Difference between revisions of "Pikmin 2 directory tree"

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{{DISPLAYTITLE:''Pikmin 2'' directory tree}}
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
 
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
  
Line 6: Line 7:
 
! Entry || Description
 
! Entry || Description
 
|-
 
|-
{{dt|d|AudioRes|Audio: music, instruments and sound effects.}}
+
{{dt|d||AudioRes|Audio: music, instruments and sound effects.}}
{{dt|d|AudioRes/Banks|Sound effect and instrument files.}}
+
{{dt|d|AudioRes|Banks|Sound effect and instrument files.}}
{{dt|f|AudioRes/BgmList.txt|List of songs used in the game.}}
+
{{dt|f|AudioRes|BgmList.txt|List of songs used in the game.}}
{{dt|f|AudioRes/Conductor.arc|Some .cnd files about the songs in the game.}}
+
{{dt|f|AudioRes|Conductor.arc|Some .cnd files about the songs in the game.}}
{{dt|f|AudioRes/Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
+
{{dt|f|AudioRes|Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
{{dt|f|AudioRes/PSound.aaf|Unknown.}}
+
{{dt|f|AudioRes|PSound.aaf|Unknown.}}
{{dt|f|AudioRes/PSound.asn|Unknown.}}
+
{{dt|f|AudioRes|PSound.asn|Unknown.}}
{{dt|d|AudioRes/Seqs|Sequenced music (like MIDI files).}}
+
{{dt|d|AudioRes|Seqs|Sequenced music (like MIDI files).}}
{{dt|d|AudioRes/Stream|Streamed (non-sequenced) music.}}
+
{{dt|d|AudioRes|Stream|[[AST file list|Streamed (non-sequenced) music]].}}
{{dt|d|banner|Presumably the game banners, on the GameCube menu, for each language.}}
+
{{dt|d||banner|Presumably the game banners, on the GameCube menu, for each language.}}
{{dt|d|enemy|Enemy data.}}
+
{{dt|d||enemy|Enemy data.}}
{{dt|d|enemy/common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
+
{{dt|d|enemy|common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
{{dt|d|enemy/data|Enemy and plant models and animations.}}
+
{{dt|d|enemy|data|Enemy and plant models and animations.}}
{{dt|f|enemy/enemyResList.txt|List with enemy resource file paths.}}
+
{{dt|f|enemy|enemyResList.txt|List with enemy resource file paths.}}
{{dt|d|enemy/parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
+
{{dt|d|enemy|parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
{{dt|f|gameConfig.ini|Game settings.}}
+
{{dt|f||gameConfig.ini|Game settings.}}
{{dt|d|memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
+
{{dt|d||memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
{{dt|d|message|Fonts and text strings for all languages/regions.}}
+
{{dt|d||message|Fonts and text strings for all languages/regions.}}
{{dt|d|new_screen|Menu resources, in all languages.}}
+
{{dt|d||new_screen|Menu resources, in all languages.}}
{{dt|f|opening.bnr|Game banner}}
+
{{dt|f||opening.bnr|Game banner}}
{{dt|f|pikmin2UP.MAP|Unknown.}}
+
{{dt|f||pikmin2*P.MAP|Unknown. The filename is <code>pikmin2UP.MAP</code> in the US version, <code>pikmin2PP.MAP</code> in the European version, and <code>pikmin2JP.MAP</code> in the Japanese version.}}
{{dt|d|thp|Pre-rendered videos.}}
+
{{dt|d||thp|Pre-rendered videos.}}
{{dt|f|timeStamp*.txt|Build dates. File names are still a bit unclear.}}
+
{{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}}
{{dt|d|user|}}
+
{{dt|d||user|}}
{{dt|d|user/Abe|}}
+
{{dt|d|user|Abe|}}
{{dt|d|user/Abe/cave|Lighting settings.}}
+
