Difference between revisions of "Pikmin 2 directory tree"
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+ | {{DISPLAYTITLE:''Pikmin 2'' directory tree}} | ||
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. | This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. | ||
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! Entry || Description | ! Entry || Description | ||
|- | |- | ||
− | | | + | {{dt|d||AudioRes|Audio: music, instruments and sound effects.}} |
− | + | {{dt|d|AudioRes|Banks|Sound effect and instrument files.}} | |
− | | | + | {{dt|f|AudioRes|BgmList.txt|List of songs used in the game.}} |
− | | | + | {{dt|f|AudioRes|Conductor.arc|Some .cnd files about the songs in the game.}} |
− | + | {{dt|f|AudioRes|Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}} | |
− | | | + | {{dt|f|AudioRes|PSound.aaf|Unknown.}} |
− | | | + | {{dt|f|AudioRes|PSound.asn|Unknown.}} |
− | + | {{dt|d|AudioRes|Seqs|Sequenced music (like MIDI files).}} | |
− | | | + | {{dt|d|AudioRes|Stream|[[AST file list|Streamed (non-sequenced) music]].}} |
− | | | + | {{dt|d||banner|Presumably the game banners, on the GameCube menu, for each language.}} |
− | + | {{dt|d||enemy|Enemy data.}} | |
− | | | + | {{dt|d|enemy|common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}} |
− | | | + | {{dt|d|enemy|data|Enemy and plant models and animations.}} |
− | + | {{dt|f|enemy|enemyResList.txt|List with enemy resource file paths.}} | |
− | | | + | {{dt|d|enemy|parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}} |
− | | | + | {{dt|f||gameConfig.ini|Game settings.}} |
− | | | + | {{dt|d||memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}} |
− | | | + | {{dt|d||message|Fonts and text strings for all languages/regions.}} |
− | | | + | {{dt|d||new_screen|Menu resources, in all languages.}} |
− | + | {{dt|f||opening.bnr|Game banner}} | |
− | | | + | {{dt|f||pikmin2*P.MAP|Unknown. The filename is <code>pikmin2UP.MAP</code> in the US version, <code>pikmin2PP.MAP</code> in the European version, and <code>pikmin2JP.MAP</code> in the Japanese version.}} |
− | | | + | {{dt|d||thp|Pre-rendered videos.}} |
− | + | {{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}} | |
− | | | + | {{dt|d||user|}} |
− | | | + | {{dt|d|user|Abe|}} |
− | + | {{dt|d|user/Abe|cave|Lighting settings.}} | |
− | | | + | {{dt|d|user/Abe|item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}} |
− | | | + | {{dt|d|user/Abe|map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}} |
− | + | {{dt|d|user/Abe|Pellet|Treasure models and some configuration files.}} | |
− | | | + | {{dt|d|user/Abe/Pellet|*|}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|carcass_config.txt|'''Unused''' enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | + | {{dt|f|user/Abe/Pellet/*|item_config.txt|'''Unused''' Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} | |
− | | | + | {{dt|f|user/Abe/Pellet/*|item_texts.szs|'''Unused''' Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|otakara_config.txt|'''Unused''' treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | + | {{dt|f|user/Abe/Pellet/*|otakara_texts.txt|'''Unused''' treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/otakara_texts.szs</code>.}} | |
− | | | + | {{dt|f|user/Abe/Pellet/*|pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}} |
− | | | + | {{dt|d|user/Abe|piki|Pikmin and leader settings.}} |
− | + | {{dt|f|user/Abe|stages.txt|Area listing.}} | |
− | | | + | {{dt|d|user/Abe|time|Day time settings.}} |
− | | | + | {{dt|d|user/Abe|vs|2-Player Battle stage settings (list of cave units for every pattern)}} |
− | + | {{dt|d|user|Ebisawa|}} | |
− | | | + | {{dt|d|user/Ebisawa|card_e_reader|e-Reader stuff? (.dwn format)}} |
− | | | + | {{dt|d|user/Ebisawa|effect|Visual effects? (.jpc format)}} |
− | + | {{dt|d|user/Ebisawa|testdata|Test stuff?}} | |
− | | | + | {{dt|d|user/Ebisawa/testdata|_2D|Old menus?}} |
