |
user/Kando/develop
|
Some development tool resources? |
user/Kando/effect
|
Visual effects? Contains Onion beam animations. |
user/Kando/map
|
Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). |
user/Kando/mizu.bti
|
Unknown texture. |
user/Kando/objects
|
Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed). |
user/Kando/onyon
|
Onion model and animations. |
user/Kando/piki
|
Model and animations for the cursor, Pikmin and leaders. |
user/Kando/pod*
|
Research Pod model and animations. |
user/Kando/resulttex
|
Old Treasure Hoard icons. |
user/Kando/texCaster
|
Unknown texture. |
user/Kando/ufo*
|
Ship model and animations. |
user/Kando/vstex
|
2-Player Battle Roulette icons and other minor HUD textures. |
user/Kando/zukan
|
Slightly simpler version of the test level. |
user/Koono
|
Space mail stuff. |
user/Matoba
|
|
user/Matoba/challenge
|
Challenge mode level settings, used and unused. |
user/Matoba/resulttex
|
Treasure Hoard icons. |
user/Mukki
|
|
user/Mukki/mapunits
|
|
user/Mukki/mapunits/arc
|
Cave unit models and settings. |
user/Mukki/mapunits/caveinfo
|
Cave settings. |
user/Mukki/mapunits/units
|
Cave unit lists. |
user/Mukki/movie
|
In-game cutscenes. |
user/Nishimura
|
|
user/Nishimura/Camera
|
Camera settings? |
user/Nishimura/Rumble
|
Rumble settings. |
user/Nishimura/Shadow
|
Shadow settings. |
user/Totaka
|
Music settings. |
user/Wakai
|
Some text files related to music? |
user/Yamashita
|
|
user/Yamashita/arc
|
Boot screens. |
user/Yamashita/enemytex
|
Piklopedia icons. |
user/Yamashita/zukan
|
Some settings for the Piklopedia/Treasure Hoard areas. |
*gameConfig.ini
|
Alternative game configuration files. |