{{dt|d|user/Abe|cave|Lighting settings.}}
{{dt|d|user/Abe/item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
+
{{dt|d|user/Abe|item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
{{dt|d|user/Abe/map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
+
{{dt|d|user/Abe|map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
{{dt|d|user/Abe/Pellet|Treasure models and some configuration files.}}
+
{{dt|d|user/Abe|Pellet|Treasure models and some configuration files.}}
{{dt|d|user/Abe/Pellet/*|}}
+
{{dt|d|user/Abe/Pellet|*|}}
{{dt|f|user/Abe/Pellet/*/carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|carcass_config.txt|'''Unused''' enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|item_config.txt|'''Unused''' Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|item_texts.szs|'''Unused''' Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|otakara_config.txt|'''Unused''' treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
+
{{dt|f|user/Abe/Pellet/*|otakara_texts.txt|'''Unused''' treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/otakara_texts.szs</code>.}}
{{dt|f|user/Abe/Pellet/*/pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
+
{{dt|f|user/Abe/Pellet/*|pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
{{dt|d|user/Abe/piki|Pikmin and leader settings.}}
+
{{dt|d|user/Abe|piki|Pikmin and leader settings.}}
{{dt|f|user/Abe/stages.txt|Area listing.}}
+
{{dt|f|user/Abe|stages.txt|Area listing.}}
{{dt|d|user/Abe/time|Day time settings.}}
+
{{dt|d|user/Abe|time|Day time settings.}}
{{dt|d|user/Abe/vs|2-Player Battle stage settings (list of cave units for every pattern)}}
+
{{dt|d|user/Abe|vs|2-Player Battle stage settings (list of cave units for every pattern)}}
{{dt|d|user/Ebisawa|}}
+
{{dt|d|user|Ebisawa|}}
{{dt|d|user/Ebisawa/card_e_reader|e-Reader stuff? (.dwn format)}}
+
{{dt|d|user/Ebisawa|card_e_reader|e-Reader stuff? (.dwn format)}}
{{dt|d|user/Ebisawa/effect|Visual effects? (.jpc format)}}
+
{{dt|d|user/Ebisawa|effect|Visual effects? (.jpc format)}}
{{dt|d|user/Ebisawa/testdata|Test stuff?}}
+
{{dt|d|user/Ebisawa|testdata|Test stuff?}}
{{dt|d|user/Ebisawa/testdata/_2D|Old menus?}}
+
{{dt|d|user/Ebisawa/testdata|_2D|Old menus?}}
{{dt|d|user/Ebisawa/title|Title screens}}
+
{{dt|d|user/Ebisawa|title|Title screens}}
{{dt|d|user/Kando|}}
+
{{dt|d|user/Ebisawa/title/title.szs|param|Title screen parameters}}
{{dt|f|user/Kando/aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
+
{{dt|f|user/Ebisawa/title/title.szs/param|param_pikmin.txt|Title screen Pikmin parameters}}
{{dt|d|user/Kando/bridge|Bridge models.}}
+
{{dt|f|user/Ebisawa/title/title.szs/param|param_title.txt|Title screen parameters}}
{{dt|d|user/Kando/develop|Some development tool resources?}}
+
{{dt|d|user|Kando|}}
{{dt|d|user/Kando/effect|Visual effects? Contains Onion beam animations.}}
+
{{dt|f|user/Kando|aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
{{dt|d|user/Kando/map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
+
{{dt|d|user/Kando|bridge|Bridge models.}}
{{dt|f|user/Kando/mizu.bti|Unknown texture.}}
+
{{dt|d|user/Kando|develop|Some development tool resources?}}
{{dt|d|user/Kando/objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
+
{{dt|d|user/Kando|effect|Visual effects? Contains Onion beam animations.}}
{{dt|d|user/Kando/onyon|Onion model and animations.}}
