Search results

Jump to navigation Jump to search
  • ...'' file contains all necessary information about the data in the '''ARC''' file, which stores the aforementioned data. ...read independently of the files before it. This makes the Bundled Archive file format useful for archiving large directories with varied purposes, as to i
    4 KB (547 words) - 17:35, 29 December 2019
  • ...ally named '''Cinematic''' files) tell the game which [[DSK file|'''DSK''' file(s)]] to load, actor resources to allocate (animations and models) and manag == File structure ==
    1 KB (196 words) - 09:34, 30 April 2024
  • {{todo|Create and link a page that details BTI texture formats.}} ...an IA compressed BTI format. More information about GameCube's BTI texture formats can be found [http://wiki.tockdom.com/wiki/Image_Formats here].
    3 KB (487 words) - 22:43, 24 February 2024
  • {{todo|Mention the other type of settings file.}} [[File:Missionmode piknum example.png|thumb|300px|Tropical Forest, modified to onl
    2 KB (245 words) - 11:54, 3 September 2020
  • They can only be found within the [[BUN file]] format. == File structure ==
    1 KB (193 words) - 10:32, 30 March 2020
  • They can only be found within the [[BUN file]] format. == File structure ==
    2 KB (207 words) - 10:29, 30 March 2020
  • ==File structure== ...for every file contained within the BUN. Each struct has a subheader and file contained within it.
    2 KB (338 words) - 20:01, 19 October 2019
  • ...in the [[BFSTM file|BSTFM format]], and in ''Hey! Pikmin'', in the [[BCSTM file|BCSTM format]]. ...load, get in_vgmstream.dll and place it in this folder. Then go to a music file, open it, and when asked what program to use to open it with, pick Winamp.
    2 KB (257 words) - 06:19, 5 April 2018
  • ...'''Dolphin Toolchain''' animation files ([[DCA file|DCA files]] and [[DCK file|DCK files]]). :A collection of file formats used in ''Pikmin'' that are agreed to be part of the same toolchain.
    1 KB (178 words) - 17:34, 5 January 2019
  • A <code>.bms</code> file holds data for sequenced music in ''Pikmin 2''. BMS files are similar to [[ A full list of all the BMS files in ''Pikmin 2'' can be found [[Pikmin 2 BMS file list|here]].
    1 KB (193 words) - 17:44, 18 August 2019
  • ...ts/plants/</code>. It teaches us a few things about the proprietary [[MOD file|MOD files]] used in ''Pikmin''. For reference, <code>soto5.mod</code> is the 3D model file for the Main Engine ship part.
    2 KB (327 words) - 21:42, 8 February 2019
  • The file starts with a {{unsure|32-bit unsigned LE int that represents the number of [[Category:File formats]]
    1 KB (181 words) - 21:22, 19 April 2022
  • In ''Pikmin 2'', each cave unit has a <code>layout.txt</code> file, which controls the spawn coordinates for objects and a few other special t ...is on the second line, since the first line has the comment, <code>BaseGen file</code>.
    2 KB (301 words) - 16:21, 5 August 2021
  • ==STB File Format== Contains cutscene information. File may include data for spawning objects, assigning particle systems, calling
    2 KB (259 words) - 04:14, 14 March 2024
  • ...nductor" files, control the instruments for its corresponding BMS sequence file. [[Category:File formats]]
    6 KB (1,122 words) - 15:27, 13 April 2021
  • [[File:toomanypikmin.png|thumb|200px|An example of what can happen if you use too ..._Pikmin_tools Pikmin 2 title tool] &ndash; converts a PNG file into a text file that the game understands, or vice-versa.
    2 KB (295 words) - 18:00, 16 February 2019
  • ...kit''' is a set of tools that can extract and rebuild 3DS games in various formats. It can be used to extract ''Hey! Pikmin''<nowiki>'s</nowiki> files and reb === Extracting a <code>.3ds</code> file ===
    3 KB (442 words) - 06:19, 5 April 2018
  • ...ot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of ser * It's not a file-sharing service.
    12 KB (1,512 words) - 12:07, 2 June 2024
  • This is the format of each entry in the file. The order of the entries can be found in <code>/dataDir/archives/tekipara. The following is the location in the file for each enemy's data.
    3 KB (410 words) - 06:19, 5 April 2018
  • [[Category:File formats]]
    1 KB (174 words) - 06:19, 5 April 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)