Difference between revisions of "Pikmin 2 directory tree"

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(Created page with "This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. {{todo|Figure all of these out and link them to the rel...")
 
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{{DISPLAYTITLE:''Pikmin 2'' directory tree}}
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
  
Line 6: Line 7:
 
! Entry || Description
 
! Entry || Description
 
|-
 
|-
| style="background-color: #EEC" | <code>AudioRes</code>
+
{{dt|d||AudioRes|Audio: music, instruments and sound effects.}}
| style="background-color: #EEC" | Audio: music, instruments and sound effects.
+
{{dt|d|AudioRes|Banks|Sound effect and instrument files.}}
|-
+
{{dt|f|AudioRes|BgmList.txt|List of songs used in the game.}}
| style="background-color: #EEC" | <code>AudioRes/Banks</code>
+
{{dt|f|AudioRes|Conductor.arc|Some .cnd files about the songs in the game.}}
| style="background-color: #EEC" | Sound effect and instrument files.
+
{{dt|f|AudioRes|Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
|-
+
{{dt|f|AudioRes|PSound.aaf|Unknown.}}
| style="background-color: #CCE" | <code>AudioRes/BgmList.txt</code>
+
{{dt|f|AudioRes|PSound.asn|Unknown.}}
| style="background-color: #CCE" | List of songs used in the game.
+
{{dt|d|AudioRes|Seqs|Sequenced music (like MIDI files).}}
|-
+
{{dt|d|AudioRes|Stream|[[AST file list|Streamed (non-sequenced) music]].}}
| style="background-color: #CCE" | <code>AudioRes/Conductor.arc</code>
+
{{dt|d||banner|Presumably the game banners, on the GameCube menu, for each language.}}
| style="background-color: #CCE" | Some .cnd files about the songs in the game.
+
{{dt|d||enemy|Enemy data.}}
|-
+
{{dt|d|enemy|common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
| style="background-color: #CCE" | <code>AudioRes/Key.arc</code>
+
{{dt|d|enemy|data|Enemy and plant models and animations.}}
| style="background-color: #CCE" | .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
+
{{dt|f|enemy|enemyResList.txt|List with enemy resource file paths.}}
|-
+
{{dt|d|enemy|parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
| style="background-color: #CCE" | <code>AudioRes/PSound.aaf</code>
+
{{dt|f||gameConfig.ini|Game settings.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|d||memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
|-
+
{{dt|d||message|Fonts and text strings for all languages/regions.}}
| style="background-color: #CCE" | <code>AudioRes/PSound.asn</code>
+
{{dt|d||new_screen|Menu resources, in all languages.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|f||opening.bnr|Game banner}}
|-
+
{{dt|f||pikmin2*P.MAP|Unknown. The filename is <code>pikmin2UP.MAP</code> in the US version, <code>pikmin2PP.MAP</code> in the European version, and <code>pikmin2JP.MAP</code> in the Japanese version.}}
| style="background-color: #EEC" | <code>AudioRes/Seqs</code>
+
{{dt|d||thp|Pre-rendered videos.}}
| style="background-color: #EEC" | Sequenced music (like MIDI files).
+
{{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}}
|-
+
{{dt|d||user|}}
| style="background-color: #EEC" | <code>AudioRes/Stream</code>
+
{{dt|d|user|Abe|}}
| style="background-color: #EEC" | Streamed (non-sequenced) music.
+
{{dt|d|user/Abe|cave|Lighting settings.}}
|-
+
{{dt|d|user/Abe|item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
| style="background-color: #EEC" | <code>banner</code>
+
{{dt|d|user/Abe|map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
| style="background-color: #EEC" | Presumably the game banners, on the GameCube menu, for each language.
+
{{dt|d|user/Abe|Pellet|Treasure models and some configuration files.}}
|-
+
{{dt|d|user/Abe/Pellet|*|}}
| style="background-color: #EEC" | <code>enemy</code>
+
{{dt|f|user/Abe/Pellet/*|carcass_config.txt|'''Unused''' enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | Enemy data.
+
{{dt|f|user/Abe/Pellet/*|item_config.txt|'''Unused''' Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
|-
+
{{dt|f|user/Abe/Pellet/*|item_texts.szs|'''Unused''' Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | <code>enemy/common</code>
+
{{dt|f|user/Abe/Pellet/*|otakara_config.txt|'''Unused''' treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.
+
{{dt|f|user/Abe/Pellet/*|otakara_texts.txt|'''Unused''' treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/otakara_texts.szs</code>.}}
|-
+
{{dt|f|user/Abe/Pellet/*|pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
| style="background-color: #EEC" | <code>enemy/data</code>
+
{{dt|d|user/Abe|piki|Pikmin and leader settings.}}
| style="background-color: #EEC" | Enemy and plant models and animations.
+
{{dt|f|user/Abe|stages.txt|Area listing.}}
|-
+
{{dt|d|user/Abe|time|Day time settings.}}