+
{{dt|d|user/Kando|map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
{{dt|d|user/Kando/piki|Model and animations for the cursor, Pikmin and leaders.}}
+
{{dt|f|user/Kando|mizu.bti|Unknown texture.}}
{{dt|d|user/Kando/pod*|Research Pod model and animations.}}
+
{{dt|d|user/Kando|objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
{{dt|d|user/Kando/resulttex|Old Treasure Hoard icons.}}
+
{{dt|d|user/Kando|onyon|Onion model and animations.}}
{{dt|d|user/Kando/texCaster|Unknown texture.}}
+
{{dt|d|user/Kando|piki|Model and animations for the cursor, Pikmin and leaders.}}
{{dt|d|user/Kando/ufo*|Ship model and animations.}}
+
{{dt|d|user/Kando|pod*|Research Pod model and animations.}}
{{dt|d|user/Kando/vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
+
{{dt|d|user/Kando|resulttex|Old Treasure Hoard icons.}}
{{dt|d|user/Kando/zukan|Some settings for the test level.}}
+
{{dt|d|user/Kando|texCaster|Unknown texture.}}
{{dt|d|user/Koono|Space mail stuff.}}
+
{{dt|d|user/Kando|ufo*|Ship model and animations.}}
{{dt|d|user/Matoba|}}
+
{{dt|d|user/Kando|vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
{{dt|d|user/Matoba/challenge|Challenge mode level settings, used and unused.}}
+
{{dt|d|user/Kando|zukan|Slightly simpler version of the test level.}}
{{dt|d|user/Matoba/resulttex|Treasure Hoard icons.}}
+
{{dt|d|user|Koono|Space mail stuff.}}
{{dt|d|user/Mukki|}}
+
{{dt|d|user|Matoba|}}
{{dt|d|user/Mukki/mapunits|}}
+
{{dt|d|user/Matoba|challenge|Challenge mode level settings, used and unused.}}
{{dt|d|user/Mukki/mapunits/arc|Cave unit models.}}
+
{{dt|d|user/Matoba|resulttex|Treasure Hoard icons.}}
{{dt|d|user/Mukki/mapunits/caveinfo|Cave settings.}}
+
{{dt|d|user|Mukki|}}
{{dt|d|user/Mukki/mapunits/units|Cave unit settings.}}
+
{{dt|d|user/Mukki|mapunits|}}
{{dt|d|user/Mukki/movie|In-game cutscenes.}}
+
{{dt|d|user/Mukki/mapunits|arc|[[Cave unit definition file|Cave unit models and settings]].}}
{{dt|d|user/Nishimura|}}
+
{{dt|d|user/Mukki/mapunits|caveinfo|[[Cave definition file|Cave settings]].}}
{{dt|d|user/Nishimura/Camera|Camera settings?}}
+
{{dt|d|user/Mukki/mapunits|units|[[Cave unit list file|Cave unit lists]].}}
{{dt|d|user/Nishimura/Rumble|Rumble settings.}}
+
{{dt|d|user/Mukki|movie|In-game cutscenes.}}
{{dt|d|user/Nishimura/Shadow|Shadow settings.}}
+
{{dt|d|user|Nishimura|}}
{{dt|d|user/Totaka|Music settings.}}
+
{{dt|d|user/Nishimura|Camera|[[CameraParms|Camera settings]].}}
{{dt|d|user/Wakai|Some text files related to music?}}
+
{{dt|d|user/Nishimura|Rumble|Rumble settings.}}
{{dt|d|user/Yamashita|}}
+
{{dt|d|user/Nishimura|Shadow|Shadow settings.}}
{{dt|d|user/Yamashita/arc|Boot screens.}}
+
{{dt|d|user|Totaka|Music settings.}}
{{dt|d|user/Yamashita/enemytex|Piklopedia icons.}}
+
{{dt|d|user|Wakai|Some text files related to music?}}
{{dt|d|user/Yamashita/zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
+
{{dt|d|user|Yamashita|}}
{{dt|f|*gameConfig.ini|Alternate game configuration files.}}
+
{{dt|d|user/Yamashita|arc|Boot screens.}}
 +
{{dt|d|user/Yamashita|enemytex|Piklopedia icons.}}
 +
{{dt|d|user/Yamashita|zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
 +
{{dt|f||*gameConfig.ini|Alternative game configuration files.}}
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 14:39, 12 June 2022

