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  • * Yoshi2's fork of [https://github.com/RenolY2/flaaffy flaaffy] # Download Yoshi2's fork of flaaffy to make a custom <code>.bms</code> file. After that is do
    2 KB (298 words) - 15:10, 27 April 2021
  • PikBinGen was created by Renol/Yoshi2. It converts between ''Pikmin'' binary gen files and (JSON formatted) text
    234 bytes (30 words) - 18:51, 12 January 2019
  • PikminBMGtool was created by Renol/Yoshi2. It converts between ''Pikmin 2'' BMG files to text (JSON) and from text (J
    246 bytes (34 words) - 18:52, 12 January 2019
  • ...can be found [https://github.com/arookas/flaaffy/releases here]), however Yoshi2's fork of Flaaffy is better suited to making BMS files for ''Pikmin 2''. Yo
    1 KB (193 words) - 17:44, 18 August 2019
  • BTK-conv was created by Renol/Yoshi2. It is a converter between the BTK format and JSON formatted text files. [[
    375 bytes (56 words) - 18:25, 12 January 2019
  • Obj2grid was created by Renol/Yoshi2. It is a command line tool that converts Wavefront OBJ files to Pikmin 2 gr
    349 bytes (52 words) - 18:26, 12 January 2019
  • ...reated by Sage-of-Mirrors, but the most recent fork is maintained by Renol/Yoshi2. It is a library to import and export various 3D model formats into the Bin
    392 bytes (55 words) - 18:54, 12 January 2019
  • ...hments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's ''Pikmin 2'' SoundHelper].
    2 KB (282 words) - 19:07, 30 March 2021
  • ...vidual object in the original Pikmin game. The information is displayed in Yoshi2's gen-to-json converter language.
    4 KB (527 words) - 06:19, 5 April 2018
  • This holds the collision data for area models. Yoshi2's tool obj2grid[https://github.com/RenolY2/obj2grid] converts any .OBJ to a
    3 KB (487 words) - 22:43, 24 February 2024
  • {{credits|[[User:Espyo|Espyo]], [[User:Yoshi2|Yoshi2]]}}
    4 KB (580 words) - 03:41, 11 March 2024
  • ...tain the game's text strings. [https://www.youtube.com/watch?v=ve9cgdIQbSo Yoshi2's custom Pikmin 2 BMG Tool] is highly recommended for this, as it allows yo ...hments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's sound helper] downloaded.
    9 KB (1,507 words) - 21:43, 6 July 2022
  • Coop Story Mode [KirbyMimi, Yoshi2] $Freeze RNG at value (NTSC-US) [Yoshi2]
    13 KB (1,755 words) - 12:20, 16 August 2022
  • ...the Pikmin carrying routes in ''Pikmin 2'' is [https://github.com/RenolY2 Yoshi2]'s Routes Editor. It can import the route text files, both vanilla and cust
    5 KB (877 words) - 19:19, 6 July 2022
  • ...and z coordinates. To find a point's coordinates in a level use 3ds Max or Yoshi2's Pikmin 2 Gen Editor. In <code># offset</code> are more x y z coordinates
    11 KB (1,620 words) - 17:36, 14 July 2023
  • ...hments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's sound helper] and extract the contents to your root's <b>AudioRes</b> fol
    15 KB (2,883 words) - 04:35, 25 April 2024
  • # To create the collision of your model, you'll need to download obj2grid by Yoshi2 which converts a .OBJ into grid.bin and mapcode.bin files which are necessa
    7 KB (1,136 words) - 20:07, 29 September 2023
  • $Freeze RNG at value (US) [Yoshi2] $Read BARC from pikiseq.hed instead of DOL (US) [Yoshi2]
    17 KB (3,059 words) - 19:35, 28 December 2022