− | | | + | {{dt|d|user/Ebisawa|title|Title screens}} |
− | + | {{dt|d|user/Ebisawa/title/title.szs|param|Title screen parameters}} | |
− | | | + | {{dt|f|user/Ebisawa/title/title.szs/param|param_pikmin.txt|Title screen Pikmin parameters}} |
− | | | + | {{dt|f|user/Ebisawa/title/title.szs/param|param_title.txt|Title screen parameters}} |
− | + | {{dt|d|user|Kando|}} | |
− | | | + | {{dt|f|user/Kando|aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}} |
− | | | + | {{dt|d|user/Kando|bridge|Bridge models.}} |
− | + | {{dt|d|user/Kando|develop|Some development tool resources?}} | |
− | | | + | {{dt|d|user/Kando|effect|Visual effects? Contains Onion beam animations.}} |
− | | | + | {{dt|d|user/Kando|map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }} |
− | | | + | {{dt|f|user/Kando|mizu.bti|Unknown texture.}} |
− | | | + | {{dt|d|user/Kando|objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}} |
− | | | + | {{dt|d|user/Kando|onyon|Onion model and animations.}} |
− | + | {{dt|d|user/Kando|piki|Model and animations for the cursor, Pikmin and leaders.}} | |
− | | | + | {{dt|d|user/Kando|pod*|Research Pod model and animations.}} |
− | | | + | {{dt|d|user/Kando|resulttex|Old Treasure Hoard icons.}} |
− | + | {{dt|d|user/Kando|texCaster|Unknown texture.}} | |
− | + | {{dt|d|user/Kando|ufo*|Ship model and animations.}} | |
− | + | {{dt|d|user/Kando|vstex|2-Player Battle Roulette icons and other minor HUD textures.}} | |
− | | | + | {{dt|d|user/Kando|zukan|Slightly simpler version of the test level.}} |
− | | | + | {{dt|d|user|Koono|Space mail stuff.}} |
− | | | + | {{dt|d|user|Matoba|}} |
− | + | {{dt|d|user/Matoba|challenge|Challenge mode level settings, used and unused.}} | |
− | | | + | {{dt|d|user/Matoba|resulttex|Treasure Hoard icons.}} |
− | | | + | {{dt|d|user|Mukki|}} |
− | | | + | {{dt|d|user/Mukki|mapunits|}} |
− | | | + | {{dt|d|user/Mukki/mapunits|arc|[[Cave unit definition file|Cave unit models and settings]].}} |
− | | | + | {{dt|d|user/Mukki/mapunits|caveinfo|[[Cave definition file|Cave settings]].}} |
− | | | + | {{dt|d|user/Mukki/mapunits|units|[[Cave unit list file|Cave unit lists]].}} |
− | | | + | {{dt|d|user/Mukki|movie|In-game cutscenes.}} |
− | + | {{dt|d|user|Nishimura|}} | |
− | | | + | {{dt|d|user/Nishimura|Camera|[[CameraParms|Camera settings]].}} |
− | | | + | {{dt|d|user/Nishimura|Rumble|Rumble settings.}} |
− | | | + | {{dt|d|user/Nishimura|Shadow|Shadow settings.}} |
− | | | + | {{dt|d|user|Totaka|Music settings.}} |
− | | | + | {{dt|d|user|Wakai|Some text files related to music?}} |
− | | | + | {{dt|d|user|Yamashita|}} |
− | | | + | {{dt|d|user/Yamashita|arc|Boot screens.}} |
− | | | + | {{dt|d|user/Yamashita|enemytex|Piklopedia icons.}} |
− | | | + | {{dt|d|user/Yamashita|zukan|Some settings for the Piklopedia/Treasure Hoard areas.}} |
− | | | + | {{dt|f||*gameConfig.ini|Alternative game configuration files.}} |
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|} | |} | ||
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |
Revision as of 14:39, 12 June 2022
This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.
To do: Figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
AudioRes
|
Audio: music, instruments and sound effects. |
AudioRes/Banks
|
Sound effect and instrument files. |
AudioRes/BgmList.txt
|
List of songs used in the game. |
AudioRes/Conductor.arc
|
Some .cnd files about the songs in the game. |
AudioRes/Key.arc
|
.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file. |
AudioRes/PSound.aaf
|
Unknown. |
AudioRes/PSound.asn
|
Unknown. |
AudioRes/Seqs
|
Sequenced music (like MIDI files). |
AudioRes/Stream
|
Streamed (non-sequenced) music. |
banner
|
Presumably the game banners, on the GameCube menu, for each language. |
enemy
|
Enemy data. |
enemy/common
|
Contains enemyCommon.szs . Models of the rocks used in petrification.