| style="background-color: #CCE" | <code>enemy/enemyResList.txt</code>
+
{{dt|d|user/Abe|vs|2-Player Battle stage settings (list of cave units for every pattern)}}
| style="background-color: #CCE" | List with enemy resource file paths.
+
{{dt|d|user|Ebisawa|}}
|-
+
{{dt|d|user/Ebisawa|card_e_reader|e-Reader stuff? (.dwn format)}}
| style="background-color: #EEC" | <code>enemy/parm</code>
+
{{dt|d|user/Ebisawa|effect|Visual effects? (.jpc format)}}
| style="background-color: #EEC" | Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
+
{{dt|d|user/Ebisawa|testdata|Test stuff?}}
|-
+
{{dt|d|user/Ebisawa/testdata|_2D|Old menus?}}
| style="background-color: #CCE" | <code>gameConfig.ini</code>
+
{{dt|d|user/Ebisawa|title|Title screens}}
| style="background-color: #CCE" | Game settings.
+
{{dt|d|user/Ebisawa/title/title.szs|param|Title screen parameters}}
|-
+
{{dt|f|user/Ebisawa/title/title.szs/param|param_pikmin.txt|Title screen Pikmin parameters}}
| style="background-color: #EEC" | <code>memoryCard</code>
+
{{dt|f|user/Ebisawa/title/title.szs/param|param_title.txt|Title screen parameters}}
| style="background-color: #EEC" | Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)
+
{{dt|d|user|Kando|}}
|-
+
{{dt|f|user/Kando|aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
| style="background-color: #EEC" | <code>message</code>
+
{{dt|d|user/Kando|bridge|Bridge models.}}
| style="background-color: #EEC" | Fonts and text strings for all languages/regions.
+
{{dt|d|user/Kando|develop|Some development tool resources?}}
|-
+
{{dt|d|user/Kando|effect|Visual effects? Contains Onion beam animations.}}
| style="background-color: #EEC" | <code>new_screen</code>
+
{{dt|d|user/Kando|map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
| style="background-color: #EEC" | Menu resources, in all languages.
+
{{dt|f|user/Kando|mizu.bti|Unknown texture.}}
|-
+
{{dt|d|user/Kando|objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
| style="background-color: #CCE" | <code>opening.bnr</code>
+
{{dt|d|user/Kando|onyon|Onion model and animations.}}
| style="background-color: #CCE" | Game banner
+
{{dt|d|user/Kando|piki|Model and animations for the cursor, Pikmin and leaders.}}
|-
+
{{dt|d|user/Kando|pod*|Research Pod model and animations.}}
| style="background-color: #CCE" | <code>pikmin2UP.MAP</code>
+
{{dt|d|user/Kando|resulttex|Old Treasure Hoard icons.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|d|user/Kando|texCaster|Unknown texture.}}
|-
+
{{dt|d|user/Kando|ufo*|Ship model and animations.}}
| style="background-color: #EEC" | <code>thp</code>
+
{{dt|d|user/Kando|vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
| style="background-color: #EEC" | Pre-rendered videos.
+
{{dt|d|user/Kando|zukan|Slightly simpler version of the test level.}}
|-
+
{{dt|d|user|Koono|Space mail stuff.}}
| style="background-color: #CCE" | <code>timeStamp*.txt</code>
+
{{dt|d|user|Matoba|}}
| style="background-color: #CCE" | Build dates. File names are still a bit unclear.
+
{{dt|d|user/Matoba|challenge|Challenge mode level settings, used and unused.}}
|-
+
{{dt|d|user/Matoba|resulttex|Treasure Hoard icons.}}
| style="background-color: #EEC" | <code>user</code>
+
{{dt|d|user|Mukki|}}
| style="background-color: #EEC" |  
+
{{dt|d|user/Mukki|mapunits|}}
|-
+
{{dt|d|user/Mukki/mapunits|arc|[[Cave unit definition file|Cave unit models and settings]].}}
| style="background-color: #EEC" | <code>user/Abe</code>
+
{{dt|d|user/Mukki/mapunits|caveinfo|[[Cave definition file|Cave settings]].}}
| style="background-color: #EEC" |  
+
{{dt|d|user/Mukki/mapunits|units|[[Cave unit list file|Cave unit lists]].}}
|-
+
{{dt|d|user/Mukki|movie|In-game cutscenes.}}
| style="background-color: #EEC" | <code>user/Abe/cave</code>
+
{{dt|d|user|Nishimura|}}
| style="background-color: #EEC" | Lighting settings.
+
{{dt|d|user/Nishimura|Camera|[[CameraParms|Camera settings]].}}
|-
+
{{dt|d|user/Nishimura|Rumble|Rumble settings.}}
| style="background-color: #EEC" | <code>user/Abe/item</code>
+
{{dt|d|user/Nishimura|Shadow|Shadow settings.}}
| style="background-color: #EEC" | Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
+
{{dt|d|user|Totaka|Music settings.}}
|-
+
{{dt|d|user|Wakai|Some text files related to music?}}
| style="background-color: #EEC" | <code>user/Abe/map</code>
+
{{dt|d|user|Yamashita|}}
| style="background-color: #EEC" | Area settings, test map and Piklopedia areas included (routes, lighting, ...)
+
{{dt|d|user/Yamashita|arc|Boot screens.}}
|-
+
{{dt|d|user/Yamashita|enemytex|Piklopedia icons.}}
| style="background-color: #EEC" | <code>user/Abe/Pellet</code>
+
{{dt|d|user/Yamashita|zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
| style="background-color: #EEC" | Treasure models and some configuration files.
+
{{dt|f||*gameConfig.ini|Alternative game configuration files.}}
|-
 