This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes Audio: music, instruments and sound effects.
AudioRes/Banks Sound effect and instrument files.
AudioRes/BgmList.txt List of songs used in the game.
AudioRes/Conductor.arc Some .cnd files about the songs in the game.
AudioRes/Key.arc .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
AudioRes/PSound.aaf Unknown.
AudioRes/PSound.asn Unknown.
AudioRes/Seqs Sequenced music (like MIDI files).
AudioRes/Stream Streamed (non-sequenced) music.
banner Presumably the game banners, on the GameCube menu, for each language.
enemy Enemy data.
enemy/common Contains enemyCommon.szs. Models of the rocks used in petrification.
enemy/data Enemy and plant models and animations.
enemy/enemyResList.txt List with enemy resource file paths.
enemy/parm Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
gameConfig.ini Game settings.
memoryCard Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat)
message Fonts and text strings for all languages/regions.
new_screen Menu resources, in all languages.
opening.bnr Game banner
pikmin2*P.MAP Unknown. The filename is pikmin2UP.MAP in the US version, pikmin2PP.MAP in the European version, and pikmin2JP.MAP in the Japanese version.
thp Pre-rendered videos.
timeStamp*.txt Build dates. File names are still a bit unclear.
user
user/Abe
user/Abe/cave Lighting settings.
user/Abe/item Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
user/Abe/map Area settings, test map and Piklopedia areas included (routes, lighting, ...)
user/Abe/Pellet Treasure models and some configuration files.
user/Abe/Pellet/*
user/Abe/Pellet/*/carcass_config.txt Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_config.txt Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/item_texts.szs Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_config.txt Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs.
user/Abe/Pellet/*/otakara_texts.txt Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/otakara_texts.szs.
user/Abe/Pellet/*/pelletlist_*.szs Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
user/Abe/piki Pikmin and leader settings.
user/Abe/stages.txt Area listing.
user/Abe/time Day time settings.
user/Abe/vs 2-Player Battle stage settings (list of cave units for every pattern)
user/Ebisawa
user/Ebisawa/card_e_reader e-Reader stuff? (.dwn format)
user/Ebisawa/effect Visual effects? (.jpc format)
user/Ebisawa/testdata Test stuff?
user/Ebisawa/testdata/_2D Old menus?
user/Ebisawa/title Title screens
user/Ebisawa/title/title.szs/param Title screen parameters
user/Ebisawa/title/title.szs/param/param_pikmin.txt Title screen Pikmin parameters
user/Ebisawa/title/title.szs/param/param_title.txt Title screen parameters
user/Kando
user/Kando/aiConstants.txt Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
user/Kando/bridge Bridge models.
user/Kando/develop Some development tool resources?
user/Kando/effect Visual effects? Contains Onion beam animations.
user/Kando/map Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).
user/Kando/mizu.bti Unknown texture.
user/Kando/objects Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
user/Kando/onyon Onion model and animations.
user/Kando/piki Model and animations for the cursor, Pikmin and leaders.
user/Kando/pod* Research Pod model and animations.
user/Kando/resulttex Old Treasure Hoard icons.
user/Kando/texCaster Unknown texture.
user/Kando/ufo* Ship model and animations.
user/Kando/vstex 2-Player Battle Roulette icons and other minor HUD textures.
user/Kando/zukan Slightly simpler version of the test level.
user/Koono Space mail stuff.
user/Matoba
user/Matoba/challenge Challenge mode level settings, used and unused.
user/Matoba/resulttex Treasure Hoard icons.
user/Mukki
user/Mukki/mapunits
user/Mukki/mapunits/arc Cave unit models and settings.
user/Mukki/mapunits/caveinfo Cave settings.
user/Mukki/mapunits/units Cave unit lists.
user/Mukki/movie In-game cutscenes.
user/Nishimura
user/Nishimura/Camera Camera settings.
user/Nishimura/Rumble Rumble settings.
user/Nishimura/Shadow Shadow settings.
user/Totaka Music settings.
user/Wakai Some text files related to music?
user/Yamashita
user/Yamashita/arc Boot screens.
user/Yamashita/enemytex Piklopedia icons.
user/Yamashita/zukan Some settings for the Piklopedia/Treasure Hoard areas.
*gameConfig.ini Alternative game configuration files.