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  • In ''Pikmin 2'', one file controls how each 2-Player Battle stage works. That file can be found in <code>/user/Abe/vs/stages.txt</code>. ...s a stage's data. In the vanilla game, the header property and most of the stage info properties are followed by a developer comment.
    3 KB (472 words) - 18:35, 8 February 2022
  • ...er/Matoba/challenge/stages.txt</code>. To modify a cave itself, see [[Cave generation parameters]]. # stage
    4 KB (598 words) - 17:45, 18 August 2019
  • ! colspan="5" | Stage generation ** [[Pikmin 2 area generator file|Overworld generation parameters]]
    12 KB (1,519 words) - 00:07, 30 July 2024
  • [[Category:Stage Generation]]
    2 KB (301 words) - 00:25, 30 July 2024
  • ...round-color:#ffffcc"|Routes/pathing, [[Pikmin 2 area generator file|object generation]], [[Pikmin 2 map lighting files|day cycle lighting]], and settings for abo | <code>user/Abe/vs/stages.txt</code> || [[2-Player Battle stage parameters|List of 2-Player Battle stages and parameters]]. || Notepad++
    23 KB (3,186 words) - 05:12, 25 August 2024
  • ...3-9.txt</code>. On day 3, the entities in the first 3 files will run their generation procedure, but not the entities in <code>3-9.txt</code>. Files in <code>loo | <code>x # size</code> || The stage of growth of the Pellet Posy. 0 = Sprout, 1 = Halfway, 2 = Mature.
    11 KB (1,620 words) - 17:36, 14 July 2023
  • ...20</code> || <code>compact</code> || Boom Cone || Magical Stage || Magical Stage ...<code>compact_make</code> || Mirrored Stage || Mirrored Stage || Mirrored Stage
    39 KB (5,324 words) - 03:03, 30 December 2023