| style="background-color: #EEC" | <code>user/Abe/Pellet/*</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/carcass_config.txt</code>
 
| style="background-color: #CCE" | Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/item_config.txt</code>
 
| style="background-color: #CCE" | Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/item_texts.szs</code>
 
| style="background-color: #CCE" | Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/otakara_config.txt</code>
 
| style="background-color: #CCE" | Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/otakara_texts.txt</code>
 
| style="background-color: #CCE" | Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/pelletlist_*.szs</code>
 
| style="background-color: #CCE" | Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/piki</code>
 
| style="background-color: #EEC" | Pikmin and leader settings.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/stages.txt</code>
 
| style="background-color: #CCE" | Area listing.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/time</code>
 
| style="background-color: #EEC" | Day time settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/vs</code>
 
| style="background-color: #EEC" | 2-Player Battle stage settings (list of cave units for every pattern)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa</code>
 
| style="background-color: #EEC" |  
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/card_e_reader</code>
 
| style="background-color: #EEC" | e-Reader stuff? (.dwn format)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/effect</code>
 
| style="background-color: #EEC" | Visual effects? (.jpc format)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/testdata</code>
 
| style="background-color: #EEC" | Test stuff?
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/testdata/_2D</code>
 
| style="background-color: #EEC" | Old menus?
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/title</code>
 
| style="background-color: #EEC" | Title screens
 
|-
 
| style="background-color: #EEC" | <code>user/Kando</code>
 
| style="background-color: #EEC" |  
 
|-
 
| style="background-color: #CCE" | <code>user/Kando/aiConstants.txt</code>
 
| style="background-color: #CCE" | Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/bridge</code>
 
| style="background-color: #EEC" | Bridge models.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/develop</code>
 
| style="background-color: #EEC" | Some development tool resources?
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/effect</code>
 
| style="background-color: #EEC" | Visual effects? Contains Onion beam animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/map</code>
 
| style="background-color: #EEC" | Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).  
 
|-
 
| style="background-color: #CCE" | <code>user/Kando/mizu.bti</code>
 
| style="background-color: #CCE" | Unknown texture.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/objects</code>
 
| style="background-color: #EEC" | Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/onyon</code>
 
| style="background-color: #EEC" | Onion model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/piki</code>
 
| style="background-color: #EEC" | Model and animations for the cursor, Pikmin and leaders.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/pod*</code>
 
| style="background-color: #EEC" | Research Pod model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/resulttex</code>
 
| style="background-color: #EEC" | Old Treasure Hoard icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/texCaster</code>
 
| style="background-color: #EEC" | Unknown texture.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/ufo*</code>
 
| style="background-color: #EEC" | Ship model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/vstex</code>
 
| style="background-color: #EEC" | 2-Player Battle Roulette icons and other minor HUD textures.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/zukan</code>
 
| style="background-color: #EEC" | Some settings for the test level.
 
|-
 
| style="background-color: #EEC" | <code>user/Koono</code>
 
| style="background-color: #EEC" | Space mail stuff.
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba/challenge</code>
 
| style="background-color: #EEC" | Challenge mode level settings, used and unused.
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba/resulttex</code>
 
| style="background-color: #EEC" | Treasure Hoard icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/arc</code>
 
| style="background-color: #EEC" | Cave unit models.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/caveinfo</code>
 
| style="background-color: #EEC" | Cave settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/units</code>
 
| style="background-color: #EEC" | Cave unit settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/movie</code>
 
| style="background-color: #EEC" | In-game cutscenes.
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Camera</code>
 
| style="background-color: #EEC" | Camera settings?
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Rumble</code>
 
| style="background-color: #EEC" | Rumble settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Shadow</code>
 
| style="background-color: #EEC" | Shadow settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Totaka</code>
 
| style="background-color: #EEC" | Music settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Wakai</code>
 
| style="background-color: #EEC" | Some text files related to music?
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita</code>
 
| style="background-color: #EEC" |  
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/arc</code>
 
| style="background-color: #EEC" | Boot screens.
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/enemytex</code>
 
| style="background-color: #EEC" | Piklopedia icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/zukan</code>
 
| style="background-color: #EEC" | Some settings for the Piklopedia/Treasure Hoard areas.
 
|-
 
| style="background-color: #CCE" | <code>*gameConfig.ini</code>
 
| style="background-color: #CCE" | Alternate game configuration files.
 