|
enemy/data
|
Enemy and plant models and animations. |
enemy/enemyResList.txt
|
List with enemy resource file paths. |
enemy/parm
|
Contains enemyParms.szs . Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
|
gameConfig.ini
|
Game settings. |
memoryCard
|
Contains memoryCardHeader.szs . Something about memory cards (banner.dat and icon.dat)
|
message
|
Fonts and text strings for all languages/regions. |
new_screen
|
Menu resources, in all languages. |
opening.bnr
|
Game banner |
pikmin2*P.MAP
|
Unknown. The filename is pikmin2UP.MAP in the US version, pikmin2PP.MAP in the European version, and pikmin2JP.MAP in the Japanese version.
|
thp
|
Pre-rendered videos. |
timeStamp*.txt
|
Build dates. File names are still a bit unclear. |
user
|
|
user/Abe
|
|
user/Abe/cave
|
Lighting settings. |
user/Abe/item
|
Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure). |
user/Abe/map
|
Area settings, test map and Piklopedia areas included (routes, lighting, ...) |
user/Abe/Pellet
|
Treasure models and some configuration files. |
user/Abe/Pellet/*
|
|
user/Abe/Pellet/*/carcass_config.txt
|
Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/item_config.txt
|
Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/item_texts.szs
|
Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/otakara_config.txt
|
Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs .
|
user/Abe/Pellet/*/otakara_texts.txt
|
Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/otakara_texts.szs .
|
user/Abe/Pellet/*/pelletlist_*.szs
|
Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings. |
user/Abe/piki
|
Pikmin and leader settings. |
user/Abe/stages.txt
|
Area listing. |
user/Abe/time
|
Day time settings. |
user/Abe/vs
|
2-Player Battle stage settings (list of cave units for every pattern) |
user/Ebisawa
|
|
user/Ebisawa/card_e_reader
|
e-Reader stuff? (.dwn format) |
user/Ebisawa/effect
|
Visual effects? (.jpc format) |
user/Ebisawa/testdata
|
Test stuff? |
user/Ebisawa/testdata/_2D
|
Old menus? |
user/Ebisawa/title
|
Title screens |
user/Ebisawa/title/title.szs/param
|
Title screen parameters |
user/Ebisawa/title/title.szs/param/param_pikmin.txt
|
Title screen Pikmin parameters |
user/Ebisawa/title/title.szs/param/param_title.txt
|
Title screen parameters |
user/Kando
|
|
user/Kando/aiConstants.txt
|
Some constants (gravity, spray berries needed, debt, camera angle (FOV?)). |
user/Kando/bridge
|
Bridge models. |
user/Kando/develop
|
Some development tool resources? |
user/Kando/effect
|
Visual effects? Contains Onion beam animations. |
user/Kando/map
|
Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). |
user/Kando/mizu.bti
|
Unknown texture. |
user/Kando/objects
|
Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed). |
user/Kando/onyon
|
Onion model and animations. |
user/Kando/piki
|
Model and animations for the cursor, Pikmin and leaders. |
user/Kando/pod*
|
Research Pod model and animations. |
user/Kando/resulttex
|
Old Treasure Hoard icons. |
user/Kando/texCaster
|
Unknown texture. |
user/Kando/ufo*
|
Ship model and animations. |
user/Kando/vstex
|
2-Player Battle Roulette icons and other minor HUD textures. |
user/Kando/zukan
|
Slightly simpler version of the test level. |
user/Koono
|
Space mail stuff. |
user/Matoba
|
|
user/Matoba/challenge
|
Challenge mode level settings, used and unused. |
user/Matoba/resulttex
|
Treasure Hoard icons. |
user/Mukki
|
|
user/Mukki/mapunits
|
|
user/Mukki/mapunits/arc
|
Cave unit models and settings. |
user/Mukki/mapunits/caveinfo
|
Cave settings. |
user/Mukki/mapunits/units
|
Cave unit lists. |
user/Mukki/movie
|
In-game cutscenes. |
user/Nishimura
|
|
user/Nishimura/Camera
|
Camera settings. |
user/Nishimura/Rumble
|
Rumble settings. |
user/Nishimura/Shadow
|
Shadow settings. |
user/Totaka
|
Music settings. |
user/Wakai
|
Some text files related to music? |
user/Yamashita
|
|
user/Yamashita/arc
|
Boot screens. |
user/Yamashita/enemytex
|
Piklopedia icons. |
user/Yamashita/zukan
|
Some settings for the Piklopedia/Treasure Hoard areas. |
*gameConfig.ini
|
Alternative game configuration files. |