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 14:39, 12 June 2022

This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes Audio: music, instruments and sound effects.
AudioRes/Banks Sound effect and instrument files.
AudioRes/BgmList.txt List of songs used in the game.
AudioRes/Conductor.arc Some .cnd files about the songs in the game.
AudioRes/Key.arc .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
AudioRes/PSound.aaf Unknown.
AudioRes/PSound.asn Unknown.
AudioRes/Seqs Sequenced music (like MIDI files).
AudioRes/Stream Streamed (non-sequenced) music.
banner Presumably the game banners, on the GameCube menu, for each language.
enemy Enemy data.
enemy/common Contains enemyCommon.szs. Models of the rocks used in petrification.
enemy/data Enemy and plant models and animations.
enemy/enemyResList.txt List with enemy resource file paths.
enemy/parm Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
gameConfig.ini Game settings.
memoryCard Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat)
message Fonts and text strings for all languages/regions.
new_screen Menu resources, in all languages.
opening.bnr Game banner
pikmin2*P.MAP Unknown. The filename is pikmin2UP.MAP in the US version, pikmin2PP.MAP in the European version, and pikmin2JP.MAP in the Japanese version.
thp Pre-rendered videos.
timeStamp*.txt Build dates. File names are still a bit unclear.
user
user/Abe
user/Abe/cave Lighting settings.
user/Abe/item Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
user/Abe/map Area settings, test map and Piklopedia areas included (routes, lighting, ...)
user/Abe/Pellet Treasure models and some configuration files.
user/Abe/Pellet/*
user/Abe/Pellet/*/carcass_config.txt Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_config.txt Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_texts.szs Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_config.txt Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_texts.txt Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/otakara_texts.szs.
user/Abe/Pellet/*/pelletlist_*.szs Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
user/Abe/piki Pikmin and leader settings.
user/Abe/stages.txt Area listing.
user/Abe/time Day time settings.
user/Abe/vs 2-Player Battle stage settings (list of cave units for every pattern)
user/Ebisawa
user/Ebisawa/card_e_reader e-Reader stuff? (.dwn format)
user/Ebisawa/effect Visual effects? (.jpc format)
user/Ebisawa/testdata Test stuff?
user/Ebisawa/testdata/_2D Old menus?
user/Ebisawa/title Title screens
user/Ebisawa/title/title.szs/param Title screen parameters
user/Ebisawa/title/title.szs/param/param_pikmin.txt Title screen Pikmin parameters
user/Ebisawa/title/title.szs/param/param_title.txt Title screen parameters
user/Kando
user/Kando/aiConstants.txt Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
user/Kando/bridge Bridge models.
user/Kando/develop Some development tool resources?
user/Kando/effect Visual effects? Contains Onion beam animations.
user/Kando/map Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).
user/Kando/mizu.bti Unknown texture.
user/Kando/objects Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
user/Kando/onyon Onion model and animations.
user/Kando/piki Model and animations for the cursor, Pikmin and leaders.
user/Kando/pod* Research Pod model and animations.
user/Kando/resulttex Old Treasure Hoard icons.
user/Kando/texCaster Unknown texture.
user/Kando/ufo* Ship model and animations.
user/Kando/vstex 2-Player Battle Roulette icons and other minor HUD textures.
user/Kando/zukan Slightly simpler version of the test level.
user/Koono Space mail stuff.
user/Matoba
user/Matoba/challenge Challenge mode level settings, used and unused.
user/Matoba/resulttex Treasure Hoard icons.
user/Mukki
user/Mukki/mapunits
user/Mukki/mapunits/arc Cave unit models and settings.
user/Mukki/mapunits/caveinfo Cave settings.
user/Mukki/mapunits/units Cave unit lists.
user/Mukki/movie In-game cutscenes.
user/Nishimura
user/Nishimura/Camera Camera settings.
user/Nishimura/Rumble Rumble settings.
user/Nishimura/Shadow Shadow settings.
user/Totaka Music settings.
user/Wakai Some text files related to music?
user/Yamashita
user/Yamashita/arc Boot screens.
user/Yamashita/enemytex Piklopedia icons.
user/Yamashita/zukan Some settings for the Piklopedia/Treasure Hoard areas.
*gameConfig.ini Alternative game configuration files.